#ifndef __NPC_FMWARPMAN_H__ #define __NPC_FMWARPMAN_H__ void NPC_FMWarpManTalked(int meindex, int talkerindex, char *msg, int color); BOOL NPC_FMWarpManInit(int meindex); void NPC_FMWarpManWindowTalked(int meindex, int talkerindex, int seqno, int select, char *data); void NPC_FMWarpManLoop(int meindex); void NPC_GetPKFMNum(int floor, int fmindex1, int fmindex2, int *num1, int *num2); #ifdef _DEATH_FAMILY_GM_COMMAND // WON ADD ¼Ò×åÕ½GMÖ¸Áî void set_fm_pk_score( int win_index, int loser_index, char *win_name, char *loser_name ); void swap_fm_pk_struct( int no1, int no2 ); int get_fm_pk_index( int win_index ); void read_fm_pk_score(); void save_fm_pk_score(); #endif #endif /*__NPC_FMWARPMAN_H__*/