#define _AUCTION_C_ #include "version.h" #ifdef _PAUCTION_MAN #include "lock.h" #include "util.h" #include "main.h" #include "saacproto_serv.h" #include "char.h" #include "auction.h" //#define PAUCTION_ADD 1 //#define PAUCTION_DEL 2 //#define MAXPAITEMS 20 /*typedef struct _tagItemAuctionData { char ItemName[256]; char Data[1024]; int ItemId; int use; }ItemAuctionData; */ ItemAuctionData IAData[MAXPAITEMS]; void IAData_Init() { int i; for( i=0; i= MAXPAITEMS ) return FALSE; //ËͻظøGS for(i=0;i= MAXCONNECTION ) return FALSE; for(i=0;i