#ifndef _NPCS_HANDLE_H #define _NPCS_HANDLE_H #include "version.h" #include "util.h" #ifdef _NPCSERVER_NEW //条件判断 BOOL NPCS_HandleCheckFreeMess( int npcobjindex, int charaindex, int charobjindex, char *CheckfreeMess); BOOL NPCS_FreePassCheck( int charaindex, char *buf); //比较判断 BOOL NPCS_FreeBigSmallCheck( int charaindex,char* buf); //参数判断 BOOL NPCS_ArgumentFreeCheck( int charaindex, char* Argument, int amount, int temp, int probjID); //参数大小判断 BOOL NPCS_ArgumentBigSmallCheck( int point, int mypoint, int flg); //取得指定ID宠物数 *reAmount 剩馀栏位 int NPCS_getUserPetAmount( int charaindex, int objID, int flg); //取得指定ID道具数 *reAmount 剩馀栏位 int NPCS_getUserItemAmount( int charaindex, int objID, int flg); //取得团队人数 int NPCS_getUserPartyAmount( int charaindex ); BOOL NPCS_NpcstalkToCli( int charaindex,int npcobjindex, char* message, CHAR_COLOR color ); //事件处理 BOOL NPCS_RunDoEventAction( int charaindex, char *buf1); #endif #endif