#include "version.h" #include "char.h" /* 井凶曰屯[ 伉伉□旦 匹反2潘 及仇午分引[ NPCARGUMENT: 0分匀凶日仇午分引0}1分匀凶日仇午分引1及贿曰 [ 橇谪反3勾丐曰}赐卞褡垫允月[ 橇谪0“ 失奶玉伉件弘[仇及橇谪匹talk今木月午} >方仁五凶}幻仆幻仆方[中井卞手}歹仄互鳗 及井凶曰屯元扎[=匹 橇谪1卞啖垫[ 橇谪1“talk今木凶日} >公卅凶互及冗戈卅日壬}熔午夫五井尹卞}雄 卅蜕昵毛夫午勾} 今内仃方丹[ 公及蜕昵毛及冗戈井? yes/no=yes匹橇谪2尺[no匹 >匹反}今日壬元扎[=匹橇谪0尺 橇谪2“ talk今木凶日} >公卅凶卞鳗 及蜕昵>幻仆幻仆=毛鳗噩仄凶[ 及勾亢卞 濠卅手及午仄化 域戏 濠卞允月屯仄[今日壬元扎[= 午中匀化熔毛蛹日仄}蜕昵白仿弘毛馨笛允月[ 匹橇谪0卞手升月[ Talked: if( 卞反卅仄化井日1坌凶匀化中月井"){ 橇谪0卞手升月[ } switch(橇谪){ case 0: 质 [橇谪1尺[break; case 1: 质 [橇谪2尺[break; case 2: 质 [橇谪0尺[break; } } */ BOOL NPC_StoryTellerInit( int meindex ) { CHAR_setInt( meindex , CHAR_WHICHTYPE , CHAR_TYPESTORYTELLER ); CHAR_setFlg( meindex , CHAR_ISATTACKED , 0 ); CHAR_setFlg( meindex , CHAR_ISOVERED , 0 ); return TRUE; } void NPC_StoryTellerTalked( int meindex , int talker , char *msg , int col ) { }