#include "version.h" #include /* strstr */ #include /* isdigit, isalnum */ #include "common.h" #include "char.h" #include "char_base.h" #include "char_data.h" #include "configfile.h" #include "item.h" #include "item_event.h" #include "object.h" #include "anim_tbl.h" #include "magic.h" #include "handletime.h" #include "log.h" #include "util.h" #include "encount.h" #include "battle.h" #include "battle_item.h" #include "lssproto_serv.h" #include "net.h" #include "pet.h" #include "npcutil.h" #include "enemy.h" #ifdef _Item_ReLifeAct #include "battle_magic.h" #endif #ifdef _MARKET_TRADE #include "item_trade.h" #endif #ifdef _ITEM_WARP_FIX_BI extern tagRidePetTable ridePetTable[146]; #endif #include "pet_skill.h" #ifdef _DEATH_CONTENDAB #include "deathcontend.h" #endif #ifdef _CFREE_petskill #include "npc_freepetskillshop.h" #endif #ifdef _PROFESSION_SKILL // WON ADD 人物职业技能 #include "profession_skill.h" #endif int ITEM_TimeDelCheck( int itemindex ) { int icnt, jcnt, playernum; playernum = CHAR_getPlayerMaxNum(); for( icnt = 0; icnt < playernum; icnt ++ ) { if( CHAR_CHECKINDEX( icnt ) ) { for( jcnt = 0; jcnt < CHAR_MAXITEMHAVE; jcnt ++ ) { if( CHAR_getItemIndex( icnt, jcnt ) == itemindex ) { print( "道具效力时间已到,进行奇怪道具处理(%s)(%s)\n", CHAR_getUseName(icnt),ITEM_getAppropriateName(itemindex) ); return FALSE; } } } } return TRUE; } int ITEM_eventDrop( int itemindex, int charaindex, int itemcharaindex ) { typedef void (*DROPF)(int,int); char szBuffer[256]=""; DROPF dropfunc=NULL; if( ITEM_CHECKINDEX(itemindex) == FALSE )return -1; dropfunc=(DROPF)ITEM_getFunctionPointer( itemindex, ITEM_DROPFUNC ); if( dropfunc ){ dropfunc( charaindex, itemindex ); } if( ITEM_getInt( itemindex, ITEM_VANISHATDROP) != 1 )return 0; snprintf( szBuffer, sizeof( szBuffer), "%s 消灭了。", ITEM_getAppropriateName(itemindex) ); CHAR_talkToCli( charaindex, -1, szBuffer, CHAR_COLORWHITE ); { LogItem( CHAR_getChar( charaindex, CHAR_NAME ), /* 平乓仿 */ CHAR_getChar( charaindex, CHAR_CDKEY ), #ifdef _add_item_log_name // WON ADD 在item的log中增加item名称 itemindex, #else ITEM_getInt( itemindex, ITEM_ID ), /* 失奶 丞 寞 */ #endif "Drop&Delete(丢出後消失)", CHAR_getInt( charaindex,CHAR_FLOOR), CHAR_getInt( charaindex,CHAR_X ), CHAR_getInt( charaindex,CHAR_Y ), ITEM_getChar( itemindex, ITEM_UNIQUECODE), ITEM_getChar( itemindex, ITEM_NAME), ITEM_getInt( itemindex, ITEM_ID) ); } CHAR_setItemIndex( charaindex, itemcharaindex, -1); ITEM_endExistItemsOne( itemindex ); return 1; } #undef UNDEF #define UNDEF (-1) typedef struct { char* cmd; /* 摹 侬 */ char* onmessage; /* 丢永本□斥 侬 */ char* offmessage; /* 丢永本□斥 侬 */ int element; /* 覆擂卞卅月邰豳 */ int maxElement; /* element匹隙烂今木凶邰豳及 袄毛手勾邰豳 */ } ITEM_EFFECTPARAM; static ITEM_EFFECTPARAM ITEM_restorableParam[] = { {"hp", "HP回复了。", "HP降低了。",CHAR_HP, CHAR_WORKMAXHP}, {"mp", "MP回复了。", "MP降低了。",CHAR_MP, CHAR_WORKMAXMP}, }; static ITEM_EFFECTPARAM ITEM_statusParam[] = { {"po", CHAR_POISONSTRING, CHAR_RECOVERPOISONSTRING, CHAR_POISON, UNDEF}, {"pa", CHAR_PARALYSISSTRING, CHAR_RECOVERPARALYSISSTRING, CHAR_PARALYSIS, UNDEF}, {"si", CHAR_SILENCESTRING, CHAR_RECOVERSILENCESTRING, CHAR_SLEEP,UNDEF}, {"st", CHAR_STONESTRING, CHAR_RECOVERSTONESTRING, CHAR_STONE, UNDEF}, {"da", CHAR_DARKNESSSTRING, CHAR_RECOVERDARKNESSSTRING, CHAR_DRUNK,UNDEF}, {"co", CHAR_CONFUSIONSTRING,CHAR_RECOVERCONFUSIONSTRING, CHAR_CONFUSION, UNDEF}, }; /*#define LOCAL_DEBUG*/ #ifdef LOCAL_DEBUG #define DOUTFILE "doutfile" #include #include static int eprintf(char* format, ...){ va_list arg; long len; FILE* fp; fp = fopen(DOUTFILE, "a"); va_start(arg, format); len = vfprintf(stderr, format, arg); if(fp){ vfprintf(fp, format, arg); fclose(fp); } va_end(arg); return len; } #define fprint eprintf #endif static BOOL ITEM_isValidEffect(char* cmd, int value){ int i; for(i=0; istring[ITEM_ARGUMENT].string; if(* effectarg == '\0') return TRUE; for(p=effectarg; *p != '\0'; ){ int i; if(*p == SEPARATORI) p++; for(q=cmd, i=0; isalnum(*p) && i 0 ) onoroff=ITEM_restorableParam[i].onmessage; else if( amount < 0 ) onoroff=ITEM_restorableParam[i].offmessage; else return FALSE; strcpysafe( ansmsg, sizeof(ansmsg), onoroff ); CHAR_talkToCli( charaindex, -1, ansmsg, CHAR_COLORWHITE); return TRUE; #else if(value == ITEM_EFFECT_RESTORE_NORMAL){ int maxv, curv, amount; maxv =CHAR_getWorkInt(charaindex, ITEM_restorableParam[i].maxElement); curv =CHAR_getInt(charaindex, ITEM_restorableParam[i].element); amount = 30; if(curv + amount < 0) amount = -curv; CHAR_setInt(charaindex, ITEM_restorableParam[i].element, min((curv+amount), maxv)); snprintf( ansmsg, sizeof(ansmsg), "%s回复了。", ITEM_restorableParam[i].onmessage ); CHAR_talkToCli( charaindex, -1, ansmsg, CHAR_COLORWHITE); return TRUE; }else if(value == ITEM_EFFECT_RESTORE_COMPLETE){ int maxv; maxv =CHAR_getWorkInt(charaindex, ITEM_restorableParam[i].maxElement); CHAR_setInt(charaindex, ITEM_restorableParam[i].element, maxv); snprintf( ansmsg, sizeof(ansmsg), "%s已完全回复。", ITEM_restorableParam[i].onmessage ); CHAR_talkToCli( charaindex, -1, ansmsg, CHAR_COLORWHITE ); return TRUE; }else return FALSE; #endif } } if( value >= 0 ){ int found = 0; for(i=0; i (int)( itemputtime + getItemdeletetime() ) ) { if( ITEM_TimeDelCheck( itemindex ) == FALSE ){ return ; } { LogItem( "NULL", "NULL", #ifdef _add_item_log_name // WON ADD 在item的log中增加item名称 itemindex, #else ITEM_getInt( itemindex, ITEM_ID ), #endif "TiemDelete", OBJECT_getFloor( objindex ), OBJECT_getX( objindex ), OBJECT_getY( objindex ), ITEM_getChar( itemindex, ITEM_UNIQUECODE), ITEM_getChar( itemindex, ITEM_NAME), ITEM_getInt( itemindex, ITEM_ID) ); } ITEM_endExistItemsOne(itemindex); CHAR_ObjectDelete(objindex); } } void ITEM_useEffectTohelos( int charaindex, int to_charaindex, int haveitemindex) { char buf[64]; char msgbuf[64]; int ret; int itemindex; int cutrate, limitcount; int per; int sendcharaindex = charaindex; itemindex = CHAR_getItemIndex( charaindex, haveitemindex); if(!ITEM_CHECKINDEX(itemindex)) return; CHAR_setItemIndex(charaindex, haveitemindex ,-1); CHAR_sendItemDataOne( charaindex, haveitemindex); ret = getStringFromIndexWithDelim( ITEM_getChar(itemindex, ITEM_ARGUMENT) , "|", 1, buf, sizeof( buf)); if( ret != TRUE ) { { LogItem( CHAR_getChar( charaindex, CHAR_NAME ), CHAR_getChar( charaindex, CHAR_CDKEY ), #ifdef _add_item_log_name // WON ADD 在item的log中增加item名称 itemindex, #else ITEM_getInt( itemindex, ITEM_ID ), #endif "FieldErrorUse", CHAR_getInt( charaindex,CHAR_FLOOR), CHAR_getInt( charaindex,CHAR_X ), CHAR_getInt( charaindex,CHAR_Y ), ITEM_getChar( itemindex, ITEM_UNIQUECODE), ITEM_getChar( itemindex, ITEM_NAME), ITEM_getInt( itemindex, ITEM_ID) ); } ITEM_endExistItemsOne( itemindex); return; } cutrate = atoi( buf); if( cutrate < 0 ) cutrate = 0; ret = getStringFromIndexWithDelim( ITEM_getChar(itemindex, ITEM_ARGUMENT) , "|", 2, buf, sizeof( buf)); if( ret != TRUE ) { { LogItem( CHAR_getChar( charaindex, CHAR_NAME ), CHAR_getChar( charaindex, CHAR_CDKEY ), #ifdef _add_item_log_name // WON ADD 在item的log中增加item名称 itemindex, #else ITEM_getInt( itemindex, ITEM_ID ), #endif "FieldUse", CHAR_getInt( charaindex,CHAR_FLOOR), CHAR_getInt( charaindex,CHAR_X ), CHAR_getInt( charaindex,CHAR_Y ), ITEM_getChar( itemindex, ITEM_UNIQUECODE), ITEM_getChar( itemindex, ITEM_NAME), ITEM_getInt( itemindex, ITEM_ID) ); } ITEM_endExistItemsOne( itemindex); return; } limitcount = atoi( buf); if( limitcount < 0) limitcount = 0; if( CHAR_getWorkInt( charaindex, CHAR_WORKPARTYMODE) == CHAR_PARTY_CLIENT) { sendcharaindex = CHAR_getWorkInt( charaindex, CHAR_WORKPARTYINDEX1); } CHAR_setWorkInt( sendcharaindex, CHAR_WORK_TOHELOS_CUTRATE, cutrate); CHAR_setWorkInt( sendcharaindex, CHAR_WORK_TOHELOS_COUNT, limitcount); snprintf( msgbuf, sizeof(msgbuf), "抓到了%s 。", ITEM_getChar(itemindex, ITEM_NAME) ); CHAR_talkToCli( charaindex, -1, msgbuf, CHAR_COLORWHITE ); if( sendcharaindex != charaindex ) { snprintf( msgbuf, sizeof(msgbuf), "%s 抓到了 %s。 ", CHAR_getChar( charaindex, CHAR_NAME), ITEM_getChar( itemindex, ITEM_NAME) ); CHAR_talkToCli( sendcharaindex, -1, msgbuf, CHAR_COLORWHITE ); } { LogItem( CHAR_getChar( charaindex, CHAR_NAME ), CHAR_getChar( charaindex, CHAR_CDKEY ), #ifdef _add_item_log_name // WON ADD 在item的log中增加item名称 itemindex, #else ITEM_getInt( itemindex, ITEM_ID ), #endif "FieldUse", CHAR_getInt( charaindex,CHAR_FLOOR), CHAR_getInt( charaindex,CHAR_X ), CHAR_getInt( charaindex,CHAR_Y ), ITEM_getChar( itemindex, ITEM_UNIQUECODE), ITEM_getChar( itemindex, ITEM_NAME), ITEM_getInt( itemindex, ITEM_ID) ); } ITEM_endExistItemsOne( itemindex); per = ENCOUNT_getEncountPercentMin( sendcharaindex, CHAR_getInt( sendcharaindex, CHAR_FLOOR), CHAR_getInt( sendcharaindex, CHAR_X), CHAR_getInt( sendcharaindex, CHAR_Y)); if( per != -1) { CHAR_setWorkInt( sendcharaindex, CHAR_WORKENCOUNTPROBABILITY_MIN, per); } per = ENCOUNT_getEncountPercentMax( sendcharaindex, CHAR_getInt( sendcharaindex, CHAR_FLOOR), CHAR_getInt( sendcharaindex, CHAR_X), CHAR_getInt( sendcharaindex, CHAR_Y)); if( per != -1) { CHAR_setWorkInt( sendcharaindex, CHAR_WORKENCOUNTPROBABILITY_MAX, per); } CHAR_sendStatusString( sendcharaindex, "E" ); } void ITEM_dropMic( int charaindex , int itemindex ) { if( !ITEM_CHECKINDEX( itemindex )) return; CHAR_setWorkInt( charaindex, CHAR_WORKFLG, CHAR_getWorkInt( charaindex, CHAR_WORKFLG ) & ~WORKFLG_MICMODE ); } void ITEM_useMic_Field( int charaindex, int to_charaindex, int haveitemindex ) { if( CHAR_getWorkInt( charaindex, CHAR_WORKFLG ) & WORKFLG_MICMODE ){ CHAR_setWorkInt( charaindex, CHAR_WORKFLG, CHAR_getWorkInt( charaindex, CHAR_WORKFLG ) & ~WORKFLG_MICMODE ); CHAR_talkToCli( charaindex, -1, "将麦克风设定为OFF。", CHAR_COLORWHITE); }else{ CHAR_setWorkInt( charaindex, CHAR_WORKFLG, CHAR_getWorkInt( charaindex, CHAR_WORKFLG ) | WORKFLG_MICMODE ); CHAR_talkToCli( charaindex, -1, "将麦克风设定为ON。", CHAR_COLORWHITE); } } #if 1 char *aszHealStringByOwn[] = { "%s的耐久力回复%d", "%s的气力回复%d", "%s的魅力上升%d", "%s的忠诚度上升%d", "" }; char *aszDownStringByOwn[] = { "%s的耐久力减低%d", "%s的气力减低%d", "%s的魅力下降%d", "%s的忠诚度下降%d", "" }; char *aszHealStringByOther[] = { "藉由%s%s的耐久力回复%d", "藉由%s%s的气力回复%d", "藉由%s%s的魅力上升%d", "藉由%s%s的忠诚度上升%d", "" }; char *aszDownStringByOther[] = { "藉由%s%s的耐久力减低%d", "藉由%s%s的气力减低%d", "藉由%s%s的魅力减低%d", "藉由%s%s的忠诚度减低%d", "" }; char *aszKeyString[] = {"体", "气", "魅", "忠", ""}; int aHealInt[] = { CHAR_HP, CHAR_MP, CHAR_CHARM, CHAR_VARIABLEAI, -1 }; int aHealMaxWork[] = { CHAR_WORKMAXHP, CHAR_WORKMAXMP, -1, -1, -1 }; void ITEM_useRecovery_Field( int charaindex, int toindex, int haveitemindex ){ int work, workmax, workmin; int power[BD_KIND_END] = {0,0,0}, prevhp = 0, workhp = 0, recovery[BD_KIND_END] = {0,0,0}; int itemindex, kind = BD_KIND_HP, HealFlg = 0, j; char *p = NULL, *arg, msgbuf[256]; itemindex = CHAR_getItemIndex( charaindex, haveitemindex); if( !ITEM_CHECKINDEX(itemindex) ) return; if( CHAR_CHECKINDEX( toindex ) == FALSE )return ; arg = ITEM_getChar(itemindex, ITEM_ARGUMENT ); if( arg == NULL ) return; #ifdef _ITEM_UNBECOMEPIG if( (p = strstr( arg, "解猪" )) != NULL ){ if( CHAR_getInt( toindex, CHAR_BECOMEPIG ) > -1 ){ CHAR_setInt( toindex, CHAR_BECOMEPIG, -1 ); CHAR_complianceParameter( toindex ); CHAR_sendCToArroundCharacter( CHAR_getWorkInt( toindex , CHAR_WORKOBJINDEX )); CHAR_send_P_StatusString( toindex , CHAR_P_STRING_BASEBASEIMAGENUMBER); CHAR_talkToCli( toindex,-1,"乌力化失效了。",CHAR_COLORWHITE); CHAR_DelItemMess( charaindex, haveitemindex, 0); } return; } #endif #ifdef _ITEM_LVUPUP if( (p = strstr( arg, "LVUPUP" ) ) != NULL ){ if (CHAR_getInt(toindex, CHAR_WHICHTYPE)==CHAR_TYPEPET){ int pidx=0,lvup=0,lv=0; sprintf( msgbuf, "%s", p+7 ); pidx = atoi( strtok( msgbuf, " " ) ); if( pidx != CHAR_getInt( toindex, CHAR_PETID) || CHAR_getInt(toindex, CHAR_LIMITLEVEL) == 0 ){ CHAR_talkToCli( charaindex,-1,"无法使用",CHAR_COLORWHITE); return; } lv = CHAR_getInt( toindex, CHAR_LV ); if( lv < 10 || lv >= 140 ){ CHAR_talkToCli( charaindex,-1,"目前等级无法使用",CHAR_COLORWHITE); return; } if( (p = strstr( arg, "地" )) != NULL ) lvup=2; if( (p = strstr( arg, "水" )) != NULL ) lvup=3; if( (p = strstr( arg, "火" )) != NULL ) lvup=0; if( (p = strstr( arg, "风" )) != NULL ) lvup=1; if( lv%4 != lvup || CHAR_getInt(toindex, CHAR_LIMITLEVEL)-lv >= 1 ){// CHAR_talkToCli( charaindex,-1,"破除封印失败",CHAR_COLORWHITE); CHAR_DelItemMess( charaindex, haveitemindex, 0); return; } CHAR_setInt(toindex, CHAR_LIMITLEVEL, CHAR_getInt(toindex, CHAR_LIMITLEVEL)+1); CHAR_talkToCli( charaindex,-1,"封印魔咒减弱,最高等级提升",CHAR_COLORWHITE); if( CHAR_getInt(toindex, CHAR_LIMITLEVEL) == 140 ){ CHAR_setInt(toindex, CHAR_LIMITLEVEL, 0); CHAR_talkToCli( charaindex,-1,"封印魔咒解除了",CHAR_COLORWHITE); } CHAR_DelItemMess( charaindex, haveitemindex, 0); CHAR_complianceParameter( toindex ); CHAR_sendCToArroundCharacter( CHAR_getWorkInt( toindex , CHAR_WORKOBJINDEX )); } return; } if( (p = strstr( arg, "UPUPLV" ) ) != NULL ){ if (CHAR_getInt(toindex, CHAR_WHICHTYPE)==CHAR_TYPEPET){ int pidx=0,lvup=0,lv=0; sprintf( msgbuf, "%s", p+7 ); pidx = atoi( strtok( msgbuf, " " ) ); if( pidx != CHAR_getInt( toindex, CHAR_PETID) || CHAR_getInt(toindex, CHAR_LIMITLEVEL) == 0 ){ CHAR_talkToCli( charaindex,-1,"无法使用",CHAR_COLORWHITE); return; } lv = CHAR_getInt( toindex, CHAR_LV ); if( lv < 125 || lv > 140 ){ CHAR_talkToCli( charaindex,-1,"目前等级无法使用",CHAR_COLORWHITE); return; } CHAR_setInt(toindex, CHAR_LIMITLEVEL, 0); CHAR_talkToCli( charaindex,-1,"封印魔咒解除了",CHAR_COLORWHITE); CHAR_DelItemMess( charaindex, haveitemindex, 0); CHAR_complianceParameter( toindex ); CHAR_sendCToArroundCharacter( CHAR_getWorkInt( toindex , CHAR_WORKOBJINDEX )); } return; } #endif #ifdef _ITEM_PROPERTY if( (p = strstr( arg, "PROPERTY" ) ) != NULL ){ //print("地水火风:%s", arg ); if (CHAR_getInt(toindex, CHAR_WHICHTYPE)!=CHAR_TYPEPLAYER) return; if( (p = strstr( arg, "+" ) ) != NULL ){//旋转属性 正转 if( CHAR_getInt( toindex, CHAR_EARTHAT ) == 100 ) CHAR_setInt( toindex, CHAR_EARTHAT, CHAR_getInt( toindex, CHAR_EARTHAT )-10 ), CHAR_setInt( toindex, CHAR_WATERAT, CHAR_getInt( toindex, CHAR_WATERAT )+10 ); else if( CHAR_getInt( toindex, CHAR_WATERAT ) == 100 ) CHAR_setInt( toindex, CHAR_WATERAT, CHAR_getInt( toindex, CHAR_WATERAT )-10 ), CHAR_setInt( toindex, CHAR_FIREAT, CHAR_getInt( toindex, CHAR_FIREAT )+10 ); else if( CHAR_getInt( toindex, CHAR_FIREAT ) == 100 ) CHAR_setInt( toindex, CHAR_FIREAT, CHAR_getInt( toindex, CHAR_FIREAT )-10 ), CHAR_setInt( toindex, CHAR_WINDAT, CHAR_getInt( toindex, CHAR_WINDAT )+10 ); else if( CHAR_getInt( toindex, CHAR_WINDAT ) == 100 ) CHAR_setInt( toindex, CHAR_WINDAT, CHAR_getInt( toindex, CHAR_WINDAT )-10 ), CHAR_setInt( toindex, CHAR_EARTHAT, CHAR_getInt( toindex, CHAR_EARTHAT )+10 ); else if( CHAR_getInt( toindex, CHAR_EARTHAT ) > 0 && CHAR_getInt( toindex, CHAR_WATERAT ) > 0 ) CHAR_setInt( toindex, CHAR_EARTHAT, CHAR_getInt( toindex, CHAR_EARTHAT )-10 ), CHAR_setInt( toindex, CHAR_WATERAT, CHAR_getInt( toindex, CHAR_WATERAT )+10 ); else if( CHAR_getInt( toindex, CHAR_WATERAT ) > 0 && CHAR_getInt( toindex, CHAR_FIREAT ) > 0 ) CHAR_setInt( toindex, CHAR_WATERAT, CHAR_getInt( toindex, CHAR_WATERAT )-10 ), CHAR_setInt( toindex, CHAR_FIREAT, CHAR_getInt( toindex, CHAR_FIREAT )+10 ); else if( CHAR_getInt( toindex, CHAR_FIREAT ) > 0 && CHAR_getInt( toindex, CHAR_WINDAT ) > 0 ) CHAR_setInt( toindex, CHAR_FIREAT, CHAR_getInt( toindex, CHAR_FIREAT )-10 ), CHAR_setInt( toindex, CHAR_WINDAT, CHAR_getInt( toindex, CHAR_WINDAT )+10 ); else if( CHAR_getInt( toindex, CHAR_WINDAT ) > 0 && CHAR_getInt( toindex, CHAR_EARTHAT ) > 0 ) CHAR_setInt( toindex, CHAR_WINDAT, CHAR_getInt( toindex, CHAR_WINDAT )-10 ), CHAR_setInt( toindex, CHAR_EARTHAT, CHAR_getInt( toindex, CHAR_EARTHAT )+10 ); } if( (p = strstr( arg, "-" ) ) != NULL ){//旋转属性 反转 if( CHAR_getInt( toindex, CHAR_EARTHAT ) == 100 ) CHAR_setInt( toindex, CHAR_EARTHAT, CHAR_getInt( toindex, CHAR_EARTHAT )-10 ), CHAR_setInt( toindex, CHAR_WINDAT, CHAR_getInt( toindex, CHAR_WINDAT )+10 ); else if( CHAR_getInt( toindex, CHAR_WATERAT ) == 100 ) CHAR_setInt( toindex, CHAR_WATERAT, CHAR_getInt( toindex, CHAR_WATERAT )-10 ), CHAR_setInt( toindex, CHAR_EARTHAT, CHAR_getInt( toindex, CHAR_EARTHAT )+10 ); else if( CHAR_getInt( toindex, CHAR_FIREAT ) == 100 ) CHAR_setInt( toindex, CHAR_FIREAT, CHAR_getInt( toindex, CHAR_FIREAT )-10 ), CHAR_setInt( toindex, CHAR_WATERAT, CHAR_getInt( toindex, CHAR_WATERAT )+10 ); else if( CHAR_getInt( toindex, CHAR_WINDAT ) == 100 ) CHAR_setInt( toindex, CHAR_WINDAT, CHAR_getInt( toindex, CHAR_WINDAT )-10 ), CHAR_setInt( toindex, CHAR_FIREAT, CHAR_getInt( toindex, CHAR_FIREAT )+10 ); else if( CHAR_getInt( toindex, CHAR_EARTHAT ) > 0 && CHAR_getInt( toindex, CHAR_WATERAT ) > 0 ) CHAR_setInt( toindex, CHAR_EARTHAT, CHAR_getInt( toindex, CHAR_EARTHAT )+10 ), CHAR_setInt( toindex, CHAR_WATERAT, CHAR_getInt( toindex, CHAR_WATERAT )-10 ); else if( CHAR_getInt( toindex, CHAR_WATERAT ) > 0 && CHAR_getInt( toindex, CHAR_FIREAT ) > 0 ) CHAR_setInt( toindex, CHAR_WATERAT, CHAR_getInt( toindex, CHAR_WATERAT )+10 ), CHAR_setInt( toindex, CHAR_FIREAT, CHAR_getInt( toindex, CHAR_FIREAT )-10 ); else if( CHAR_getInt( toindex, CHAR_FIREAT ) > 0 && CHAR_getInt( toindex, CHAR_WINDAT ) > 0 ) CHAR_setInt( toindex, CHAR_FIREAT, CHAR_getInt( toindex, CHAR_FIREAT )+10 ), CHAR_setInt( toindex, CHAR_WINDAT, CHAR_getInt( toindex, CHAR_WINDAT )-10 ); else if( CHAR_getInt( toindex, CHAR_WINDAT ) > 0 && CHAR_getInt( toindex, CHAR_EARTHAT ) > 0 ) CHAR_setInt( toindex, CHAR_WINDAT, CHAR_getInt( toindex, CHAR_WINDAT )+10 ), CHAR_setInt( toindex, CHAR_EARTHAT, CHAR_getInt( toindex, CHAR_EARTHAT )-10 ); } CHAR_DelItemMess( charaindex, haveitemindex, 0); CHAR_complianceParameter( toindex ); CHAR_sendCToArroundCharacter( CHAR_getWorkInt( toindex , CHAR_WORKOBJINDEX )); CHAR_send_P_StatusString( toindex , CHAR_P_STRING_EARTH | CHAR_P_STRING_WATER | CHAR_P_STRING_FIRE | CHAR_P_STRING_WIND ); return; } #endif #ifdef _ITEM_ADDPETEXP if( (p = strstr( arg, "GETEXP" )) != NULL ){ if (CHAR_getInt(toindex, CHAR_WHICHTYPE)==CHAR_TYPEPET){ getStringFromIndexWithDelim( arg, "|", 2, msgbuf,sizeof( msgbuf));//宠物编号 if( atoi(msgbuf) == CHAR_getInt( toindex, CHAR_PETID) ){ getStringFromIndexWithDelim( arg, "|", 3, msgbuf,sizeof( msgbuf));//等级上限(等级超过才可用) if( CHAR_getInt( toindex, CHAR_LV ) >= atoi(msgbuf) ){ getStringFromIndexWithDelim( arg, "|", 4, msgbuf,sizeof( msgbuf));//经验值增加 if( CHAR_getInt( toindex, CHAR_LV) < CHAR_MAXUPLEVEL ){ int UpLevel = 0; CHAR_setWorkInt( toindex, CHAR_WORKGETEXP, atoi(msgbuf) );//回存CHAR_WORKGETEXP CHAR_AddMaxExp( toindex, CHAR_getWorkInt( toindex, CHAR_WORKGETEXP ) ); sprintf( msgbuf,"这石头里面不知道有什麽样的矿,让我看看。(增加经验%d)", CHAR_getWorkInt( toindex, CHAR_WORKGETEXP ) ); CHAR_talkToCli( charaindex,-1,msgbuf,CHAR_COLORWHITE); UpLevel = CHAR_LevelUpCheck( toindex , charaindex); if( UpLevel > 0 ){ if( getBattleDebugMsg( ) != 0 ){ snprintf( msgbuf, sizeof(msgbuf), "(%s) 升级至 %d", CHAR_getUseName( toindex ), CHAR_getInt( toindex, CHAR_LV ) ); BATTLE_talkToCli( charaindex, msgbuf, CHAR_COLORYELLOW ); } } for( j = 0; j < UpLevel; j ++ ){ CHAR_PetLevelUp( toindex ); CHAR_PetAddVariableAi( toindex, AI_FIX_PETLEVELUP ); } CHAR_complianceParameter( toindex ); } else{ CHAR_talkToCli( charaindex,-1,"不能使用",CHAR_COLORWHITE); } /*CHAR_send_P_StatusString( charindex, CHAR_P_STRING_DUELPOINT| CHAR_P_STRING_TRANSMIGRATION| CHAR_P_STRING_RIDEPET| CHAR_P_STRING_BASEBASEIMAGENUMBER| CHAR_P_STRING_GOLD| CHAR_P_STRING_EXP| CHAR_P_STRING_LV| CHAR_P_STRING_HP|CHAR_P_STRING_LEARNRIDE); */ } else CHAR_talkToCli( charaindex,-1,"这石头....(无法判别,无法增加经验)",CHAR_COLORWHITE); } CHAR_DelItemMess( charaindex, haveitemindex, 0); CHAR_complianceParameter( toindex ); CHAR_sendCToArroundCharacter( CHAR_getWorkInt( toindex , CHAR_WORKOBJINDEX )); return; } else{ CHAR_talkToCli( charaindex,-1,"不能使用",CHAR_COLORWHITE); } } #endif for( j = 0; j < BD_KIND_END; j ++ ){ power[j] = 0; recovery[j] = 0; } if( (p = strstr( arg, "全" )) != NULL ){ HealFlg = ( 1 << BD_KIND_HP ); if( CHAR_getInt( toindex, CHAR_WHICHTYPE) == CHAR_TYPEPET ){ }else{ HealFlg |= ( 1 << BD_KIND_MP ); } power[BD_KIND_HP] = 10000000; power[BD_KIND_MP] = 100; } kind = BD_KIND_HP; if( (p = strstr( arg, aszKeyString[kind] )) != NULL ){ HealFlg |= ( 1 << kind ); if( sscanf( p+2, "%d", &work ) != 1 ){ power[kind] = 1; }else{ power[kind] = RAND( (work*0.9), (work*1.1) ); } #ifndef _MAGIC_REHPAI power[kind] *= GetRecoveryRate( toindex ); #endif } kind = BD_KIND_MP; if( (p = strstr( arg, aszKeyString[kind] )) != NULL && CHAR_getInt( toindex, CHAR_WHICHTYPE) == CHAR_TYPEPLAYER){ HealFlg |= ( 1 << kind ); if( sscanf( p+2, "%d", &work ) != 1 ){ power[kind] = 1; }else{ power[kind] = RAND( (work*0.9), (work*1.1) ); } } kind = BD_KIND_AI; if( (p = strstr( arg, aszKeyString[kind] )) != NULL && CHAR_getInt( toindex, CHAR_WHICHTYPE) == CHAR_TYPEPET){ HealFlg |= ( 1 << kind ); if( sscanf( p+2, "%d", &work ) != 1 ){ power[kind] = 1; }else{ power[kind] = RAND( (work*0.9), (work*1.1) ); } power[kind] *= 100; } kind = BD_KIND_CHARM; if( (p = strstr( arg, aszKeyString[kind] )) != NULL && CHAR_getInt( toindex, CHAR_WHICHTYPE) == CHAR_TYPEPLAYER ){ HealFlg |= ( 1 << kind ); if( sscanf( p+2, "%d", &work ) != 1 ){ power[kind] = 1; }else{ power[kind] = RAND( (work*0.9), (work*1.1) ); } } if( HealFlg == 0 )return; #ifdef _TYPE_TOXICATION if( CHAR_CanCureFlg( toindex, "HP") == FALSE )return; #endif for( j = 0; j < BD_KIND_END; j ++ ){ if( ( HealFlg & ( 1 << j ) ) == 0 )continue; prevhp = CHAR_getInt( toindex, aHealInt[j] ); workhp = prevhp + (int)power[j]; if( j == BD_KIND_CHARM ){ workmax = 100; workmin = 0; }else if( j == BD_KIND_AI ){ workmax = 10000; workmin = -10000; }else{ workmax = CHAR_getWorkInt( toindex, aHealMaxWork[j] ); workmin = 1; } workhp = min( workhp, workmax ); workhp = max( workhp, workmin ); CHAR_setInt( toindex, aHealInt[j], workhp ); recovery[j] = workhp - prevhp; if( j == BD_KIND_AI ){ recovery[j] *= 0.01; } } CHAR_complianceParameter( toindex ); if( CHAR_getInt( toindex, CHAR_WHICHTYPE) == CHAR_TYPEPLAYER) { if( charaindex != toindex ) { CHAR_send_P_StatusString( toindex, CHAR_P_STRING_HP|CHAR_P_STRING_MP|CHAR_P_STRING_CHARM); } } CHAR_send_P_StatusString( charaindex, CHAR_P_STRING_HP|CHAR_P_STRING_MP|CHAR_P_STRING_CHARM); if( CHAR_getInt( toindex, CHAR_WHICHTYPE) == CHAR_TYPEPLAYER && CHAR_getWorkInt( charaindex, CHAR_WORKPARTYMODE) != CHAR_PARTY_NONE ){ CHAR_PartyUpdate( toindex, CHAR_N_STRING_HP|CHAR_N_STRING_MP ); } if( CHAR_getInt( toindex, CHAR_WHICHTYPE) == CHAR_TYPEPET ){ int i; for( i = 0; i < CHAR_MAXPETHAVE; i ++ ) { int workindex = CHAR_getCharPet( charaindex, i ); if( workindex == toindex ){ CHAR_send_K_StatusString( charaindex, i, CHAR_K_STRING_HP|CHAR_K_STRING_AI); } } } for( j = 0; j < BD_KIND_END; j ++ ){ if( ( HealFlg & ( 1 << j ) ) == 0 )continue; if( charaindex != toindex) { if( power[j] >= 0 ){ snprintf( msgbuf, sizeof( msgbuf), aszHealStringByOwn[j], CHAR_getUseName( toindex ), recovery[j] ); }else{ snprintf( msgbuf, sizeof( msgbuf), aszDownStringByOwn[j], CHAR_getUseName( toindex ), -recovery[j] ); } CHAR_talkToCli( charaindex, -1, msgbuf, CHAR_COLORWHITE); if( CHAR_getInt( toindex, CHAR_WHICHTYPE) == CHAR_TYPEPLAYER) { if( power[j] >= 0 ){ snprintf( msgbuf, sizeof( msgbuf), aszHealStringByOther[j], CHAR_getUseName( charaindex ), CHAR_getUseName( toindex ), recovery[j] ); }else{ snprintf( msgbuf, sizeof( msgbuf), aszDownStringByOther[j], CHAR_getUseName( charaindex ), CHAR_getUseName( toindex ), -recovery[j] ); } CHAR_talkToCli( toindex, -1, msgbuf, CHAR_COLORWHITE); } }else { if( power[j] >= 0 ){ snprintf( msgbuf, sizeof( msgbuf), aszHealStringByOwn[j], CHAR_getUseName( charaindex ), recovery[j] ); }else{ snprintf( msgbuf, sizeof( msgbuf), aszDownStringByOwn[j], CHAR_getUseName( charaindex ), -recovery[j] ); } CHAR_talkToCli( charaindex, -1, msgbuf, CHAR_COLORWHITE); } } { LogItem( CHAR_getChar( charaindex, CHAR_NAME ), CHAR_getChar( charaindex, CHAR_CDKEY ), #ifdef _add_item_log_name // WON ADD 在item的log中增加item名称 itemindex, #else ITEM_getInt( itemindex, ITEM_ID ), #endif "FieldUse", CHAR_getInt( charaindex,CHAR_FLOOR), CHAR_getInt( charaindex,CHAR_X ), CHAR_getInt( charaindex,CHAR_Y ), ITEM_getChar( itemindex, ITEM_UNIQUECODE), ITEM_getChar( itemindex, ITEM_NAME), ITEM_getInt( itemindex, ITEM_ID) ); } CHAR_DelItemMess( charaindex, haveitemindex, 0); } #endif void ITEM_useRecovery( int charaindex, int toindex, int haveitemindex) { int battlemode; if( CHAR_CHECKINDEX( charaindex ) == FALSE )return ; battlemode = CHAR_getWorkInt( charaindex, CHAR_WORKBATTLEMODE ); if( battlemode == BATTLE_CHARMODE_INIT ){ }else if( battlemode ){ ITEM_useRecovery_Battle( charaindex, toindex, haveitemindex ); }else{ ITEM_useRecovery_Field( charaindex, toindex, haveitemindex ); } } #ifdef _ITEM_MAGICRECOVERY void ITEM_useMRecovery( int charaindex, int toindex, int haveitemindex) { int battlemode; if( CHAR_CHECKINDEX( charaindex ) == FALSE )return ; battlemode = CHAR_getWorkInt( charaindex, CHAR_WORKBATTLEMODE ); if( battlemode == BATTLE_CHARMODE_INIT ){ }else if( battlemode ){ ITEM_useMRecovery_Battle( charaindex, toindex, haveitemindex ); }else{ // ITEM_useRecovery_Field( charaindex, toindex, haveitemindex ); } } #endif #ifdef _ITEM_USEMAGIC void ITEM_useMagic( int charaindex, int toindex, int haveitemindex) { int battlemode; if( CHAR_CHECKINDEX( charaindex ) == FALSE )return ; battlemode = CHAR_getWorkInt( charaindex, CHAR_WORKBATTLEMODE ); if( battlemode == BATTLE_CHARMODE_INIT ){ }else if( battlemode ){ ITEM_useMagic_Battle( charaindex, toindex, haveitemindex ); } } #endif #ifdef _PET_LIMITLEVEL void ITEM_useOtherEditBase( int charaindex, int toindex, int haveitemindex) { int itemindex,i; int work[4]; int num=-1,type; int LevelUpPoint,petrank; char buf1[256]; char buf2[][32]={"腕力成长率","耐久力成长率","速度成长率","体力成长率","能力"}; char buf3[][32]={"大幅提高","略为提高","略为减少"}; if( !CHAR_CHECKINDEX( charaindex ) ) return; if( !CHAR_CHECKINDEX( toindex ) ) return; #define RAND(x,y) ((x-1)+1+ (int)( (double)(y-(x-1))*rand()/(RAND_MAX+1.0)) ) itemindex = CHAR_getItemIndex( charaindex, haveitemindex); if( !ITEM_CHECKINDEX(itemindex) ) return; if( CHAR_getInt( toindex, CHAR_PETID) == 718 #ifdef _PET_2LIMITLEVEL || CHAR_getInt( toindex, CHAR_PETID) == 401 #endif ) { int maxnums=50; if( CHAR_getInt( toindex,CHAR_LV ) < 74 ) { sprintf(buf1,"给我的吗?好美丽的项 喔!〈能力起了变化〉"); CHAR_talkToCli( charaindex, toindex, buf1, CHAR_COLORWHITE); num = ITEM_MODIFYATTACK; LevelUpPoint = CHAR_getInt( toindex, CHAR_ALLOCPOINT ); petrank = CHAR_getInt( toindex, CHAR_PETRANK ); work[3] =(( LevelUpPoint >> 24 ) & 0xFF); work[0] = (( LevelUpPoint >> 16 ) & 0xFF); work[1] = (( LevelUpPoint >> 8 ) & 0xFF); work[2] = (( LevelUpPoint >> 0 ) & 0xFF); for( i=0; i<4; i++) { type = ITEM_getInt( itemindex, (num + i)); work[i] += type; strcpy( buf1,"\0"); if( work[i] > maxnums ) { sprintf(buf1,"%s 已经达到最高了。", buf2[i]); work[i] = maxnums; }else if( work[i] < 0 ) { sprintf(buf1,"%s 已经为零了。", buf2[i]); work[i] = 0; }else { if( type > 0 ) { if( type > 2 ) sprintf(buf1,"%s %s %s", buf2[i], buf3[0], "。"); else sprintf(buf1,"%s %s %s", buf2[i], buf3[1], "。"); }else if( type < 0 ){ sprintf(buf1,"%s %s %s", buf2[i], buf3[2], "。"); } } if( strcmp( buf1, "\0")) { CHAR_talkToCli( charaindex, toindex, buf1, CHAR_COLORWHITE); } } LevelUpPoint = ( work[3]<< 24) + ( work[0]<< 16) + ( work[1]<< 8) + ( work[2]<< 0); CHAR_setInt( toindex, CHAR_ALLOCPOINT, LevelUpPoint); CHAR_setInt( toindex, CHAR_PETRANK, petrank); LogPetPointChange( CHAR_getChar( charaindex, CHAR_NAME ), CHAR_getChar( charaindex, CHAR_CDKEY ), CHAR_getChar( charaindex, CHAR_NAME), toindex, 4, CHAR_getInt( toindex, CHAR_LV), "item_use", CHAR_getInt( charaindex, CHAR_FLOOR), CHAR_getInt( charaindex, CHAR_X ), CHAR_getInt( charaindex, CHAR_Y ) ); } }else { sprintf(buf1,"???"); } CHAR_DelItem( charaindex, haveitemindex); return; } #endif void ITEM_useStatusChange( int charaindex, int toindex, int haveitemindex) { int battlemode; if( CHAR_CHECKINDEX( charaindex ) == FALSE )return ; //{撩 battlemode = CHAR_getWorkInt( charaindex, CHAR_WORKBATTLEMODE ); if( battlemode == BATTLE_CHARMODE_INIT ){ }else if( battlemode ){ ITEM_useStatusChange_Battle( charaindex, toindex, haveitemindex ); }else{ } } void ITEM_useStatusRecovery( int charaindex, int toindex, int haveitemindex) { int battlemode; if( CHAR_CHECKINDEX( charaindex ) == FALSE )return ; //{撩 battlemode = CHAR_getWorkInt( charaindex, CHAR_WORKBATTLEMODE ); if( battlemode == BATTLE_CHARMODE_INIT ){ }else if( battlemode ){ ITEM_useStatusRecovery_Battle( charaindex, toindex, haveitemindex ); }else{ } } void ITEM_useMagicDef( int charaindex, int toindex, int haveitemindex) { int battlemode; if( CHAR_CHECKINDEX( charaindex ) == FALSE )return; battlemode = CHAR_getWorkInt( charaindex, CHAR_WORKBATTLEMODE ); if( battlemode == BATTLE_CHARMODE_INIT ){ }else if( battlemode ){ ITEM_useMagicDef_Battle( charaindex, toindex, haveitemindex ); }else{ } } void ITEM_useParamChange( int charaindex, int toindex, int haveitemindex) { int battlemode; if( CHAR_CHECKINDEX( charaindex ) == FALSE )return ; battlemode = CHAR_getWorkInt( charaindex, CHAR_WORKBATTLEMODE ); if( battlemode == BATTLE_CHARMODE_INIT ){ }else if( battlemode ){ ITEM_useParamChange_Battle( charaindex, toindex, haveitemindex ); } } void ITEM_useFieldChange( int charaindex, int toindex, int haveitemindex) { int battlemode; if( CHAR_CHECKINDEX( charaindex ) == FALSE )return ; battlemode = CHAR_getWorkInt( charaindex, CHAR_WORKBATTLEMODE ); if( battlemode == BATTLE_CHARMODE_INIT ){ }else if( battlemode ){ ITEM_useFieldChange_Battle( charaindex, toindex, haveitemindex ); } } void ITEM_useAttReverse( int charaindex, int toindex, int haveitemindex) { int battlemode; if( CHAR_CHECKINDEX( charaindex ) == FALSE )return; battlemode = CHAR_getWorkInt( charaindex, CHAR_WORKBATTLEMODE ); if( battlemode == BATTLE_CHARMODE_INIT ){ }else if( battlemode ){ ITEM_useAttReverse_Battle( charaindex, toindex, haveitemindex ); }else{ } } void ITEM_useMic( int charaindex, int toindex, int haveitemindex) { int battlemode; if( CHAR_CHECKINDEX( charaindex ) == FALSE )return; battlemode = CHAR_getWorkInt( charaindex, CHAR_WORKBATTLEMODE ); if( battlemode == BATTLE_CHARMODE_INIT ){ }else if( battlemode ){ }else{ ITEM_useMic_Field( charaindex, toindex, haveitemindex ); } } void ITEM_useCaptureUp( int charaindex, int toindex, int haveitemindex) { int battlemode; if( CHAR_CHECKINDEX( charaindex ) == FALSE )return ; //{撩 battlemode = CHAR_getWorkInt( charaindex, CHAR_WORKBATTLEMODE ); if( battlemode == BATTLE_CHARMODE_INIT ){ }else if( battlemode ){ ITEM_useCaptureUp_Battle( charaindex, toindex, haveitemindex ); }else{ } } #ifdef _PETSKILL_CANNEDFOOD static void ITEM_usePetSkillCanned_PrintWindow( int charaindex, int flg) { int fd; char message[256], buf[2048]; if( !CHAR_CHECKINDEX( charaindex )) return; fd = getfdFromCharaIndex( charaindex); if( fd == - 1 ) return; memset( message, 0, sizeof(message)); sprintf( message, "%d", flg); lssproto_WN_send( fd, WINDOWS_MESSAGETYPE_PETSKILLSHOW, WINDOW_BUTTONTYPE_NONE, ITEM_WINDOWTYPE_SELECTPETSKILL_SELECT, -1, makeEscapeString( message, buf, sizeof( buf))); } void ITEM_usePetSkillCanned_WindowResult( int charaindex, int seqno, int select, char * data) { int itemindex=-1, itemNo, petindex=-1, petNo; int SkillNo, SkillID; char buf1[256]; char *skillarg=NULL; petNo = CHAR_getWorkInt( charaindex, CHAR_WORKRENAMEITEMNUM); itemNo = CHAR_getWorkInt( charaindex, CHAR_WORKRENAMEITEMINDEX); itemindex = CHAR_getItemIndex( charaindex, itemNo); if( !ITEM_CHECKINDEX( itemindex) ) return; petindex = CHAR_getCharPet( charaindex, petNo); if( !CHAR_CHECKINDEX(petindex) ) return; SkillNo = atoi( data); if( SkillNo < 0 || SkillNo >= CHAR_MAXPETSKILLHAVE ) return; skillarg = ITEM_getChar( itemindex, ITEM_ARGUMENT); SkillID = atoi( skillarg); #ifdef _CFREE_petskill if( NPC_CHECKFREEPETSKILL( charaindex, petindex, SkillID) == FALSE ){ CHAR_talkToCli( charaindex, -1, "该宠物无法学习此项技能!", CHAR_COLORYELLOW); return; } #endif CHAR_setPetSkill( petindex, SkillNo, SkillID); memset( buf1, 0, sizeof(buf1)); snprintf( buf1, sizeof( buf1 ), "W%d", petNo); CHAR_sendStatusString( charaindex, buf1 ); CHAR_sendStatusString( charaindex, "P"); { int skillarray = PETSKILL_getPetskillArray( SkillID); sprintf( buf1, "宠物%s学习%s,道具 %s消失了。", CHAR_getUseName( petindex), PETSKILL_getChar( skillarray, PETSKILL_NAME), ITEM_getChar( itemindex, ITEM_NAME) ); } CHAR_talkToCli( charaindex, -1, buf1, CHAR_COLORYELLOW); CHAR_setItemIndex( charaindex, itemNo ,-1); CHAR_sendItemDataOne( charaindex, itemNo); ITEM_endExistItemsOne( itemindex); } #endif static void ITEM_useRenameItem_PrintWindow( int charaindex, int page) { int fd; int pos = 0; int i; int btntype = WINDOW_BUTTONTYPE_CANCEL; char message[1024]; char msgwk[1024]; char buf[2048]; if( !CHAR_CHECKINDEX( charaindex )) return; if( page < 0 || page > 3 ) { print( "%s:%d err\n", __FILE__, __LINE__); return; } fd = getfdFromCharaIndex( charaindex); if( fd == - 1 ) return; snprintf( message, sizeof( message), "2\n 要变更那个项目的名称呢\n" " Page:%d\n", page +1); for( i = page *5; i < page *5 +5; i ++ ) { int itemindex = CHAR_getItemIndex( charaindex, i); BOOL flg = FALSE; while( 1 ) { char *cdkey; if( !ITEM_CHECKINDEX( itemindex)) break; cdkey = ITEM_getChar( itemindex, ITEM_CDKEY); if( !cdkey) { print( "%s:%d err\n", __FILE__, __LINE__); break; } if( ITEM_getInt( itemindex, ITEM_MERGEFLG) != 1) break; if( ITEM_getInt( itemindex, ITEM_TYPE) == ITEM_DISH) break; if( ITEM_getInt( itemindex, ITEM_CRUSHLEVEL) != 0 ) break; if( strlen( cdkey) != 0 ) { if( strcmp( cdkey, CHAR_getChar( charaindex, CHAR_CDKEY)) != 0 ) { break; } } flg = TRUE; break; } if( flg ) { char *nm = ITEM_getChar( itemindex, ITEM_SECRETNAME); char wk[256]; if( pos +strlen( nm) +1 > sizeof( msgwk)) { print( "buffer over error %s:%d\n", __FILE__, __LINE__); break; } snprintf( wk, sizeof( wk), "%s\n", nm); strncpy( &msgwk[pos], wk, sizeof( msgwk) -pos -1); pos += strlen( wk); } else { if( pos +2 > sizeof( msgwk)) { print( "buffer over error %s:%d\n", __FILE__, __LINE__); break; } strncpy( &msgwk[pos], "\n", sizeof( msgwk) -pos -1 ); pos += 1; } } strcat( message, msgwk); switch( page){ case 0: btntype |= WINDOW_BUTTONTYPE_NEXT; break; case 3: btntype |= WINDOW_BUTTONTYPE_PREV; break; case 1: case 2: btntype |= WINDOW_BUTTONTYPE_PREV|WINDOW_BUTTONTYPE_NEXT; break; } lssproto_WN_send( fd, WINDOW_MESSAGETYPE_SELECT, btntype, CHAR_WINDOWTYPE_SELECTRENAMEITEM_PAGE1+page, -1, makeEscapeString( message, buf, sizeof(buf))); } void ITEM_useRenameItem( int charaindex, int toindex, int haveitemindex) { ITEM_useRenameItem_PrintWindow( charaindex, 0); CHAR_setWorkInt( charaindex, CHAR_WORKRENAMEITEMNUM, -1); CHAR_setWorkInt( charaindex, CHAR_WORKRENAMEITEMINDEX, haveitemindex); /* char buf[256]; int itemindex = CHAR_getItemIndex( charaindex, haveitemindex); if( !ITEM_CHECKINDEX( itemindex) ) return; sprintf( buf, "%s功能已被取消。", ITEM_getChar( itemindex, ITEM_NAME)); CHAR_talkToCli( charaindex, -1, "功能已被取消。", CHAR_COLORRED ); { LogItem( CHAR_getChar( charaindex, CHAR_NAME ), CHAR_getChar( charaindex, CHAR_CDKEY ), itemindex, "魔术笔DEL", CHAR_getInt( charaindex, CHAR_FLOOR), CHAR_getInt( charaindex, CHAR_X ), CHAR_getInt( charaindex, CHAR_Y ), ITEM_getChar( itemindex, ITEM_UNIQUECODE), ITEM_getChar( itemindex, ITEM_NAME), ITEM_getInt( itemindex, ITEM_ID) ); } CHAR_setItemIndex( charaindex, haveitemindex, -1); CHAR_sendItemDataOne( charaindex, haveitemindex); ITEM_endExistItemsOne( itemindex ); */ } void ITEM_useRenameItem_WindowResult( int charaindex, int seqno, int select, char * data) { int page = 0; int fd; if( select == WINDOW_BUTTONTYPE_CANCEL) return; fd = getfdFromCharaIndex( charaindex); if( fd == - 1 ) return; if( seqno != CHAR_WINDOWTYPE_SELECTRENAMEITEM_RENAME ) { if( select == WINDOW_BUTTONTYPE_NEXT ) page = 1; else if( select == WINDOW_BUTTONTYPE_PREV ) page = -1; if( select == WINDOW_BUTTONTYPE_NEXT || select == WINDOW_BUTTONTYPE_PREV ) { int winno = seqno - CHAR_WINDOWTYPE_SELECTRENAMEITEM_PAGE1; winno += page; if( winno < 0 ) winno = 0; if( winno > 3 ) winno = 3; ITEM_useRenameItem_PrintWindow( charaindex, winno); }else { char message[1024]; char buf[2048]; char haveitemindex = CHAR_getWorkInt( charaindex, CHAR_WORKRENAMEITEMNUM); int itemindex; if( haveitemindex == -1 ) { haveitemindex = (seqno - CHAR_WINDOWTYPE_SELECTRENAMEITEM_PAGE1) * 5 + ( atoi(data)-1); CHAR_setWorkInt( charaindex, CHAR_WORKRENAMEITEMNUM, haveitemindex); } itemindex = CHAR_getItemIndex( charaindex, haveitemindex); snprintf( message, sizeof( message), "%s 名字要更改\n" "请输入姓名\n" "全形13个字, 半形26个字", ITEM_getChar( itemindex, ITEM_NAME)); lssproto_WN_send( fd, WINDOW_MESSAGETYPE_MESSAGEANDLINEINPUT, WINDOW_BUTTONTYPE_OKCANCEL, CHAR_WINDOWTYPE_SELECTRENAMEITEM_RENAME, -1, makeEscapeString( message, buf, sizeof(buf))); } } else { BOOL flg = FALSE; char message[1024]; char buf[2048]; while( 1 ) { char *p; if( strlen( data) > 26 || strlen( data) < 1) { if( strlen( data) > 26 ) { strcpy( message, "超过文字限制"); }else { strcpy( message, "请输入一个文字以上"); } break; } // WON ADD 修正魔术笔改名问题 flg = TRUE; for( p = data; *p ; p ++) { if( *p == ' '){ strcpy( message, "不可空白"); flg = FALSE; break; } if( strncmp( p, " ",2) == 0 ) { strcpy( message, "不可空白"); flg = FALSE; break; } if( *p == '|'){ strcpy( message, "不可有特殊符号"); flg = FALSE; break; } } break; } if( !flg ) { lssproto_WN_send( fd, WINDOW_MESSAGETYPE_MESSAGE, WINDOW_BUTTONTYPE_OK, CHAR_WINDOWTYPE_SELECTRENAMEITEM_RENAME_ATTENTION, -1, makeEscapeString( message, buf, sizeof(buf))); } else { char haveitemindex = CHAR_getWorkInt( charaindex, CHAR_WORKRENAMEITEMNUM); int itemindex; int renameitemindex; int renameitemhaveindex; int remain; char msgbuf[128]; itemindex = CHAR_getItemIndex( charaindex, haveitemindex); if( !ITEM_CHECKINDEX( itemindex)) { print( "%s %d err\n", __FILE__, __LINE__); return; } ITEM_setChar( itemindex, ITEM_SECRETNAME, data); ITEM_setChar( itemindex, ITEM_CDKEY, CHAR_getChar( charaindex, CHAR_CDKEY)); CHAR_sendItemDataOne( charaindex, haveitemindex); snprintf( msgbuf, sizeof(msgbuf),"把 %s 命名成 %s ", ITEM_getChar( itemindex, ITEM_NAME), data); CHAR_talkToCli( charaindex, -1, msgbuf, CHAR_COLORYELLOW); renameitemhaveindex = CHAR_getWorkInt( charaindex, CHAR_WORKRENAMEITEMINDEX); renameitemindex = CHAR_getItemIndex( charaindex, renameitemhaveindex); if( !ITEM_CHECKINDEX( renameitemindex)) { print( "%s %d err\n", __FILE__, __LINE__); return; } remain = atoi( ITEM_getChar( renameitemindex, ITEM_ARGUMENT)); if( remain != 0 ) { remain --; if( remain <= 0 ) { snprintf( msgbuf, sizeof(msgbuf),"%s 消失了", ITEM_getChar( renameitemindex, ITEM_NAME)); CHAR_talkToCli( charaindex, -1, msgbuf, CHAR_COLORYELLOW); CHAR_setItemIndex( charaindex, renameitemhaveindex, -1); CHAR_sendItemDataOne( charaindex, renameitemhaveindex); ITEM_endExistItemsOne( renameitemindex ); }else { char buf[32]; snprintf( buf, sizeof( buf),"%d", remain); ITEM_setChar( renameitemindex, ITEM_ARGUMENT, buf); } } } } } //------------------------------------------------------------------------- // 今中仇欠毛 蜇允月楮醒[ // 午仄凶凛卞]仿件母丞卞ㄠ ㄥ毛蓟太] 蟆午 飓 寞毛 凳允月[ //------------------------------------------------------------------------- void ITEM_dropDice( int charaindex, int itemindex) { char *dicename[] = { "一", "二", "叁", "四", "五", "六"}; int diceimagenumber[] = { 24298,24299,24300,24301,24302,24303}; int r = RAND( 0,5); // 飓 寞毛谨 ITEM_setInt( itemindex, ITEM_VAR1, ITEM_getInt( itemindex, ITEM_BASEIMAGENUMBER)); // 飓 寞凳蕙 ITEM_setInt( itemindex, ITEM_BASEIMAGENUMBER, diceimagenumber[r]); // 蟆凳蕙 ITEM_setChar( itemindex, ITEM_SECRETNAME, dicename[r]); // 犯□正及弁仿奶失件玄尺及霜耨反晓匏楮醒匹垫丹及匹]仇仇匹反支日卅中[ } //------------------------------------------------------------------------- // 今中仇欠毛 蜇允月楮醒[ // 胶匀凶凛卞] 蟆午 飓 寞毛葭卞 允[ //------------------------------------------------------------------------- void ITEM_pickupDice( int charaindex, int itemindex) { // 飓 寞毛葭卞 允[ ITEM_setInt( itemindex, ITEM_BASEIMAGENUMBER, ITEM_getInt( itemindex, ITEM_VAR1)); // 蟆手葭卞 允 ITEM_setChar( itemindex, ITEM_SECRETNAME, ITEM_getChar( itemindex, ITEM_NAME)); } enum { ITEM_LOTTERY_1ST, // 1羁 ITEM_LOTTERY_2ND, ITEM_LOTTERY_3RD, ITEM_LOTTERY_4TH, ITEM_LOTTERY_5TH, // 5羁 ITEM_LOTTERY_6TH, // 6羁 ITEM_LOTTERY_NONE, // 陆木 ITEM_LOTTERY_NUM, }; //------------------------------------------------------------------------- // 旦疋□玉仁元互综日木月凛及楮醒[ // 仇仇匹窒羁操卞卅月井毛瑁户月[ // 割 反动票及骚曰[ #define PRE_6 (10000) #define PRE_5 (1300 + PRE_6) #define PRE_4 (600 + PRE_5) #define PRE_3 (300 + PRE_4) #define PRE_2 (8 + PRE_3) #define PRE_1 (1 + PRE_2) //#define PRE_5 (13000) //#define PRE_4 (2300 + PRE_5) //#define PRE_3 (540 + PRE_4) //#define PRE_2 (8 + PRE_3) //#define PRE_1 (1 + PRE_2) //#define PRE_5 (16000) //#define PRE_4 (2500 + PRE_5) //#define PRE_3 (400 + PRE_4) //#define PRE_2 (10 + PRE_3) //#define PRE_1 (1 + PRE_2) //#define PRE_5 (27000) //#define PRE_4 (4000 + PRE_5) //#define PRE_3 (400 + PRE_4) //#define PRE_2 (10 + PRE_3) //#define PRE_1 (1 + PRE_2) // //------------------------------------------------------------------------- BOOL ITEM_initLottery(ITEM_Item* itm) { int r = RAND( 0, 49999); int hit = ITEM_LOTTERY_NONE; // char result[7]; // 请 int countnum[6]; int count; int i; int len; // 域荚综匀化月及匹[疯粟 仄凶凛午井卞综曰卅云今木卅中方丹卞[ if( itm->data[ITEM_VAR3] == 1 ) return TRUE; // 铲蓟允月[ if( r < PRE_6 ) hit = ITEM_LOTTERY_6TH; else if( r < PRE_5 ) hit = ITEM_LOTTERY_5TH; else if( r < PRE_4 ) hit = ITEM_LOTTERY_4TH; else if( r < PRE_3 ) hit = ITEM_LOTTERY_3RD; else if( r < PRE_2 ) hit = ITEM_LOTTERY_2ND; else if( r < PRE_1 ) hit = ITEM_LOTTERY_1ST; else hit = ITEM_LOTTERY_NONE; // 请 毛瑁烂允月[ count = 0; memset( countnum, 0, sizeof( countnum)); if( hit != ITEM_LOTTERY_NONE ) { // 癫曰毛本永玄 result[0] = result[1] = result[2] = hit+1; count = 3; countnum[hit] = 3; } while( count < 6 ) { int r = RAND( ITEM_LOTTERY_1ST, ITEM_LOTTERY_6TH); if( countnum[r] >= 2 ) continue; // 2/3仁日中及割 匹]职及陆木钓 毛伉□民今六化支月[ // 升五升五[ if( ( hit != ITEM_LOTTERY_NONE && count == 3 ) || ( hit == ITEM_LOTTERY_NONE && count == 0 ) ) { if( RAND( 0,2)) { result[count] = result[count+1] = r+1; countnum[r] += 2; count += 2; continue; } } countnum[r] ++; result[count] = r+1; count++; } // 请 毛扑乓永白伙允月[ // 癫曰及凛反2/3及割 匹]癫曰醒侬毛域 欠卞裔烂允月[ // 玉平玉平躲绊毛谎丹啃[ len = sizeof( result)-2; if( hit != ITEM_LOTTERY_NONE ) { if( RAND( 0,2) ) { // 癫曰醒侬毛域 欠卞[ char s = result[0]; result[0] = result[5]; result[5] = s; len = sizeof( result)-3; } } for( i = 0; i < 10; i ++) { int x = RAND( 0, len); int y = RAND( 0, len); int s; s = result[x]; result[x] = result[y]; result[y] = s; } // 及凶户] 侬 健中卞仄化云仁[ result[sizeof(result)-1] = '\0'; itm->data[ITEM_VAR1] = hit; // 户仁匀凶市它件玄 itm->data[ITEM_VAR2] = 0; itm->data[ITEM_VAR3] = 1; memcpy( itm->string[ITEM_ARGUMENT].string, result, sizeof( result)); return TRUE; } //------------------------------------------------------------------------- // 旦疋□玉仁元毛银匀凶凛及楮醒[ // ㄥ荚银丹午]窒羁操井及失奶 丞卞 祭允月[ //------------------------------------------------------------------------- void ITEM_useLottery( int charaindex, int toindex, int haveitemindex) { int i,j; int itemindex = CHAR_getItemIndex( charaindex, haveitemindex); int count = ITEM_getInt( itemindex, ITEM_VAR2); int hit = ITEM_getInt( itemindex, ITEM_VAR1); char buff[1024]; char num[6][3] = { {"迭"},{"迫"},{"迤"},{"迨"},{"郊"}, {"郎"}}; char numbuff[128]; char *n; int result; BOOL flg; if( !ITEM_CHECKINDEX( itemindex) ) return; if( count == 0 ) { ITEM_setChar( itemindex, ITEM_EFFECTSTRING, ""); } // ㄥ荚 及银迕反]陆木仄井丐曰 卅中及匹]仇仇匹失奶 丞毛壅允 else if( count == 6 ) { CHAR_setItemIndex( charaindex , haveitemindex, -1 ); CHAR_sendItemDataOne( charaindex, haveitemindex); ITEM_endExistItemsOne( itemindex ); return; } n = ITEM_getChar( itemindex, ITEM_ARGUMENT); // for debug #if 0 snprintf( buff, sizeof( buff), "羁操“%d 请 : %d%d%d%d%d%d", hit, (int)(n[0]+1),(int)(n[1]+1), (int)(n[2]+1),(int)(n[3]+1), (int)(n[4]+1),(int)(n[5]+1) ); CHAR_talkToCli( charaindex, -1, buff, CHAR_COLORYELLOW ); #endif result = (int)n[count]-1; // 伉□民井譬屯月 flg = FALSE; for( i = 0; i < count+1 && flg == FALSE; i ++ ) { for( j = i+1; j < count+1 && flg == FALSE; j ++ ) { if( i != j ) { if( n[i] == n[j] ) { flg = TRUE; } } } } memset( numbuff, 0, sizeof( numbuff)); memcpy( numbuff, ITEM_getChar( itemindex, ITEM_EFFECTSTRING), (count)*2); // 躲绊 侬 卞]请 毛请允[ snprintf( buff, sizeof( buff), "%s%s", numbuff, num[result]); count ++; ITEM_setInt( itemindex, ITEM_VAR2, count); // ㄥ荚 匹癫曰卅日癫曰失奶 丞卞 凳]陆木卅日陆木午 憎] // 戚荚母皮伙弁伉永弁匹壅允[ if( count >= 6 ) { // 癫曰 if( hit != ITEM_LOTTERY_NONE ) { int newitemindex; char strbuff[1024]; char msgbuff[1024]; // 壅仄化 CHAR_setItemIndex( charaindex , haveitemindex, -1 ); ITEM_endExistItemsOne( itemindex ); // 2729 - 2734 反 仁元及1 6羁 newitemindex = ITEM_makeItemAndRegist( 2729 + hit); CHAR_setItemIndex( charaindex , haveitemindex, newitemindex ); // 请 手戊疋□ snprintf( strbuff, sizeof( strbuff), "%s %s", buff, ITEM_getChar( newitemindex, ITEM_EFFECTSTRING)); ITEM_setChar( newitemindex, ITEM_EFFECTSTRING, strbuff); CHAR_sendItemDataOne( charaindex, haveitemindex); snprintf( msgbuff, sizeof( msgbuff), "中了第%d奖", hit+1 ); CHAR_talkToCli( charaindex, -1, msgbuff, CHAR_COLORYELLOW ); } // 陆木 else { // CHAR_setItemIndex( charaindex , haveitemindex, -1 ); // 请 手戊疋□ char strbuff[1024]; snprintf( strbuff, sizeof( strbuff), "%s 没中,下次再来", buff); ITEM_setChar( itemindex, ITEM_EFFECTSTRING, strbuff); CHAR_sendItemDataOne( charaindex, haveitemindex); // ITEM_endExistItemsOne( itemindex ); // CHAR_talkToCli( charaindex, -1, // "反内木″", // CHAR_COLORWHITE ); } } // 公丹元扎 中凛反]犯□正毛霜曰卅云允分仃[ else { char strbuff[1024]; if( flg) { // 旦矢□旦煌遥 // 失奶 丞及 及戊丢件玄反]ㄠ垫ㄡㄧ 侬匹] // 旦矢□旦毛银匀化荼垫仄化中月[ int spc = 16 + ( 6-count)*2; char space[17]; memset( space, ' ', spc); space[spc] = '\0'; snprintf( strbuff, sizeof( strbuff), "%s%s快中了", buff, space); } else { strcpy( strbuff, buff); } ITEM_setChar( itemindex, ITEM_EFFECTSTRING, strbuff); CHAR_sendItemDataOne( charaindex, haveitemindex); } } void ITEM_WarpDelErrorItem( int charaindex ) { int j; for(j=0; j= 12 ){ CHAR_talkToCli(charaindex, -1, "此处无法使用。", CHAR_COLORYELLOW); return; } memset( buf, 0, sizeof( buf)); sprintf( buf, "%d %d %d %d", flg, Mf, Mx, My); ITEM_setChar(itemindex, ITEM_ARGUMENT, buf); ITEM_setInt( itemindex, ITEM_DAMAGEBREAK, usenum); sprintf( buf, "飞行纪录点(%s,%d,%d)", MapString[i], Mx, My); ITEM_setChar( itemindex, ITEM_EFFECTSTRING, buf); CHAR_talkToCli(charaindex, -1, buf, CHAR_COLORYELLOW); CHAR_sendItemDataOne( charaindex, haveitemindex); } // WON ADD if( ITEM_WarpForAny(charaindex, haveitemindex, ff, fx, fy, flg) == FALSE ) return; } #endif // Robin 0707 petFollow void ITEM_petFollow( int charaindex, int toindex, int haveitemindex ) { char *arg; int itemindex, followLv, haveindex, i; //print(" PetFollow_toindex:%d ", toindex); if( CHAR_getWorkInt( charaindex, CHAR_WORKPETFOLLOW ) != -1 ){ if( CHAR_CHECKINDEX( CHAR_getWorkInt( charaindex, CHAR_WORKPETFOLLOW ) ) ){ CHAR_talkToCli( charaindex, -1, "请先收回放出的宠物!", CHAR_COLORWHITE ); return; } CHAR_setWorkInt( charaindex, CHAR_WORKPETFOLLOW, -1); } #ifdef _FIX_METAMORIDE if( CHAR_CHECKJOINENEMY( charaindex) == TRUE ){ CHAR_talkToCli( charaindex, -1, "搭乘中无法使用!", CHAR_COLORWHITE ); return; } #endif if( CHAR_CHECKINDEX( toindex ) == FALSE ) return; itemindex = CHAR_getItemIndex( charaindex, haveitemindex); if(!ITEM_CHECKINDEX(itemindex)) return; arg = ITEM_getChar(itemindex, ITEM_ARGUMENT ); if( arg == NULL )return; if( sscanf( arg, "%d", &followLv) != 1 ) return; if( CHAR_getInt( toindex, CHAR_LV ) > followLv ){ CHAR_talkToCli( charaindex, -1, "道具的等级不足!", CHAR_COLORWHITE ); return; } if( CHAR_getWorkInt( toindex, CHAR_WORKFIXAI ) < 80 ) { //CHAR_talkToCli( charaindex, -1, "宠物的忠诚度不足!", CHAR_COLORWHITE ); //return; } haveindex = -1; for( i = 0; i < 5; i++ ) { if( CHAR_getCharPet( charaindex, i) == toindex ) { haveindex = i; break; } } if( haveindex == -1) return; if( !PET_dropPetFollow( charaindex, haveindex, -1, -1, -1 ) ) { CHAR_talkToCli( charaindex, -1, "宠物跟随失败!", CHAR_COLORWHITE ); return; } } // Nuke start 0624: Hero's bless void ITEM_useSkup( int charaindex, int toindex, int haveitemindex) { int itemindex; itemindex = CHAR_getItemIndex( charaindex, haveitemindex); if(!ITEM_CHECKINDEX(itemindex)) return; CHAR_setInt(charaindex,CHAR_SKILLUPPOINT, CHAR_getInt(charaindex,CHAR_SKILLUPPOINT)+1); CHAR_Skillupsend(charaindex); CHAR_talkToCli(charaindex, -1, "你感受到自己的能力被提升了。", CHAR_COLORWHITE); CHAR_DelItem( charaindex, haveitemindex); } // Nuke end extern void setNoenemy(); // Nuke start 0626: Dragon's bless void ITEM_useNoenemy( int charaindex, int toindex, int haveitemindex) { int itemindex,fd; itemindex = CHAR_getItemIndex( charaindex, haveitemindex); if(!ITEM_CHECKINDEX(itemindex)) return; fd=CHAR_getWorkInt( charaindex, CHAR_WORKFD); setNoenemy(fd); CHAR_talkToCli(charaindex, -1, "你感受到周边的杀气消失了。", CHAR_COLORWHITE); CHAR_DelItem( charaindex, haveitemindex); } // Nuke end // Arminius 7.2: Ra's amulet void ITEM_equipNoenemy( int charaindex, int itemindex ) { char buf[4096]; int evadelevel; int fl,fd; if( ITEM_CHECKINDEX(itemindex) == FALSE )return; if( ITEM_getArgument( ITEM_getChar(itemindex,ITEM_ARGUMENT),"noen", buf, sizeof(buf) ) == FALSE ){ return; } evadelevel=atoi(buf); fl=CHAR_getInt(charaindex, CHAR_FLOOR); fd=CHAR_getWorkInt( charaindex, CHAR_WORKFD); if (evadelevel>=200) { setEqNoenemy(fd, 200); CHAR_talkToCli(charaindex, -1, "一道奇异的光芒隐藏了你的行踪。", CHAR_COLORWHITE); return; } else if (evadelevel>=120) { setEqNoenemy(fd, 120); if ( (fl==100)||(fl==200)||(fl==300)||(fl==400)||(fl==500) ){ CHAR_talkToCli(charaindex, -1, "一道奇异的光芒隐藏了你的行踪。", CHAR_COLORWHITE); return; } } else if (evadelevel>=80) { setEqNoenemy(fd, 80); if ( (fl==100)||(fl==200)||(fl==300)||(fl==400) ){ CHAR_talkToCli(charaindex, -1, "一道奇异的光芒隐藏了你的行踪。", CHAR_COLORWHITE); return; } } else if (evadelevel>=40) { setEqNoenemy(fd, 40); if ( (fl==100)||(fl==200) ) { CHAR_talkToCli(charaindex, -1, "一道奇异的光芒隐藏了你的行踪。", CHAR_COLORWHITE); return; } } CHAR_talkToCli(charaindex, -1, "什麽事也没有发生。", CHAR_COLORWHITE); } #ifdef _Item_MoonAct void ITEM_randEnemyEquipOne( int charaindex, int toindex, int haveitemindex) { int itemindex, RandNum=0; char buf[256]; itemindex = CHAR_getItemIndex( charaindex, haveitemindex); if( !ITEM_CHECKINDEX( itemindex)) return; if( ITEM_getArgument( ITEM_getChar( itemindex,ITEM_ARGUMENT), "rand", buf, sizeof(buf) ) == FALSE ){ return; } if( (RandNum=atoi( buf)) > 0 ){ int fd = CHAR_getWorkInt( charaindex, CHAR_WORKFD); setEqRandenemy(fd, RandNum); CHAR_talkToCli(charaindex, -1, "遇敌率降低了。", CHAR_COLORWHITE); sprintf( buf, "道具 %s消失了。", ITEM_getChar( itemindex, ITEM_NAME) ); CHAR_talkToCli( charaindex, -1, buf, CHAR_COLORYELLOW); CHAR_DelItem( charaindex, haveitemindex); return; } } void ITEM_randEnemyEquip( int charaindex, int itemindex) { char buf[4096]; int RandNum=0; int fd; if( ITEM_CHECKINDEX(itemindex) == FALSE )return; if( ITEM_getArgument( ITEM_getChar(itemindex,ITEM_ARGUMENT),"rand", buf, sizeof(buf) ) == FALSE ){ return; } RandNum=atoi( buf); fd=CHAR_getWorkInt( charaindex, CHAR_WORKFD); if (RandNum > 0 ) { setEqRandenemy(fd, RandNum); CHAR_talkToCli(charaindex, -1, "遇敌率降低了。", CHAR_COLORWHITE); return; } } void ITEM_RerandEnemyEquip( int charaindex, int itemindex) { int RandNum=0; int fd; if( ITEM_CHECKINDEX(itemindex) == FALSE )return; fd=CHAR_getWorkInt( charaindex, CHAR_WORKFD); RandNum = getEqRandenemy( fd); if (RandNum > 0 ) { clearEqRandenemy( fd); CHAR_talkToCli(charaindex, -1, "遇敌率回复。", CHAR_COLORWHITE); return; } } #endif #ifdef _ITEM_WATERWORDSTATUS void ITEM_WaterWordStatus( int charaindex, int toindex, int haveitemindex) { int itemindex; char itemarg[256]; if( !CHAR_CHECKINDEX( charaindex) ){ return; } itemindex = CHAR_getItemIndex( charaindex, haveitemindex); if( !ITEM_CHECKINDEX( itemindex) ){ return; } if( ITEM_getArgument( ITEM_getChar( itemindex, ITEM_ARGUMENT),"time", itemarg, sizeof(itemarg) ) != FALSE ){ char token[256]; int nums = CHAR_getWorkInt( charaindex, CHAR_WORKSTATUSWATER); if( nums < 0 ) nums = 0; if( nums > 0 ){ CHAR_talkToCli( charaindex, -1, "水中呼吸时间不得累积。", CHAR_COLORYELLOW); return; } CHAR_setWorkInt( charaindex, CHAR_WORKSTATUSWATER, nums+atoi(itemarg)); CHAR_setItemIndex(charaindex, haveitemindex ,-1); CHAR_sendItemDataOne( charaindex, haveitemindex); ITEM_endExistItemsOne(itemindex); sprintf( token, "水中呼吸时间增加%d分,总计%d分。", atoi(itemarg), CHAR_getWorkInt( charaindex, CHAR_WORKSTATUSWATER)); CHAR_talkToCli( charaindex, -1, token, CHAR_COLORYELLOW); }else{ CHAR_talkToCli(charaindex, -1, "什麽事也没发生。", CHAR_COLORYELLOW); } } #endif #ifdef _CHIKULA_STONE void ITEM_ChikulaStone( int charaindex, int toindex, int haveitemindex) { int itemindex,fd; char itemarg[256]; if( !CHAR_CHECKINDEX( charaindex) ) return; itemindex = CHAR_getItemIndex( charaindex, haveitemindex); if( !ITEM_CHECKINDEX( itemindex) ) return; fd = CHAR_getWorkInt( charaindex, CHAR_WORKFD); CHAR_setWorkInt( charaindex, CHAR_WORKCHIKULAHP, 0 ); CHAR_setWorkInt( charaindex, CHAR_WORKCHIKULAMP, 0 ); setChiStone( fd, 0); //1hp 2mp if( ITEM_getArgument( ITEM_getChar( itemindex, ITEM_ARGUMENT),"hp", itemarg, sizeof(itemarg) ) != FALSE ){ setChiStone( fd, 1); CHAR_setWorkInt( charaindex, CHAR_WORKCHIKULAHP, atoi( itemarg) ); }else if( ITEM_getArgument( ITEM_getChar( itemindex, ITEM_ARGUMENT),"mp", itemarg, sizeof(itemarg) ) != FALSE ){ setChiStone( fd, 2); CHAR_setWorkInt( charaindex, CHAR_WORKCHIKULAMP, atoi( itemarg) ); }else{ } CHAR_talkToCli(charaindex, -1, "接受奇克拉的祝福。", CHAR_COLORWHITE); CHAR_setItemIndex(charaindex, haveitemindex ,-1); CHAR_sendItemDataOne( charaindex, haveitemindex); ITEM_endExistItemsOne(itemindex); } #endif #ifdef _ITEM_ORNAMENTS void ITEM_PutOrnaments( int charaindex, int itemindex) { char *arg=NULL; char itemname[256]; int bbnums=0; if( !CHAR_CHECKINDEX( charaindex) ) return; if( !ITEM_CHECKINDEX( itemindex) ) return; arg = ITEM_getChar( itemindex, ITEM_ARGUMENT); if( arg == NULL ) return;//ITEM_BASEIMAGENUMBER bbnums = atoi( arg); ITEM_setInt( itemindex, ITEM_BASEIMAGENUMBER, bbnums); ITEM_setWorkInt( itemindex, ITEM_CANPICKUP, 1); sprintf( itemname,"%s%s%s",CHAR_getChar( charaindex, CHAR_NAME), "的", ITEM_getChar( itemindex, ITEM_SECRETNAME)); ITEM_setChar( itemindex, ITEM_SECRETNAME, itemname); } #endif #ifdef _SUIT_ITEM /* #ifdef _SUIT_TWFWENDUM #define MAX_SUITTYPE 18 #else #ifdef _SUIT_ADDENDUM #define MAX_SUITTYPE 14 #else #ifdef _MAGIC_RESIST_EQUIT // WON ADD 职业抗性装备 #define MAX_SUITTYPE 11 #else #define MAX_SUITTYPE 8 #endif//_MAGIC_RESIST_EQUIT #endif//_SUIT_ADDENDUM #endif//_SUIT_TWFWENDUM */ void ITEM_CheckSuitEquip( int charaindex) { int i, j, itemindex, defCode=-1, same=0; int nItem[CHAR_STARTITEMARRAY]; int maxitem; struct tagIntSuit{ char fun[256]; int intfun; //CHAR_getInt }; struct tagIntSuit ListSuit[]={ {"VIT",CHAR_WORKSUITVIT}, {"FSTR",CHAR_WORKSUITMODSTR}, {"MSTR",CHAR_WORKSUITSTR}, {"MTGH",CHAR_WORKSUITTGH}, {"MDEX",CHAR_WORKSUITDEX}, {"WAST",CHAR_WORKSTATUSWATER}, {"HP", CHAR_WORKROUNDHP}, {"MP", CHAR_WORKROUNDMP} #ifdef _MAGIC_RESIST_EQUIT // WON ADD 职业抗性装备 ,{"FRES", CHAR_WORK_F_SUIT}, {"IRES", CHAR_WORK_I_SUIT}, {"TRES", CHAR_WORK_T_SUIT} #endif #ifdef _SUIT_ADDENDUM ,{"RESIST",CHAR_WORKRESIST}, //异常抗性率 {"COUNTER",CHAR_WORKCOUNTER}, //反击率 {"M_POW",CHAR_WORKMPOWER} //加强法师的魔法 #endif #ifdef _SUIT_TWFWENDUM ,{"EARTH",CHAR_WORK_EA}, //地 {"WRITER",CHAR_WORK_WR}, //水 {"FIRE",CHAR_WORK_FI}, //火 {"WIND",CHAR_WORK_WI} //风 #endif #ifdef _SUIT_ADDPART3 ,{"WDUCKPOWER",CHAR_WORKDUCKPOWER},//套装回避 {"RENOCASE",CHAR_WORKRENOCAST}, //沉默抗性率 {"SUITSTRP",CHAR_WORKSUITSTR_P},//攻提升 单位为% {"SUITTGH_P",CHAR_WORKSUITTGH_P},//防提升 单位为% {"SUITDEXP",CHAR_WORKSUITDEX_P}//敏提升 单位为% #endif #ifdef _SUIT_ADDPART4 ,{"SUITPOISON",CHAR_SUITPOISON},//带毒装备 {"M2_POW",CHAR_WORKMPOWER2}, //加强法师的魔法,与M_POW功能相同(机率30%) {"UN_POW_M",CHAR_WORKUNMPOWER} //抵抗法师的魔法 #endif }; maxitem = sizeof(ListSuit)/sizeof(ListSuit[0]); CHAR_setWorkInt( charaindex, CHAR_WORKSUITITEM, 0); for( i=0; i=0; k-- ){ if( nItem[i] == nItem[k] ) same++; } if( same >= 3 && nItem[i] != 0 )defCode = nItem[i]; } if( defCode == -1 ) return; CHAR_setWorkInt( charaindex, CHAR_WORKSUITITEM, defCode); for( i=0; i=200) { CHAR_talkToCli(charaindex, -1, "环绕着你的光芒消失了。", CHAR_COLORWHITE); return; } else if (el>=120) { if ( (fl==100)||(fl==200)||(fl==300)||(fl==400)||(fl==500) ) { CHAR_talkToCli(charaindex, -1, "环绕着你的光芒消失了。", CHAR_COLORWHITE); return; } } else if (el>=80) { if ( (fl==100)||(fl==200)||(fl==300)||(fl==400) ) { CHAR_talkToCli(charaindex, -1, "环绕着你的光芒消失了。", CHAR_COLORWHITE); return; } } else if (el>=40) { if ( (fl==100)||(fl==200) ) { CHAR_talkToCli(charaindex, -1, "环绕着你的光芒消失了。", CHAR_COLORWHITE); return; } } CHAR_talkToCli(charaindex, -1, "什麽事也没有发生。", CHAR_COLORWHITE); } extern void setStayEncount(int fd); void ITEM_useEncounter( int charaindex, int toindex, int haveitemindex) { int itemindex,fd; itemindex = CHAR_getItemIndex( charaindex, haveitemindex); if(!ITEM_CHECKINDEX(itemindex)) return; fd=CHAR_getWorkInt( charaindex, CHAR_WORKFD); setStayEncount(fd); #ifdef _USER_CHARLOOPS { Char *ch; ch = CHAR_getCharPointer( charaindex); if( ch == NULL ) return; strcpysafe( ch->charfunctable[CHAR_LOOPFUNCTEMP1].string, sizeof( ch->charfunctable[CHAR_LOOPFUNCTEMP1]), "CHAR_BattleStayLoop");//战斗 CHAR_setInt( charaindex, CHAR_LOOPINTERVAL, 2500); CHAR_constructFunctable( charaindex); } #endif CHAR_talkToCli(charaindex, -1, "你感受到周边突然充满了杀气!", CHAR_COLORYELLOW); CHAR_DelItem( charaindex, haveitemindex); } #ifdef _DEATH_CONTENDWATCH void ITEM_useWatchBattle( int charaindex, int toindex, int haveitemindex) { int itemindex,fd; int battleTi; char buf1[256]; char *itemarg=NULL; itemindex = CHAR_getItemIndex( charaindex, haveitemindex); if(!ITEM_CHECKINDEX(itemindex)) return; if( (itemarg = ITEM_getChar( itemindex, ITEM_ARGUMENT)) == NULL ) return; battleTi = atoi( itemarg); fd = CHAR_getWorkInt( charaindex, CHAR_WORKFD); { ArrangeBattleC *aBo=NULL; ArrangeBattleC *aB1=NULL; ArrangeBattleC *aB2=NULL; if( battleTi<0 || battleTi>MAXBATTLEPAGE ) return; if( (aBo=ArrangeBattleC_getInBattleArray( battleTi)) == NULL){ sprintf( buf1, "目前场%d并没有竞赛。", battleTi); CHAR_talkToCli(charaindex, -1, buf1, CHAR_COLORYELLOW); return; } if( (aB1=aBo->next[0]) == NULL || (aB2=aBo->next[1]) == NULL || !CHAR_CHECKINDEX( aB1->toindex) || !CHAR_CHECKINDEX( aB2->toindex) || CHAR_getWorkInt( aB1->toindex, CHAR_WORKBATTLEMODE) == BATTLE_CHARMODE_NONE || CHAR_getWorkInt( aB2->toindex, CHAR_WORKBATTLEMODE) == BATTLE_CHARMODE_NONE ){ sprintf( buf1, "目前场%d尚未开始战斗。", battleTi); CHAR_talkToCli(charaindex, -1, buf1, CHAR_COLORYELLOW); return; } if( BATTLE_WatchEntry( charaindex, aB1->toindex) ){ }else{ sprintf( buf1, "观战失败!", battleTi); CHAR_talkToCli(charaindex, -1, buf1, CHAR_COLORYELLOW); return; } } sprintf( buf1, "道具 %s消失了。", ITEM_getChar( itemindex, ITEM_NAME) ); CHAR_talkToCli(charaindex, -1, buf1, CHAR_COLORYELLOW); CHAR_DelItem( charaindex, haveitemindex); } #endif #ifdef _Item_DeathAct void ITEM_UseDeathCounter( int charaindex, int toindex, int haveitemindex) { int itemindex,fd; int itemmaxuse=-1; char buf1[256]; char *itemarg; char itemnumstr[32]; int okfloor = 0; BOOL Useflag=FALSE; int i = 1; itemindex = CHAR_getItemIndex( charaindex, haveitemindex); if(!ITEM_CHECKINDEX(itemindex)) return; #ifdef _ITEM_STONE itemarg = ITEM_getChar(itemindex,ITEM_ARGUMENT); while(1){ if( getStringFromIndexWithDelim( itemarg, "|", i , itemnumstr, sizeof( itemnumstr)) == FALSE ) break; okfloor = atoi(itemnumstr); if( CHAR_getInt( charaindex, CHAR_FLOOR ) == okfloor ){ Useflag = TRUE; break; } i++; } if(okfloor != 0){ // 奇怪的石头 itemmaxuse = ITEM_getInt( itemindex, ITEM_DAMAGEBREAK); if( itemmaxuse != -1 ) { itemmaxuse--; ITEM_setInt( itemindex, ITEM_DAMAGEBREAK, itemmaxuse); if( itemmaxuse < 1 ) { sprintf( buf1, "%s消失了。", ITEM_getChar( itemindex, ITEM_NAME) ); CHAR_talkToCli(charaindex, -1, buf1, CHAR_COLORYELLOW); CHAR_DelItem( charaindex, haveitemindex); if(Useflag==FALSE) { CHAR_talkToCli(charaindex, -1, "没有发生任何事情!", CHAR_COLORYELLOW); return; } }else{ sprintf( buf1, "原地遇敌,可使用次数剩馀%d次。", itemmaxuse); ITEM_setChar( itemindex, ITEM_EFFECTSTRING, buf1); CHAR_sendItemDataOne( charaindex, haveitemindex); if(Useflag==FALSE) { CHAR_talkToCli(charaindex, -1, "没有发生任何事情!", CHAR_COLORYELLOW); return; } } fd = CHAR_getWorkInt( charaindex, CHAR_WORKFD); setStayEncount(fd); CHAR_talkToCli(charaindex, -1, "你身边笼罩阴暗气息!", CHAR_COLORYELLOW); }else{ sprintf( buf1, "%s消失了。", ITEM_getChar( itemindex, ITEM_NAME) ); CHAR_talkToCli(charaindex, -1, buf1, CHAR_COLORYELLOW); CHAR_DelItem( charaindex, haveitemindex); if(Useflag==FALSE) { CHAR_talkToCli(charaindex, -1, "没有发生任何事情!", CHAR_COLORYELLOW); return; } fd = CHAR_getWorkInt( charaindex, CHAR_WORKFD); setStayEncount(fd); CHAR_talkToCli(charaindex, -1, "你身边笼罩阴暗气息!", CHAR_COLORYELLOW); } }else{ //恶魔宝石 #endif #ifdef _ITEM_MAXUSERNUM itemmaxuse = ITEM_getInt( itemindex, ITEM_DAMAGEBREAK); if( itemmaxuse != -1 ) { itemmaxuse--; ITEM_setInt( itemindex, ITEM_DAMAGEBREAK, itemmaxuse); if( itemmaxuse < 1 ) { sprintf( buf1, "道具 %s消失了。", ITEM_getChar( itemindex, ITEM_NAME) ); CHAR_talkToCli(charaindex, -1, buf1, CHAR_COLORYELLOW); CHAR_DelItem( charaindex, haveitemindex); }else{ sprintf( buf1, "原地遇敌,可使用次数剩馀%d次。", itemmaxuse); ITEM_setChar( itemindex, ITEM_EFFECTSTRING, buf1); CHAR_sendItemDataOne( charaindex, haveitemindex); } fd = CHAR_getWorkInt( charaindex, CHAR_WORKFD); setStayEncount(fd); CHAR_talkToCli(charaindex, -1, "你感受到周边突然充满了杀气!", CHAR_COLORYELLOW); }else{ CHAR_DelItem( charaindex, haveitemindex); return; } #else fd = CHAR_getWorkInt( charaindex, CHAR_WORKFD); setStayEncount(fd); sprintf( buf1, "道具 %s消失了。", ITEM_getChar( itemindex, ITEM_NAME) ); CHAR_talkToCli(charaindex, -1, buf1, CHAR_COLORYELLOW); CHAR_DelItem( charaindex, haveitemindex); #endif #ifdef _ITEM_STONE } #endif #ifdef _USER_CHARLOOPS { Char *ch; ch = CHAR_getCharPointer( charaindex); if( ch == NULL ) return; strcpysafe( ch->charfunctable[CHAR_LOOPFUNCTEMP1].string, sizeof( ch->charfunctable[CHAR_LOOPFUNCTEMP1]), "CHAR_BattleStayLoop");//战斗 CHAR_setInt( charaindex, CHAR_LOOPINTERVAL, 2500); CHAR_constructFunctable( charaindex); } #endif } #endif #ifdef _CHRISTMAS_REDSOCKS void ITEM_useMaxRedSocks( int charaindex, int toindex, int haveitemindex) { int itemtimes = -1, itemindex; char *itemarg=NULL; int present[13]={ 13061, 13062, 13063, 13064, 13088, 13089, 13090, 13091, //1. 14756, 17256, 13092,19692,20594}; int nowtimes = time( NULL); itemindex = CHAR_getItemIndex( charaindex, haveitemindex); if(!ITEM_CHECKINDEX(itemindex)) return; itemarg = ITEM_getChar( itemindex, ITEM_ARGUMENT); if( itemarg == NULL ) { CHAR_talkToCli(charaindex, -1, "道具无效!", CHAR_COLORYELLOW); return; } itemtimes = atoi( itemarg); if( nowtimes >= itemtimes && nowtimes <= itemtimes+(60*60*24) ){ //限制时间内可换礼物 int si=0, ret; char token[256]; //删除 CHAR_setItemIndex(charaindex, haveitemindex ,-1); CHAR_sendItemDataOne( charaindex, haveitemindex); ITEM_endExistItemsOne(itemindex); itemindex = -1; //新增 si = rand()%100; if( si > 70 ){ si = rand()%3+10; }else if( si > 60 ){ si = rand()%2+8; }else { si = rand()%8; } itemindex = ITEM_makeItemAndRegist( present[ si]); if( !ITEM_CHECKINDEX( itemindex)){ CHAR_talkToCli(charaindex, -1, "礼物无效!", CHAR_COLORYELLOW); return; } ret = CHAR_addItemSpecificItemIndex( charaindex, itemindex); if( ret < 0 || ret >= CHAR_MAXITEMHAVE ) { ITEM_endExistItemsOne( itemindex); CHAR_talkToCli(charaindex, -1, "礼物置放栏位错误!", CHAR_COLORYELLOW); return; } sprintf( token,"拿到%s",ITEM_getChar( itemindex, ITEM_NAME)); CHAR_talkToCli( charaindex, -1, token, CHAR_COLORYELLOW ); CHAR_sendItemDataOne( charaindex, ret); }else{ char token[256]; if( nowtimes < itemtimes ){ int days, hours, minute, second; int defTimes = itemtimes - nowtimes; days = defTimes/(24*60*60); defTimes = defTimes-( days*(24*60*60)); hours = defTimes/(60*60); defTimes = defTimes-( hours*(60*60)); minute = defTimes/60; defTimes = defTimes-( minute*60); second = defTimes; sprintf( token,"%s还差%d天%d小时%d分%d秒才可使用!", ITEM_getChar( itemindex, ITEM_NAME), days, hours, minute, second); CHAR_talkToCli( charaindex, -1, token, CHAR_COLORYELLOW ); }else if( nowtimes > itemtimes+(60*60*24) ){ sprintf( token,"%s使用期限已过!", ITEM_getChar( itemindex, ITEM_NAME)); CHAR_talkToCli( charaindex, -1, token, CHAR_COLORYELLOW ); } } } #endif #ifdef _CHRISTMAS_REDSOCKS_NEW void ITEM_useMaxRedSocksNew( int charaindex, int toindex, int haveitemindex) { int itemindex; char *itemarg=NULL; char itemnumstr[32]; int itemnum=0; int present[20]; int si=0, ret,i; char token[256]; itemindex = CHAR_getItemIndex( charaindex, haveitemindex); if(!ITEM_CHECKINDEX(itemindex)) return; itemarg = ITEM_getChar( itemindex, ITEM_ARGUMENT); if( itemarg == NULL ){ CHAR_talkToCli(charaindex, -1, "这是个芭乐圣诞袜!", CHAR_COLORYELLOW); return; } //道具数量 if( getStringFromIndexWithDelim( itemarg, "|", 1, itemnumstr, sizeof( itemnumstr)) == FALSE ) return; itemnum = atoi(itemnumstr); if( itemnum > 20 ) itemnum = 20; for(i=0;i= CHAR_MAXITEMHAVE ) { ITEM_endExistItemsOne( itemindex); CHAR_talkToCli(charaindex, -1, "礼物置放栏位错误!", CHAR_COLORYELLOW); return; } sprintf( token,"拿到%s",ITEM_getChar( itemindex, ITEM_NAME)); CHAR_talkToCli( charaindex, -1, token, CHAR_COLORYELLOW ); CHAR_sendItemDataOne( charaindex, ret); } #endif #ifdef _PETSKILL_CANNEDFOOD void ITEM_useSkillCanned( int charaindex, int toindex, int itemNo) { int itemindex; char buf1[256]; itemindex = CHAR_getItemIndex( charaindex, itemNo); if(!ITEM_CHECKINDEX( itemindex)) return; if( !CHAR_CHECKINDEX( toindex) ) return; if( CHAR_getInt( toindex, CHAR_WHICHTYPE) == CHAR_TYPEPET) { int i, petNo=-1; for( i=0; i -1 ){//变成乌力了 CHAR_talkToCli( charaindex, -1, "无法变身,乌力化中不能变身!", CHAR_COLORYELLOW ); return; } #endif #ifdef _FIXBUG_ATTACKBOW { int armindex = CHAR_getItemIndex( charaindex, CHAR_ARM); if( ITEM_CHECKINDEX( armindex) == TRUE ) { int armtype = BATTLE_GetWepon( charaindex); if( armtype == ITEM_BOW || armtype == ITEM_BOUNDTHROW || armtype == ITEM_BREAKTHROW || armtype == ITEM_BOOMERANG) { CHAR_talkToCli( charaindex, -1, "使用远距离武器无法变身!", CHAR_COLORYELLOW ); return; } } } #endif battlemode = CHAR_getWorkInt( charaindex, CHAR_WORKBATTLEMODE ); // 爵 钒铵凛反 骰允月 if( battlemode == BATTLE_CHARMODE_INIT ){ return; } // 爵 分匀凶日 if( IsBATTLING( charaindex ) == TRUE ){ toindex = BATTLE_No2Index(CHAR_getWorkInt( charaindex, CHAR_WORKBATTLEINDEX ), toindex ); } if( CHAR_CHECKINDEX( toindex ) == FALSE ) return; haveindex = -1; for( i = 0; i < 5; i++ ){ if( CHAR_getCharPet( charaindex, i) == toindex ) { haveindex = i; break; } } if( haveindex == -1 && charaindex != toindex ){ CHAR_talkToCli( charaindex, -1, "无法变身,只能变成自己的宠物!", CHAR_COLORYELLOW ); return; } itemindex = CHAR_getItemIndex( charaindex, haveitemindex); if(!ITEM_CHECKINDEX(itemindex)) return; arg = ITEM_getChar(itemindex, ITEM_ARGUMENT ); if( arg == NULL )return; if( sscanf( arg, "%d", &metamoTime) != 1 ) return; if( toindex != charaindex ){ CHAR_setWorkInt( charaindex, CHAR_WORKITEMMETAMO, NowTime.tv_sec +metamoTime); sprintf( msg, "变身成%s!", CHAR_getChar( toindex, CHAR_NAME) ); } else { CHAR_setWorkInt( charaindex, CHAR_WORKITEMMETAMO, 0); sprintf( msg, "变回自己!"); } CHAR_talkToCli( charaindex, -1, msg, CHAR_COLORYELLOW ); CHAR_setInt( charaindex, CHAR_BASEIMAGENUMBER, CHAR_getInt( toindex, CHAR_BASEBASEIMAGENUMBER) ); CHAR_complianceParameter( charaindex); CHAR_sendCToArroundCharacter( CHAR_getWorkInt( charaindex , CHAR_WORKOBJINDEX )); CHAR_send_P_StatusString( charaindex , CHAR_P_STRING_BASEBASEIMAGENUMBER); CHAR_DelItem( charaindex, haveitemindex); } #endif #ifdef _ITEM_CRACKER void ITEM_Cracker(int charaindex,int toindex,int haveitemindex) { int battlemode; // 检查玩家是否有效 if(CHAR_CHECKINDEX(charaindex) == FALSE) return; //失败 battlemode = CHAR_getWorkInt(charaindex,CHAR_WORKBATTLEMODE); // 战斗中使用无效 if(!battlemode) ITEM_useCracker_Effect(charaindex,toindex,haveitemindex); else CHAR_talkToCli(charaindex,-1,"什麽也没发生。",CHAR_COLORWHITE); } #endif void ITEM_AddPRSkillPercent( int charaindex,int toindex,int haveitemindex) { #ifdef _PROFESSION_SKILL // WON ADD 人物职业技能 int MySKPercent=0, itemindex=-1, i; if( !CHAR_CHECKINDEX( charaindex) ) return; if( CHAR_getInt( charaindex, PROFESSION_CLASS ) == 0 ) return; itemindex = CHAR_getItemIndex( charaindex, haveitemindex); if( !ITEM_CHECKINDEX( itemindex) )return; for( i=0; i 100 ) MySKPercent = 100; CHAR_setIntPSkill( charaindex, i, SKILL_LEVEL, MySKPercent); } CHAR_setItemIndex( charaindex, haveitemindex ,-1); CHAR_sendItemDataOne( charaindex, haveitemindex); ITEM_endExistItemsOne( itemindex ); CHAR_sendStatusString( charaindex , "S"); CHAR_sendCToArroundCharacter( CHAR_getWorkInt( charaindex , CHAR_WORKOBJINDEX )); CHAR_talkToCli( charaindex, -1, "所有职业技能熟练度上升10%。", CHAR_COLORYELLOW); #endif } void ITEM_AddPRSkillPoint( int charaindex,int toindex,int haveitemindex) { #ifdef _PROFESSION_SKILL // WON ADD 人物职业技能 int MyPRpoint=0, itemindex=-1; if( !CHAR_CHECKINDEX( charaindex) ) return; if( CHAR_getInt( charaindex, PROFESSION_CLASS ) == 0 ) return; itemindex = CHAR_getItemIndex( charaindex, haveitemindex); if( !ITEM_CHECKINDEX( itemindex) )return; MyPRpoint = CHAR_getInt( charaindex, PROFESSION_SKILL_POINT); CHAR_setInt( charaindex, PROFESSION_SKILL_POINT, MyPRpoint+1 ); CHAR_setItemIndex( charaindex, haveitemindex ,-1); CHAR_sendItemDataOne( charaindex, haveitemindex); ITEM_endExistItemsOne( itemindex ); CHAR_sendCToArroundCharacter( CHAR_getWorkInt( charaindex , CHAR_WORKOBJINDEX )); CHAR_talkToCli( charaindex, -1, "增加一点职业技能点数。", CHAR_COLORYELLOW); #endif } #ifdef _ITEM_ADDEXP //vincent 经验提升 void ITEM_Addexp(int charaindex,int toindex,int haveitemindex) { // 检查玩家是否有效 if(CHAR_CHECKINDEX(charaindex) == FALSE) return; //失败 #if 1 ITEM_useAddexp_Effect(charaindex,toindex,haveitemindex); #else if( !CHAR_getWorkInt(charaindex,CHAR_WORKITEM_ADDEXP)){ ITEM_useAddexp_Effect(charaindex,toindex,haveitemindex); }else{ CHAR_talkToCli(charaindex,-1,"先前使用之药效依然存在",CHAR_COLORYELLOW); } #endif } #endif #ifdef _ITEM_REFRESH //vincent 解除异常状态道具 void ITEM_Refresh(int charaindex,int toindex,int haveitemindex) { int battlemode,itemindex; print("\nvincent--ITEM_Refresh"); // 检查玩家是否有效 if(CHAR_CHECKINDEX(charaindex) == FALSE) { print("\nvincent--(charaindex) == FALSE"); return; //失败 } itemindex = CHAR_getItemIndex(charaindex,haveitemindex); battlemode = CHAR_getWorkInt(charaindex,CHAR_WORKBATTLEMODE); if(battlemode) { print("\nvincent--enter ITEM_useAddexp_Effect"); print("\nvincent-->charaindex:%d,toindex:%d",charaindex,toindex); ITEM_useRefresh_Effect(charaindex,toindex,haveitemindex); } else CHAR_talkToCli(charaindex,-1,"什麽也没发生。",CHAR_COLORWHITE); /* 平乓仿弁正□及赭 伉旦玄井日壅蛔 */ CHAR_setItemIndex(charaindex, haveitemindex ,-1); CHAR_sendItemDataOne( charaindex, haveitemindex);/* 失奶 丞凳蕙 */ /* 壅允 */ ITEM_endExistItemsOne( itemindex ); } #endif //Terry 2001/12/21 #ifdef _ITEM_FIRECRACKER void ITEM_firecracker(int charaindex,int toindex,int haveitemindex) { int battlemode; // 检查玩家是否有效 if(CHAR_CHECKINDEX(charaindex) == FALSE) return; //失败 battlemode = CHAR_getWorkInt(charaindex,CHAR_WORKBATTLEMODE); if( battlemode // 检查是否在战斗中 #ifdef _PETSKILL_BECOMEPIG && CHAR_getInt( charaindex, CHAR_BECOMEPIG) == -1 #endif ) ITEM_useFirecracker_Battle(charaindex,toindex,haveitemindex); else CHAR_talkToCli(charaindex,-1,"什麽也没发生。",CHAR_COLORWHITE); } #endif //Terry end void ITEM_WearEquip( int charaindex, int itemindex) { // WON ADD // if( ITEM_getInt(itemindex,ITEM_ID) == 20130 ){ CHAR_setWorkInt( charaindex, CHAR_PickAllPet, TRUE); /// } return; } void ITEM_ReWearEquip( int charaindex, int itemindex) { CHAR_setWorkInt( charaindex, CHAR_PickAllPet, FALSE); return; } #ifdef _Item_ReLifeAct void ITEM_DIErelife( int charaindex, int itemindex, int eqw) { int ReceveEffect=-1; int toNo; int battleindex=-1; int attackNo=-1; int WORK_HP=1; char buf[256]; battleindex = CHAR_getWorkInt( charaindex, CHAR_WORKBATTLEINDEX ); if( BATTLE_CHECKINDEX( battleindex ) == FALSE ) { print("\n battleindex =%d return", battleindex); return; } if( CHAR_CHECKINDEX( charaindex) == FALSE ) return; if( ITEM_CHECKINDEX( itemindex) == FALSE ) return; #ifdef _DUMMYDIE if( CHAR_getFlg( charaindex, CHAR_ISDUMMYDIE) == FALSE ) { #else if( CHAR_getFlg( charaindex, CHAR_ISDIE) == FALSE ) { #endif print("\n [ %d, CHAR_ISDIE DUMMY FALSE] return !", charaindex); return; } if( ITEM_getArgument( ITEM_getChar(itemindex,ITEM_ARGUMENT),"HP", buf, sizeof(buf) ) == FALSE ){ WORK_HP = 1; }else { if( !strcmp( buf, "FULL") ) { WORK_HP = CHAR_getWorkInt( charaindex, CHAR_WORKMAXHP ); }else { WORK_HP=atoi( buf); } } ReceveEffect = SPR_fukkatu3; toNo = BATTLE_Index2No( battleindex, charaindex ); attackNo = -1; BATTLE_MultiReLife( battleindex, attackNo, toNo, WORK_HP, ReceveEffect ); CHAR_setItemIndex( charaindex, eqw ,-1); ITEM_endExistItemsOne( itemindex); CHAR_sendItemDataOne( charaindex, eqw); return; } #endif #ifdef _EQUIT_DEFMAGIC void ITEM_MagicEquitWear( int charaindex, int itemindex) { char buf[256]; char *itemarg; char Free[][128]={"EA","WA","FI","WI","QU"}; int index=0; int dMagic=0; itemarg = ITEM_getChar(itemindex,ITEM_ARGUMENT); memset( buf, 0, sizeof( char) *256); if( itemarg == NULL ) return; while( index < arraysizeof( Free) ) { if( ITEM_getArgument( itemarg, Free[ index], buf, sizeof(buf)) == TRUE ) { dMagic = atoi( buf); if( dMagic <= 100 && dMagic >= -100 ) { int def_magic = CHAR_getWorkInt( charaindex, CHAR_EQUITDEFMAGIC_E+index); CHAR_setWorkInt( charaindex, CHAR_EQUITDEFMAGIC_E+index, def_magic + dMagic); } dMagic = 0; } index++; if( (CHAR_EQUITDEFMAGIC_E+index) > CHAR_EQUITQUIMAGIC ) break; } return; } void ITEM_MagicEquitReWear( int charaindex, int itemindex){ char buf[256]; char *itemarg; char Free[][128]={"EA","WA","FI","WI","QU"}; int index=0; int dMagic=0; itemarg = ITEM_getChar(itemindex,ITEM_ARGUMENT); memset( buf, 0, sizeof( char) *256); if( itemarg == NULL ) return; while( index < arraysizeof( Free) ) { if( ITEM_getArgument( itemarg, Free[ index], buf, sizeof(buf)) == TRUE ) { dMagic = atoi( buf); if( dMagic <= 100 && dMagic >= -100 ) { int def_magic = CHAR_getWorkInt( charaindex, CHAR_EQUITDEFMAGIC_E+index); CHAR_setWorkInt( charaindex, CHAR_EQUITDEFMAGIC_E+index, def_magic - dMagic); } dMagic = 0; } index++; if( (CHAR_EQUITDEFMAGIC_E+index) > CHAR_EQUITQUIMAGIC ) break; } return; } #endif #ifdef _EQUIT_RESIST void ITEM_MagicResist( int charaindex, int itemindex) { char *itemarg,*p=NULL; itemarg = ITEM_getChar(itemindex,ITEM_ARGUMENT); if( itemarg == NULL ) return; if( p = strstr( itemarg, "抗火" ) ){ CHAR_setWorkInt( charaindex, CHAR_WORKEQUITFIRE, atoi( p+4 ) ); } else if( p = strstr( itemarg, "抗雷" ) ){ CHAR_setWorkInt( charaindex, CHAR_WORKEQUITTHUNDER, atoi( p+4 ) ); } else if( p = strstr( itemarg, "抗冰" ) ){ CHAR_setWorkInt( charaindex, CHAR_WORKEQUITICE, atoi( p+4 ) ); } else if( p = strstr( itemarg, "虚弱" ) ){ CHAR_setWorkInt( charaindex, CHAR_WORKEQUITWEAKEN, atoi( p+4 ) ); } else if( p = strstr( itemarg, "魔障" ) ){ CHAR_setWorkInt( charaindex, CHAR_WORKEQUITBARRIER, atoi( p+4 ) ); } else if( p = strstr( itemarg, "沉默" ) ){ CHAR_setWorkInt( charaindex, CHAR_WORKEQUITNOCAST, atoi( p+4 ) ); } else if( p = strstr( itemarg, "落马" ) ){ CHAR_setWorkInt( charaindex, CHAR_WORKEQUITFALLRIDE, atoi( p+4 ) ); } } void ITEM_MagicReResist( int charaindex, int itemindex) { char *itemarg,*p=NULL; itemarg = ITEM_getChar(itemindex,ITEM_ARGUMENT); if( itemarg == NULL ) return; if( p = strstr( itemarg, "抗火" ) ){ CHAR_setWorkInt( charaindex, CHAR_WORKEQUITFIRE, 0 ); } else if( p = strstr( itemarg, "抗雷" ) ){ CHAR_setWorkInt( charaindex, CHAR_WORKEQUITFIRE, 0 ); } else if( p = strstr( itemarg, "抗冰" ) ){ CHAR_setWorkInt( charaindex, CHAR_WORKEQUITFIRE, 0 ); } else if( p = strstr( itemarg, "虚弱" ) ){ CHAR_setWorkInt( charaindex, CHAR_WORKEQUITFIRE, 0 ); } else if( p = strstr( itemarg, "魔障" ) ){ CHAR_setWorkInt( charaindex, CHAR_WORKEQUITFIRE, 0 ); } else if( p = strstr( itemarg, "沉默" ) ){ CHAR_setWorkInt( charaindex, CHAR_WORKEQUITFIRE, 0 ); } else if( p = strstr( itemarg, "落马" ) ){ CHAR_setWorkInt( charaindex, CHAR_WORKEQUITFIRE, 0 ); } } #endif #ifdef _MAGIC_RESIST_EQUIT // WON ADD 职业抗性装备 void ITEM_P_MagicEquitWear( int charaindex, int itemindex ) { char buf[256] = {0}; char *itemarg; char Free[][128]={"FR","IR","TR"}; int dMagic=0; int i; itemarg = ITEM_getChar(itemindex,ITEM_ARGUMENT); if( itemarg == NULL ) return; // print("\n won test 10.0 ==> itemarg(%s)", itemarg ); for( i=0; i<3; i++ ){ if( ITEM_getArgument( itemarg, Free[ i ], buf, sizeof(buf)) == TRUE ) { dMagic = atoi( buf); // print("\n won test 10.1 ==> i(%d) dMagic(%d)", i, dMagic ); if( dMagic <= 100 && dMagic >= -100 ){ int def_magic = CHAR_getWorkInt( charaindex, CHAR_WORK_F_SUIT+i ); CHAR_setWorkInt( charaindex, CHAR_WORK_F_SUIT+i, def_magic + dMagic); // print("\n won test 10.2 ==> i(%d)(%d)", i, CHAR_getWorkInt( charaindex, CHAR_WORK_F_SUIT+i ) ); } dMagic = 0; } } return; } void ITEM_P_MagicEquitReWear( int charaindex, int itemindex ) { char buf[256] = {0}; char *itemarg; char Free[][128]={"FR","IR","TR"}; int dMagic=0; int i; itemarg = ITEM_getChar(itemindex,ITEM_ARGUMENT); if( itemarg == NULL ) return; // print("\n won test 10.0 ==> itemarg(%s)", itemarg ); for( i=0; i<3; i++ ){ if( ITEM_getArgument( itemarg, Free[ i ], buf, sizeof(buf)) == TRUE ) { dMagic = atoi( buf); // print("\n won test 10.1 ==> i(%d) dMagic(%d)", i, dMagic ); if( dMagic <= 100 && dMagic >= -100 ){ int def_magic = CHAR_getWorkInt( charaindex, CHAR_WORK_F_SUIT+i ); CHAR_setWorkInt( charaindex, CHAR_WORK_F_SUIT+i, def_magic - dMagic); // print("\n won test 10.2 ==> i(%d)(%d)", i, CHAR_getWorkInt( charaindex, CHAR_WORK_F_SUIT+i ) ); } dMagic = 0; } } return; } #endif #ifdef _ITEM_WARP_FIX_BI void recoverbi(int index) { int eBbi=-1, eArm=-1, eNum=-1, eBi=-1, bi=-1; bi = CHAR_getInt( index, CHAR_BASEIMAGENUMBER); eBbi = CHAR_getInt( index, CHAR_BASEBASEIMAGENUMBER); eArm = CHAR_getItemIndex( index, CHAR_ARM); eNum = ITEM_FIST; if(ITEM_CHECKINDEX(eArm)) eNum = ITEM_getInt( eArm, ITEM_TYPE); eBi = CHAR_getNewImagenumberFromEquip( eBbi, eNum); if(CHAR_getInt( index, CHAR_RIDEPET)!=-1) //骑宠 CHAR_complianceParameter(index); else //非骑宠 if((eBi!=-1)&&(eBi!=bi)) CHAR_setInt( index, CHAR_BASEIMAGENUMBER, eBi); } #endif #ifdef _ITEM_TIME_LIMIT void ITEM_TimeLimit( int charaindex) { int i = 0; int iid = 0; long lTime = 0; char buff[256]; if( !CHAR_CHECKINDEX( charaindex) ) return; for( i=0; i < CHAR_MAXITEMHAVE ; i++ ){ int itemindex = CHAR_getItemIndex( charaindex , i ); if( !ITEM_CHECKINDEX( itemindex ) ) continue; lTime = ITEM_getWorkInt( itemindex, ITEM_WORKTIMELIMIT); if( ITEM_getInt( itemindex, ITEM_ID) == 20173 //燃烧火把 || ITEM_getInt( itemindex, ITEM_ID) == 20704 ){ if( lTime > 0 && NowTime.tv_sec > lTime ){ iid = ITEM_getInt( itemindex, ITEM_ID) + 1; snprintf( buff, sizeof( buff), "%s的效果已消失..", ITEM_getChar( itemindex, ITEM_NAME)); CHAR_talkToCli( charaindex, -1, buff, CHAR_COLORGREEN); CHAR_DelItemMess( charaindex, i, 0); itemindex = ITEM_makeItemAndRegist( iid); if(itemindex!=-1){ CHAR_setItemIndex( charaindex, i, itemindex); ITEM_setWorkInt( itemindex, ITEM_WORKOBJINDEX, -1); ITEM_setWorkInt( itemindex, ITEM_WORKCHARAINDEX, charaindex); CHAR_sendItemDataOne( charaindex, i); } } } } } #endif #ifdef _BLACK_MARKET void ITEM_BM_Exchange( int charaindex, int iindex) { BOOL pckConfirm=FALSE; int cdnConfirm=0; int i, j, fd, id, itemindex, gTmp; char sBuf[256]=""; fd = getfdFromCharaIndex( charaindex); if(!CHAR_CHECKINDEX( charaindex)) return; if( CHAR_getWorkInt( charaindex, CHAR_WORKBATTLEMODE)!=BATTLE_CHARMODE_NONE) return; if( CHAR_getWorkInt( charaindex, CHAR_WORKPARTYMODE)!=CHAR_PARTY_NONE) return; if( CHAR_getFlg( charaindex, CHAR_ISTRADE)) return; if( iindex==-1) return; for( i=0; i<12; i++){ if(iindex==CONNECT_get_BMList( getfdFromCharaIndex( charaindex), i)){ pckConfirm = TRUE; break; } } if(pckConfirm){ if(!BMItem[iindex].GCondition||BMItem[iindex].GCondition=CHAR_MAXITEMHAVE){ print( "npc_exchange.c: ACCEPTadditem error itemindex[%d]\n", itemindex); ITEM_endExistItemsOne( itemindex); sprintf( sBuf, "交易失败..."); CHAR_talkToCli( charaindex, -1, sBuf, CHAR_COLORRED); return; } CHAR_sendItemDataOne( charaindex, ret); } gTmp = CHAR_getInt( charaindex, CHAR_GOLD); gTmp -= BMItem[iindex].GCondition; CHAR_setInt( charaindex, CHAR_GOLD, gTmp); CHAR_complianceParameter( charaindex); CHAR_send_P_StatusString( charaindex, CHAR_P_STRING_GOLD); sprintf( sBuf,"交出石币 %d", BMItem[iindex].GCondition); CHAR_talkToCli( charaindex, -1, sBuf, CHAR_COLORWHITE); // test shan shan sprintf( sBuf, "....这个你就收下吧!!"); CHAR_talkToCli( charaindex, -1, sBuf, CHAR_COLORYELLOW); // add to Empty for( i=0; i<12; i++){ if(BMSellList[i]==iindex){ BMSellList[i] = RAND(0, BMINum-1); break; } } for( i=0; i<12; i++) CONNECT_set_BMList( getfdFromCharaIndex( charaindex), i, -1); return; } } } sprintf( sBuf, "交易失败..."); CHAR_talkToCli( charaindex, -1, sBuf, CHAR_COLORRED); } #endif #ifdef _ITEM_CONSTITUTION void ITEM_Constitution( int charaindex, int toindex, int haveitemindex) { char buf[256]; char *itemarg; char Free[][128]={"VI","ST","TG","DE"}; int index=0, FixPoint=0, itemindex; BOOL FIXs=FALSE; int AllPoint=0; if( CHAR_getInt( charaindex, CHAR_WHICHTYPE) != CHAR_TYPEPLAYER ) return; itemindex = CHAR_getItemIndex( charaindex, haveitemindex); if(!ITEM_CHECKINDEX(itemindex)) return; itemarg = ITEM_getChar( itemindex, ITEM_ARGUMENT); if( itemarg == NULL ) return; memset( buf, 0, sizeof( char) *256); AllPoint = CHAR_getInt( charaindex, CHAR_VITAL) +CHAR_getInt( charaindex, CHAR_VITAL+1) +CHAR_getInt( charaindex, CHAR_VITAL+2) +CHAR_getInt( charaindex, CHAR_VITAL+3); while( index < arraysizeof( Free) ) { if( ITEM_getArgument( itemarg, Free[ index], buf, sizeof(buf)) == TRUE ) { FixPoint = atoi( buf); if( FixPoint <= 100 && FixPoint > 0 ) { int points = CHAR_getInt( charaindex, CHAR_VITAL+index); //Change Fix //if( points < (FixPoint*100) ) break; if( points < (FixPoint*100) || AllPoint-(FixPoint*100) <= 0 ) { CHAR_talkToCli( charaindex, -1, "物品无效。", CHAR_COLORYELLOW); return; } CHAR_setInt( charaindex, CHAR_VITAL+index, (points-(FixPoint*100))); CHAR_setInt( charaindex, CHAR_SKILLUPPOINT, CHAR_getInt( charaindex, CHAR_SKILLUPPOINT) + FixPoint); FIXs = TRUE; } FixPoint = 0; } index++; if( (CHAR_VITAL+index) > CHAR_DEX ) break; } CHAR_complianceParameter( charaindex); CHAR_send_P_StatusString( charaindex, CHAR_P_STRING_MAXHP|CHAR_P_STRING_HP|CHAR_P_STRING_LV|CHAR_P_STRING_EXP| CHAR_P_STRING_ATK|CHAR_P_STRING_DEF|CHAR_P_STRING_QUICK| CHAR_P_STRING_VITAL|CHAR_P_STRING_STR|CHAR_P_STRING_TOUGH|CHAR_P_STRING_DEX); CHAR_Skillupsend( charaindex); memset( buf, 0, sizeof( buf)); if( FIXs == TRUE ) { sprintf( buf, "%s", "你的身体感到变化。"); }else { sprintf( buf, "%s", "物品无效。"); } CHAR_talkToCli( charaindex, -1, buf, CHAR_COLORYELLOW); CHAR_DelItem( charaindex, haveitemindex); } #endif #ifdef _NEW_RIDEPETS void ITEM_useLearnRideCode( int charaindex, int toindex, int haveitemindex) {//CHAR_LOWRIDEPETS int itemindex, i; char buf1[256]; char *itemarg; typedef struct{ char arg[256]; int Code; }tagNewRideCode; tagNewRideCode NewRides[12]={ { "RIDE_PET0", RIDE_PET0}, { "RIDE_PET1", RIDE_PET1}, { "RIDE_PET2", RIDE_PET2}, { "RIDE_PET3", RIDE_PET3}, { "RIDE_PET4", RIDE_PET4}, { "RIDE_PET5", RIDE_PET5}, { "RIDE_PET6", RIDE_PET6}, { "RIDE_PET7", RIDE_PET7}, { "RIDE_PET8", RIDE_PET8}, { "RIDE_PET9", RIDE_PET9}, { "RIDE_PET10", RIDE_PET10}, { "RIDE_PET11", RIDE_PET11} }; itemindex = CHAR_getItemIndex( charaindex, haveitemindex); if(!ITEM_CHECKINDEX(itemindex)) return; itemarg = ITEM_getChar( itemindex, ITEM_ARGUMENT); if( itemarg == NULL ) return; memset( buf1, 0, sizeof( buf1)); if( getStringFromIndexWithDelim(itemarg,"|", 1, buf1, sizeof(buf1)) == FALSE ) return; #ifdef _FM_RIDE_PET int fmRides=0; switch( CHAR_getWorkInt( charaindex, CHAR_WORKFMFLOOR) ) { case 1041: fmRides = RIDE_PET9; break; case 2031: fmRides = RIDE_PET8; break; case 3031: fmRides = RIDE_PET7; break; case 4031: fmRides = RIDE_PET1; break; case 5031: fmRides = RIDE_PET3; break; case 6031: fmRides = RIDE_PET5; break; case 7031: fmRides = RIDE_PET4; break; case 8031: fmRides = RIDE_PET6; break; case 9031: fmRides = RIDE_PET2; break; default: fmRides = 0; } #endif for( i=0; i<12; i++) { if( !strcmp( NewRides[i].arg, buf1) ) { int LRCode = CHAR_getInt( charaindex, CHAR_LOWRIDEPETS); if( RIDE_PET0 == NewRides[i].Code && CHAR_getInt( charaindex, CHAR_TRANSMIGRATION) < 5 ){ char token[256]; memset( token, 0, sizeof( token)); if( getStringFromIndexWithDelim(itemarg,"|", 2, buf1, sizeof(buf1)) != FALSE ){ sprintf( token, "必须五转转人以上才能学习骑%s。",buf1); CHAR_talkToCli( charaindex, -1, token, CHAR_COLORYELLOW); return;//机暴限五转 } } if( (RIDE_PET10 == NewRides[i].Code || RIDE_PET11 == NewRides[i].Code) && CHAR_getInt( charaindex, CHAR_TRANSMIGRATION) < 6 ){ char token[256]; memset( token, 0, sizeof( token)); if( getStringFromIndexWithDelim(itemarg,"|", 2, buf1, sizeof(buf1)) != FALSE ){ sprintf( token, "必须六转人以上才能学习骑%s。",buf1); CHAR_talkToCli( charaindex, -1, token, CHAR_COLORYELLOW); return;//新骑宠限六转 } } if(((fmRides == NewRides[i].Code && CHAR_getInt( charaindex, CHAR_FMLEADERFLAG ) != FMMEMBER_NONE && CHAR_getInt( charaindex, CHAR_FMLEADERFLAG ) != FMMEMBER_APPLY) || (RIDE_PET0 == NewRides[i].Code || RIDE_PET10 == NewRides[i].Code || RIDE_PET11 == NewRides[i].Code)) || getFmridepet()==0) { LRCode = LRCode|NewRides[i].Code; CHAR_setInt( charaindex, CHAR_LOWRIDEPETS, LRCode); memset( buf1, 0, sizeof( buf1)); if( getStringFromIndexWithDelim(itemarg,"|", 2, buf1, sizeof(buf1)) != FALSE ){ char token[256]; memset( token, 0, sizeof( token)); sprintf( token, "学习了新的骑宠 (%s)。", buf1); CHAR_talkToCli( charaindex, -1, token, CHAR_COLORYELLOW); CHAR_DelItem( charaindex, haveitemindex); CHAR_sendStatusString( charaindex, "x"); } break; }else{ char token[256]; memset( token, 0, sizeof( token)); if( getStringFromIndexWithDelim(itemarg,"|", 2, buf1, sizeof(buf1)) != FALSE ){ sprintf( token, "必须拥有该庄园的正式成员才能学习骑%s。",buf1); CHAR_talkToCli( charaindex, -1, token, CHAR_COLORYELLOW); return; } } } } } #endif #ifdef _ITEM_EDITBASES void ITEM_useFusionEditBase( int charaindex, int toindex, int haveitemindex) { int itemindex; int work[4]={0,0,0,0}; int anhour = PETFEEDTIME;//宠物 食时间(单位:秒) if( !CHAR_CHECKINDEX( charaindex ) ) return; if( !CHAR_CHECKINDEX( toindex ) ) return; if( CHAR_getInt( toindex, CHAR_WHICHTYPE) != CHAR_TYPEPET){ CHAR_talkToCli( charaindex, -1, "物品仅限宠物使用。", CHAR_COLORYELLOW); return; } itemindex = CHAR_getItemIndex( charaindex, haveitemindex); if( !ITEM_CHECKINDEX(itemindex) ) return; if( CHAR_getInt( toindex, CHAR_FUSIONBEIT) == 1 && CHAR_getInt( toindex, CHAR_FUSIONRAISE) > 0 ){//检查是否为融合宠 #ifdef _TEST_PETFUSIONTIME #else int time_l; int nowTime; // Robin fix time_l = CHAR_getInt( toindex, CHAR_FUSIONTIMELIMIT); nowTime = (int)time(NULL); #if 1 // 消化药 { char *arg = NULL; int deltime; char msg[1024]; arg = ITEM_getChar( itemindex, ITEM_ARGUMENT); if( arg != NULL && !strncmp( arg, "消", 2) ) { sscanf( arg, "消 %d", &deltime); time_l -= (deltime*60); CHAR_setInt( toindex, CHAR_FUSIONTIMELIMIT, time_l); CHAR_DelItem( charaindex, haveitemindex); sprintf( msg, "加快宠物蛋的消化速度 %d 分钟。", deltime); CHAR_talkToCli( charaindex, -1, msg, CHAR_COLORYELLOW); if( (time_l + anhour) <= nowTime ) { int min, sec, deftime; deftime = nowTime - (time_l + anhour); min = deftime/60; sec = deftime%60; sprintf( msg, "宠物蛋已经可以 食了,超过 食时间%d分%d秒。", min, sec); CHAR_talkToCli( charaindex, -1, msg, CHAR_COLORYELLOW); return; } } } #endif if( (time_l + anhour) > nowTime ){ //现在的时间要超过(time_l+anhour)才可以 食 char Mess1[256]; int min, sec, deftime; //int nowTime = (int)time(NULL); deftime = (time_l + anhour) - nowTime; min = deftime/60; sec = deftime%60; sprintf( Mess1, "宠物蛋需过%d分%d秒才可 食。", min, sec); CHAR_talkToCli( charaindex, -1, Mess1, CHAR_COLORYELLOW); return; } #endif //--------------------------------------------- work[3] = CHAR_getInt( toindex, CHAR_EVOLUTIONBASEVTL); work[0] = CHAR_getInt( toindex, CHAR_EVOLUTIONBASESTR); work[1] = CHAR_getInt( toindex, CHAR_EVOLUTIONBASETGH); work[2] = CHAR_getInt( toindex, CHAR_EVOLUTIONBASEDEX); PET_showEditBaseMsg( charaindex, toindex, itemindex, work); CHAR_setInt( toindex, CHAR_EVOLUTIONBASEVTL, work[3]); CHAR_setInt( toindex, CHAR_EVOLUTIONBASESTR, work[0]); CHAR_setInt( toindex, CHAR_EVOLUTIONBASETGH, work[1]); CHAR_setInt( toindex, CHAR_EVOLUTIONBASEDEX, work[2]); //--------------------------------------------- LogPetPointChange( CHAR_getChar( charaindex, CHAR_NAME ), CHAR_getChar( charaindex, CHAR_CDKEY ), CHAR_getChar( charaindex, CHAR_NAME), toindex, 4, CHAR_getInt( toindex, CHAR_LV), "item_use", CHAR_getInt( charaindex, CHAR_FLOOR), CHAR_getInt( charaindex, CHAR_X ), CHAR_getInt( charaindex, CHAR_Y ) ); LogPetFeed( CHAR_getChar( charaindex, CHAR_NAME), CHAR_getChar( charaindex, CHAR_CDKEY), CHAR_getChar( toindex, CHAR_NAME), toindex, CHAR_getInt( toindex, CHAR_LV), ITEM_getChar( itemindex, CHAR_NAME), // Key CHAR_getInt( charaindex, CHAR_FLOOR), CHAR_getInt( charaindex, CHAR_X), CHAR_getInt( charaindex, CHAR_Y), CHAR_getChar( toindex, CHAR_UNIQUECODE) ); #ifdef _PET_EVOLUTION { int raise = CHAR_getInt( toindex, CHAR_FUSIONRAISE); CHAR_setInt( toindex, CHAR_FUSIONRAISE, --raise); CHAR_setInt( toindex, CHAR_FUSIONTIMELIMIT, nowTime); if( CHAR_getInt( toindex, CHAR_FUSIONRAISE) <= 0 ){//孵化 char buf[256], buf1[256]; int newindex; sprintf( buf, "蛋〈%s〉孵化成", CHAR_getUseName( toindex )); newindex = EVOLUTION_createPetFromEnemyIndex( charaindex, toindex, 1); if( !CHAR_CHECKINDEX( newindex) ){ CHAR_talkToCli( charaindex, -1, "宠物孵化发生错误。", CHAR_COLORYELLOW); return; } sprintf( buf1, "〈%s〉。", CHAR_getChar( newindex, CHAR_NAME)); strcat( buf, buf1); CHAR_talkToCli( charaindex, -1, buf, CHAR_COLORYELLOW); LogPetFeed( CHAR_getChar( charaindex, CHAR_NAME), CHAR_getChar( charaindex, CHAR_CDKEY), CHAR_getChar( toindex, CHAR_NAME), toindex, CHAR_getInt( toindex, CHAR_LV), buf, // Key CHAR_getInt( charaindex, CHAR_FLOOR), CHAR_getInt( charaindex, CHAR_X), CHAR_getInt( charaindex, CHAR_Y), CHAR_getChar( toindex, CHAR_UNIQUECODE) ); } } #endif }else { CHAR_talkToCli( charaindex, -1, "???", CHAR_COLORYELLOW); } CHAR_DelItem( charaindex, haveitemindex); return; } #endif #ifdef _THROWITEM_ITEMS static int Niceitem = 0; int golds[3]={ 10000, 20000, 50000}; int items1[18] = { 13092, 13091, 20439, 20417, 1284, 20172, 18210, 19014, 18360, 18362, 18364, 18359, 18356, 18357, 18510, 20418, 20419, 1452}; int items2[11] = { 15842, 16136, 14334, 14034, 14634, 14934, 15534, 14934, 16432, 17057, 19695}; int items3[10] = { 16014, 16314, 14515, 14215, 14815, 15115, 15715, 15295, 16552, 17157}; int items4[18] = { 14516, 14513, 14216, 14213, 14816, 14813, 15116, 15716, 15415, 17360, 20279, 20282, 20276, 20270, 20288, 20290, 20291, 20289}; int items5[5] = { 20280, 20283, 20277, 20271, 20274}; int items6[5] = { 20284, 20272, 20275, 20281, 20278}; void ITEM_ThrowItemBox( int charaindex, int toindex, int haveitemindex) { int i, ret, Iindex, ItemID=-1, itemindex; char token[256]; if( !CHAR_CHECKINDEX(charaindex) ) return; itemindex = CHAR_getItemIndex( charaindex, haveitemindex); if( !ITEM_CHECKINDEX(itemindex) ) return; if( Niceitem > 10 ) ret = rand()%920; else ret = rand()%1000; for( i = CHAR_STARTITEMARRAY ; i < CHAR_MAXITEMHAVE ; i++ ){ Iindex = CHAR_getItemIndex( charaindex , i ); if( !ITEM_CHECKINDEX(itemindex) ) continue; if( itemindex == Iindex ){ CHAR_DelItem( charaindex, i); LogItem( CHAR_getChar( charaindex, CHAR_NAME ), CHAR_getChar( charaindex, CHAR_CDKEY ), #ifdef _add_item_log_name // WON ADD 在item的log中增加item名称 itemindex, #else ITEM_getInt( itemindex, ITEM_ID), #endif "WarpManDelItem", CHAR_getInt( charaindex, CHAR_FLOOR), CHAR_getInt( charaindex, CHAR_X ), CHAR_getInt( charaindex, CHAR_Y ), ITEM_getChar( itemindex, ITEM_UNIQUECODE), ITEM_getChar( itemindex, ITEM_NAME), ITEM_getInt( itemindex, ITEM_ID) ); break; } } if( i >= CHAR_MAXITEMHAVE ){ return; } if( ret <= 774 ){ int Golds=0; Golds = golds[ RAND(0,2)]; CHAR_AddGold( charaindex, Golds); }else { if( ret < 924 ){ ItemID = items1[RAND(0,17)]; }else if( ret < 964 ){ ItemID = items2[RAND(0,10)]; }else if( ret < 984 ){ ItemID = items3[RAND(0,9)]; Niceitem++; }else if( ret < 994 ){ ItemID = items4[RAND(0,17)]; Niceitem++; }else if( ret < 999 ){ ItemID = items5[RAND(0,4)]; Niceitem++; }else { ItemID = items6[RAND(0,4)]; Niceitem++; } Iindex = ITEM_makeItemAndRegist( ItemID); if( !ITEM_CHECKINDEX( Iindex) ){ return; } ret = CHAR_addItemSpecificItemIndex( charaindex, Iindex); if( ret < 0 || ret >= CHAR_MAXITEMHAVE ) { ITEM_endExistItemsOne( Iindex); return; } sprintf( token,"拿到%s", ITEM_getChar( Iindex, ITEM_NAME)); CHAR_talkToCli( charaindex, -1, token, CHAR_COLORYELLOW ); CHAR_sendItemDataOne( charaindex, ret); } } #endif #ifdef _ITEM_LOVERPARTY void ITEM_LoverSelectUser( int charaindex, int toindex, int haveitemindex) { int itemindex, i; int playernum = CHAR_getPlayerMaxNum(); if( !CHAR_CHECKINDEX( charaindex ) ) return; if( !CHAR_CHECKINDEX( toindex ) ) return; if( CHAR_getInt( toindex, CHAR_WHICHTYPE) != CHAR_TYPEPLAYER){ CHAR_talkToCli( charaindex, -1, "物品仅限人物使用。", CHAR_COLORYELLOW); return; } itemindex = CHAR_getItemIndex( charaindex, haveitemindex); if( !ITEM_CHECKINDEX(itemindex) ) return; if( ITEM_getInt( itemindex, ITEM_TYPE) != 16 ){ ITEM_setInt( itemindex, ITEM_TYPE, 16); return; } if( !strcmp( ITEM_getChar( itemindex, ITEM_FORUSERNAME), "") || !strcmp( ITEM_getChar( itemindex, ITEM_FORUSERCDKEY), "") ){//寻找设定对象 if( charaindex == toindex ){ CHAR_talkToCli( charaindex, -1, "不能选择自己使用。", CHAR_COLORYELLOW); return; } ITEM_setChar( itemindex, ITEM_FORUSERNAME, CHAR_getChar( toindex, CHAR_NAME) ); ITEM_setChar( itemindex, ITEM_FORUSERCDKEY, CHAR_getChar( toindex, CHAR_CDKEY) ); ITEM_setInt( itemindex, ITEM_TARGET, 0); { char token[256]; sprintf( token, "%s(%s)", ITEM_getChar( itemindex, ITEM_SECRETNAME), CHAR_getChar( toindex, CHAR_NAME)); ITEM_setChar( itemindex, ITEM_SECRETNAME, token); sprintf( token, "传送对象设定为%s。", CHAR_getChar( toindex, CHAR_NAME)); CHAR_talkToCli( charaindex, -1, token, CHAR_COLORYELLOW); } CHAR_sendItemDataOne( charaindex, haveitemindex); }else{ char buf1[256]; //if( CHAR_getInt( charaindex, CHAR_FLOOR) == 117 || CHAR_getInt( charaindex, CHAR_FLOOR) == 887 || //CHAR_getInt( charaindex, CHAR_FLOOR) == 1042 || CHAR_getInt( charaindex, CHAR_FLOOR) == 2032 || //CHAR_getInt( charaindex, CHAR_FLOOR) == 3032 || CHAR_getInt( charaindex, CHAR_FLOOR) == 4032 || //CHAR_getInt( charaindex, CHAR_FLOOR) == 5032 || CHAR_getInt( charaindex, CHAR_FLOOR) == 6032 || //CHAR_getInt( charaindex, CHAR_FLOOR) == 7032 || CHAR_getInt( charaindex, CHAR_FLOOR) == 8032 || //CHAR_getInt( charaindex, CHAR_FLOOR) == 9032 ){ if( checkUnlawWarpFloor( CHAR_getInt( charaindex, CHAR_FLOOR) ) ) { CHAR_talkToCli( charaindex, -1, "你的所在位置无法传送。", CHAR_COLORYELLOW ); return; } for( i=0; i= 10000) continue; if( (int)NowTime.tv_sec > (int)( OBJECT_getTime( objindex) + getItemdeletetime() ) ) { LogStone( -1, "NULL", "NULL", amount, 0, "Del(删除过时金钱)", OBJECT_getFloor( objindex ), OBJECT_getX( objindex ), OBJECT_getY( objindex ) ); CHAR_ObjectDelete(objindex); } } } void GOLD_DeleteTimeCheckOne( int objindex) { int amount; if( CHECKOBJECT( objindex ) == FALSE ) return; if( OBJECT_getType( objindex) != OBJTYPE_GOLD) return; amount = OBJECT_getIndex( objindex); if( amount >= 10000) return; if( (int)NowTime.tv_sec > (int)( OBJECT_getTime( objindex) + getItemdeletetime() ) ) { LogStone( -1, "NULL", "NULL", amount, 0, "Del(删除过时金钱)", OBJECT_getFloor( objindex ), OBJECT_getX( objindex ), OBJECT_getY( objindex ) ); CHAR_ObjectDelete(objindex); } } #endif #ifdef _TIME_TICKET void ITEM_timeticket( int charaindex, int toindex, int haveitemindex) { ITEM_timeticketEx( charaindex, toindex, haveitemindex, 0); } void ITEM_timeticketEx( int charaindex, int toindex, int haveitemindex, int flag) { int itemindex; int addtime; int nowtime = time(NULL); int tickettime; int lefttime; char msg[1024]; if( !CHAR_CHECKINDEX( charaindex ) ) return; if( check_TimeTicketMap( CHAR_getInt( charaindex, CHAR_FLOOR)) == FALSE && flag == 0 ) { CHAR_talkToCli( charaindex, -1, "这个地点不可使用。", CHAR_COLORYELLOW); return; } itemindex = CHAR_getItemIndex( charaindex, haveitemindex); if( !ITEM_CHECKINDEX(itemindex) ) return; tickettime = CHAR_getWorkInt( charaindex, CHAR_WORKTICKETTIME); if( tickettime > nowtime+20 ) { CHAR_talkToCli( charaindex, -1, "时间必须剩下20秒以内才可使用。", CHAR_COLORYELLOW); return; } // 第一次使用的话 if( tickettime == 0 ) { tickettime = nowtime; CHAR_setWorkInt( charaindex, CHAR_WORKTICKETTIMESTART, nowtime); } // 战斗中且超过时限时使用 //if( CHAR_getWorkInt( charaindex, CHAR_WORKBATTLEMODE) != BATTLE_CHARMODE_NONE // && tickettime < nowtime ) { //tickettime = nowtime; // sprintf(msg, "时间不足%d秒。", nowtime - tickettime ); // CHAR_talkToCli( charaindex, -1, msg, CHAR_COLORYELLOW); //} addtime = atoi( ITEM_getChar( itemindex, ITEM_ARGUMENT)); tickettime += addtime; CHAR_setWorkInt( charaindex, CHAR_WORKTICKETTIME, tickettime ); lefttime = tickettime - nowtime; if( lefttime > 0 ) sprintf(msg, "时间增加%d秒,还剩下%d分%d秒。", addtime, lefttime/60, lefttime%60 ); else sprintf(msg, "时间增加%d秒,还不足%d分%d秒。", addtime, (-lefttime)/60, (-lefttime)%60 ); CHAR_talkToCli( charaindex, -1, msg, CHAR_COLORYELLOW); CHAR_DelItem( charaindex, haveitemindex); } #endif #ifdef _ITEM_SETLOVER void ITEM_SetLoverUser( int charaindex, int toindex, int haveitemindex) { int itemindex = CHAR_getItemIndex( charaindex, haveitemindex); int playernum = CHAR_getPlayerMaxNum(); char token[256],*pActionNumber,szMsg[128]; int floor = CHAR_getInt(charaindex,CHAR_FLOOR); if( !strcmp( CHAR_getChar( charaindex, CHAR_LOVE), "YES")) { CHAR_talkToCli( charaindex, -1, "重婚是违法的!您已经结婚了哦~", CHAR_COLORYELLOW); return; } if( !CHAR_CHECKINDEX( charaindex ) ) return; if( !CHAR_CHECKINDEX( toindex ) ) return; if( CHAR_getInt( toindex, CHAR_WHICHTYPE) != CHAR_TYPEPLAYER) { CHAR_talkToCli( charaindex, -1, "只能和玩家结婚哦", CHAR_COLORYELLOW); return; } if( CHAR_getInt(charaindex,CHAR_TRANSMIGRATION)<1 ||CHAR_getInt(toindex,CHAR_TRANSMIGRATION)<1) { CHAR_talkToCli( charaindex, -1, "如果想结婚的话,双方必须1转以上哦~", CHAR_COLORYELLOW); return; } if( charaindex == toindex ) { CHAR_talkToCli( charaindex, -1, "难道您想和自己结婚吗?", CHAR_COLORYELLOW); return; } if ( IsMale(charaindex)==IsMale(toindex)) { CHAR_talkToCli( charaindex, -1, "同性怎么结婚呢?", CHAR_COLORYELLOW); return; } if( !ITEM_CHECKINDEX(itemindex) ) return; int id = ITEM_getInt( itemindex, ITEM_ID); itemindex = ITEM_makeItemAndRegist( id ); if( strcmp( CHAR_getChar( charaindex, CHAR_LOVE), "YES") && strcmp( CHAR_getChar( toindex, CHAR_LOVE), "YES"))//第二次判断双方是否已经结婚 { if( itemindex != -1 ){ CHAR_setChar( charaindex, CHAR_LOVERID, CHAR_getChar( toindex, CHAR_CDKEY) ); CHAR_setChar( charaindex, CHAR_LOVERNAME, CHAR_getChar( toindex, CHAR_NAME) ); if (strcmp(CHAR_getChar( toindex, CHAR_LOVERID), CHAR_getChar( charaindex, CHAR_CDKEY))==0 && strcmp(CHAR_getChar( toindex, CHAR_LOVERNAME), CHAR_getChar( charaindex, CHAR_NAME))==0) { int i; char szMsg1[16],*arg; sprintf( token, "已经答应了%s的求婚", CHAR_getChar( toindex, CHAR_NAME)); CHAR_talkToCli( charaindex, -1, token, CHAR_COLORYELLOW); sprintf( token, "%s已经响应了你的求婚", CHAR_getChar( charaindex, CHAR_NAME)); CHAR_talkToCli( toindex, -1, token, CHAR_COLORYELLOW); CHAR_setChar( toindex, CHAR_LOVE,"YES"); CHAR_setChar( charaindex, CHAR_LOVE,"YES"); CHAR_setChar( charaindex, CHAR_LOVERID, CHAR_getChar( toindex, CHAR_CDKEY) ); CHAR_setChar( charaindex, CHAR_LOVERNAME, CHAR_getChar( toindex, CHAR_NAME) ); CHAR_setChar( toindex, CHAR_LOVERID, CHAR_getChar( charaindex, CHAR_CDKEY) ); CHAR_setChar( toindex, CHAR_LOVERNAME, CHAR_getChar( charaindex, CHAR_NAME) ); sprintf(szMsg,"%d 8 101883",floor); CHAR_CHAT_DEBUG_effect(charaindex,szMsg); CHAR_DelItem( charaindex, haveitemindex); for(i=0;i=playernum) { CHAR_talkToCli( charaindex, -1, "很抱歉,您的爱人不在线哦~", CHAR_COLORYELLOW ); return; } if( !CHAR_CHECKINDEX( charaindex ) ) return; if( !CHAR_CHECKINDEX( i ) ) return; itemindex = CHAR_getItemIndex( charaindex, haveitemindex); if( !ITEM_CHECKINDEX(itemindex) ) return; if( checkUnlawWarpFloor( CHAR_getInt( charaindex, CHAR_FLOOR) ) ) { CHAR_talkToCli( charaindex, -1, "很抱歉,您的爱人在神秘遥远地方,无法传送。", CHAR_COLORYELLOW ); return; }//UNWARP地图禁止使用 if( checkUnlawWarpFloor( CHAR_getInt( i, CHAR_FLOOR) ) ) { CHAR_talkToCli( charaindex, -1, "很抱歉,您的爱人在神秘遥远地方,无法传送。", CHAR_COLORYELLOW ); return; }//UNWARP地图禁止使用 int itemmaxuse=0; if(strcmp(CHAR_getChar(i,CHAR_LOVERID),CHAR_getChar(charaindex,CHAR_CDKEY)) == 0 && strcmp(CHAR_getChar(i,CHAR_LOVERNAME),CHAR_getChar(charaindex,CHAR_NAME)) == 0) { CHAR_DischargePartyNoMsg( charaindex);//解散团队 int floor, x, y; char token[256]; floor = CHAR_getInt( i, CHAR_FLOOR); x = CHAR_getInt( i, CHAR_X); y = CHAR_getInt( i, CHAR_Y); CHAR_warpToSpecificPoint( charaindex, floor, x, y ); sprintf( token, "%s:亲爱的,我来了!", CHAR_getChar( charaindex, CHAR_NAME)); CHAR_talkToCli( i, -1, token, CHAR_COLORYELLOW ); sprintf( token, "已传送到爱人%s身边!", CHAR_getChar( i, CHAR_NAME)); CHAR_talkToCli( charaindex, -1, token, CHAR_COLORYELLOW ); print("\n玩家% 传送到玩家%s身边", CHAR_getChar( charaindex, CHAR_NAME),CHAR_getChar(i, CHAR_NAME)); return; } }else CHAR_talkToCli( charaindex, -1, "您没有结婚哦~", CHAR_COLORYELLOW ); } void ITEM_LoverUnmarry( int charaindex, int toindex, int haveitemindex) { int itemindex = CHAR_getItemIndex( charaindex, haveitemindex); int i; char token[256]; int playernum = CHAR_getPlayerMaxNum(); //检查是否结婚 if( !strcmp( CHAR_getChar( charaindex, CHAR_LOVE), "YES")) { for(i=0;i=playernum) { CHAR_talkToCli( charaindex, -1, "很抱歉,您的爱人不在线哦~", CHAR_COLORYELLOW ); return; } if( !CHAR_CHECKINDEX( charaindex ) ) return; if( !CHAR_CHECKINDEX( i ) ) return; if( !ITEM_CHECKINDEX(itemindex) ) return; if(strcmp(ITEM_getChar( itemindex, ITEM_SECRETNAME), "同意离婚戒指")){ int id = ITEM_getInt( itemindex, ITEM_ID); itemindex = ITEM_makeItemAndRegist( id ); if( itemindex != -1 ){ int emptyitemindexinchara = CHAR_findEmptyItemBox( toindex ); if( emptyitemindexinchara < 0 ){ sprintf( token, "%s物品栏已满。离婚失败" , CHAR_getChar( i, CHAR_NAME)); CHAR_talkToCli( charaindex, -1, token, CHAR_COLORYELLOW); sprintf( token, "%s向您发起离婚,但您的物品栏已满。" , CHAR_getChar( charaindex, CHAR_NAME)); CHAR_talkToCli( i, -1, token, CHAR_COLORYELLOW);} else{ CHAR_setItemIndex( i, emptyitemindexinchara, itemindex); ITEM_setChar( itemindex, ITEM_NAME, "同意离婚戒指"); ITEM_setChar( itemindex, ITEM_SECRETNAME, "同意离婚戒指"); sprintf( token, "%s向你申请离婚,如果同意请使用该戒指!", CHAR_getChar( charaindex, CHAR_NAME)); ITEM_setChar( itemindex, ITEM_EFFECTSTRING, token); CHAR_sendItemDataOne( i, emptyitemindexinchara); ITEM_endExistItemsOne(itemindex); sprintf( token, " %s向您提出离婚并把 %s 给你!", CHAR_getChar( charaindex, CHAR_NAME),ITEM_getChar( itemindex, ITEM_NAME)); CHAR_talkToCli( i, -1, token, CHAR_COLORYELLOW); sprintf( token, "已经向%s发起离婚", CHAR_getChar( i, CHAR_NAME)); CHAR_talkToCli( charaindex, -1, token, CHAR_COLORYELLOW); CHAR_DelItem( charaindex, haveitemindex); return;}} }else{ CHAR_setChar( i, CHAR_LOVE,""); CHAR_setChar( i, CHAR_LOVERID,""); CHAR_setChar( i, CHAR_LOVERNAME,""); CHAR_setChar( charaindex, CHAR_LOVE,""); CHAR_setChar( charaindex, CHAR_LOVERID,""); CHAR_setChar( charaindex, CHAR_LOVERNAME,""); CHAR_talkToCli( i, -1, "双方离婚成功!", CHAR_COLORYELLOW); CHAR_talkToCli( charaindex, -1, "双方离婚成功!", CHAR_COLORYELLOW);} CHAR_DelItem( charaindex, haveitemindex); }else CHAR_talkToCli( charaindex, -1, "您没有结婚哦~", CHAR_COLORYELLOW ); } #endif #ifdef _ITEM_METAMO void ITEM_ColorMetamo( int charaindex, int toindex, int haveitemindex) { int itemindex = CHAR_getItemIndex( charaindex, haveitemindex); char *itemarg,p; int OldMetamoId, NewMetamoId; itemarg=ITEM_getChar(itemindex,ITEM_ARGUMENT); if( itemarg == NULL ) return; OldMetamoId=CHAR_getInt( charaindex, CHAR_BASEBASEIMAGENUMBER); if(OldMetamoId >= 100000 || OldMetamoId < 100240){ if( strstr( itemarg, "红" ) ){ CHAR_talkToCli( charaindex, -1, "变成红色", CHAR_COLORYELLOW); if(((OldMetamoId%100)/10)%2==0) NewMetamoId=(OldMetamoId/10)*10; else NewMetamoId=(OldMetamoId/10)*10-10; }else if( strstr( itemarg, "绿" ) ){ CHAR_talkToCli( charaindex, -1, "变成绿色", CHAR_COLORYELLOW); if(((OldMetamoId%100)/10)%2==0) NewMetamoId=(OldMetamoId/10)*10+5; else NewMetamoId=(OldMetamoId/10)*10-5; }else if( strstr( itemarg, "黄" ) ){ CHAR_talkToCli( charaindex, -1, "变成黄色", CHAR_COLORYELLOW); if(((OldMetamoId%100)/10)%2==0) NewMetamoId=(OldMetamoId/10)*10+10; else NewMetamoId=(OldMetamoId/10)*10; }else if( strstr( itemarg, "灰" ) ){ CHAR_talkToCli( charaindex, -1, "变成灰色", CHAR_COLORYELLOW); if(((OldMetamoId%100)/10)%2==0) NewMetamoId=(OldMetamoId/10)*10+15; else NewMetamoId=(OldMetamoId/10)*10+5; }else if( strstr( itemarg, "随" ) ){ srand(time(0)); do if(((OldMetamoId%100)/10)%2==0) NewMetamoId=(OldMetamoId/10)*10+(rand()%4)*5; else NewMetamoId=(OldMetamoId/10)*10+(rand()%4)*5-10; while(NewMetamoId==OldMetamoId); CHAR_talkToCli( charaindex, -1, "随机变色成功", CHAR_COLORYELLOW); }else{ CHAR_talkToCli( charaindex, -1, "变色失败", CHAR_COLORYELLOW); return;} }else CHAR_talkToCli( charaindex, -1, "变色失败,你造型并不是人物造型", CHAR_COLORYELLOW); if(NewMetamoId==0)return; CHAR_setInt( charaindex , CHAR_BASEIMAGENUMBER , NewMetamoId ); CHAR_setInt( charaindex , CHAR_BASEBASEIMAGENUMBER , NewMetamoId ); CHAR_complianceParameter( charaindex ); CHAR_sendCToArroundCharacter( CHAR_getWorkInt( charaindex , CHAR_WORKOBJINDEX )); CHAR_send_P_StatusString( charaindex , CHAR_P_STRING_BASEBASEIMAGENUMBER); CHAR_DelItem( charaindex, haveitemindex); } void ITEM_CharaMetamo( int charaindex, int toindex, int haveitemindex) { int OldMetamoId=0, NewMetamoId=0; int itemindex = CHAR_getItemIndex( charaindex, haveitemindex); char *itemarg,p; itemarg=ITEM_getChar(itemindex,ITEM_ARGUMENT); if( itemarg == NULL ) return; OldMetamoId=CHAR_getInt( charaindex, CHAR_BASEBASEIMAGENUMBER); if(OldMetamoId >= 100000 || OldMetamoId < 100240){ if( strstr( itemarg, "豆丁囝" ) && OldMetamoId < 100120){ CHAR_talkToCli( charaindex, -1, "更改造型为豆囝", CHAR_COLORYELLOW); NewMetamoId=(OldMetamoId/1000)*1000+(OldMetamoId%20); }else if( strstr( itemarg, "赛亚人" ) && OldMetamoId < 100120 ){ CHAR_talkToCli( charaindex, -1, "更改造型为赛亚人", CHAR_COLORYELLOW); NewMetamoId=(OldMetamoId/1000)*1000+20+(OldMetamoId%20); }else if( strstr( itemarg, "辫子男孩" ) && OldMetamoId < 100120 ){ CHAR_talkToCli( charaindex, -1, "更改造型为辫子男孩", CHAR_COLORYELLOW); NewMetamoId=(OldMetamoId/1000)*1000+40+(OldMetamoId%20); }else if( strstr( itemarg, "酷哥" ) && OldMetamoId < 100120 ){ CHAR_talkToCli( charaindex, -1, "更改造型为酷哥", CHAR_COLORYELLOW); NewMetamoId=(OldMetamoId/1000)*1000+60+(OldMetamoId%20); }else if( strstr( itemarg, "熊皮男" ) && OldMetamoId < 100120 ){ CHAR_talkToCli( charaindex, -1, "更改造型为熊皮男", CHAR_COLORYELLOW); NewMetamoId=(OldMetamoId/1000)*1000+80+(OldMetamoId%20); }else if( strstr( itemarg, "大只佬" ) && OldMetamoId < 100120 ){ CHAR_talkToCli( charaindex, -1, "更改造型为大只佬", CHAR_COLORYELLOW); NewMetamoId=(OldMetamoId/1000)*1000+100+(OldMetamoId%20); }else if( strstr( itemarg, "随机" ) && OldMetamoId < 100120 ){ srand(time(0)); do NewMetamoId=(OldMetamoId/1000)*1000+(rand()%6)*20+(OldMetamoId%20); while(NewMetamoId==OldMetamoId); CHAR_talkToCli( charaindex, -1, "随机更改造型成功", CHAR_COLORYELLOW); } if( strstr( itemarg, "豆丁囡" ) && OldMetamoId >= 100120 ){ CHAR_talkToCli( charaindex, -1, "更改造型为豆丁囡", CHAR_COLORYELLOW); NewMetamoId=(OldMetamoId/1000)*1000+120+(OldMetamoId%20); }else if( strstr( itemarg, "熊皮妹" ) && OldMetamoId >= 100120 ){ CHAR_talkToCli( charaindex, -1, "更改造型为熊皮妹", CHAR_COLORYELLOW); NewMetamoId=(OldMetamoId/1000)*1000+140+(OldMetamoId%20); }else if( strstr( itemarg, "帽子妹" ) && OldMetamoId >= 100120 ){ CHAR_talkToCli( charaindex, -1, "更改造型为帽子妹", CHAR_COLORYELLOW); NewMetamoId=(OldMetamoId/1000)*1000+160+(OldMetamoId%20); }else if( strstr( itemarg, "短发夹妹" ) && OldMetamoId >= 100120 ){ CHAR_talkToCli( charaindex, -1, "更改造型为短发夹妹", CHAR_COLORYELLOW); NewMetamoId=(OldMetamoId/1000)*1000+180+(OldMetamoId%20); }else if( strstr( itemarg, "手套女" ) && OldMetamoId >= 100120 ){ CHAR_talkToCli( charaindex, -1, "更改造型为手套女", CHAR_COLORYELLOW); NewMetamoId=(OldMetamoId/1000)*1000+200+(OldMetamoId%20); }else if( strstr( itemarg, "辣妹" ) && OldMetamoId >= 100120 ){ CHAR_talkToCli( charaindex, -1, "更改造型为辣妹", CHAR_COLORYELLOW); NewMetamoId=(OldMetamoId/1000)*1000+220+(OldMetamoId%20); }else if( strstr( itemarg, "随机" ) && OldMetamoId >= 100120 ){ srand(time(0)); do NewMetamoId=(OldMetamoId/1000)*1000+(rand()%6)*20+120+(OldMetamoId%20); while(NewMetamoId==OldMetamoId); CHAR_talkToCli( charaindex, -1, "随机更改造型成功", CHAR_COLORYELLOW); } }else{ CHAR_talkToCli( charaindex, -1, "你并不是人物造型!", CHAR_COLORYELLOW); return; } if(NewMetamoId==0){ CHAR_talkToCli( charaindex, -1, "你的性别不同,无没更改此造型!", CHAR_COLORYELLOW); return;} CHAR_setInt( charaindex , CHAR_BASEIMAGENUMBER , NewMetamoId ); CHAR_setInt( charaindex , CHAR_BASEBASEIMAGENUMBER , NewMetamoId ); CHAR_complianceParameter( charaindex ); CHAR_sendCToArroundCharacter( CHAR_getWorkInt( charaindex , CHAR_WORKOBJINDEX )); CHAR_send_P_StatusString( charaindex , CHAR_P_STRING_BASEBASEIMAGENUMBER); CHAR_DelItem( charaindex, haveitemindex); } void ITEM_SexMetamo( int charaindex, int toindex, int haveitemindex) { int OldMetamoId, NewMetamoId; OldMetamoId=CHAR_getInt( charaindex, CHAR_BASEBASEIMAGENUMBER); if(OldMetamoId>=100000 && OldMetamoId <100020){ //豆丁囝 NewMetamoId=OldMetamoId+120; CHAR_talkToCli( charaindex, -1, "恭喜你变性成豆丁囡!", CHAR_COLORYELLOW); }else if(OldMetamoId>=100020 && OldMetamoId <100040){ //赛亚人 NewMetamoId=OldMetamoId+160; CHAR_talkToCli( charaindex, -1, "恭喜你变性成短发夹妹!", CHAR_COLORYELLOW); }else if(OldMetamoId>=100040 && OldMetamoId <100060){ //辫子男孩 NewMetamoId=OldMetamoId+120; CHAR_talkToCli( charaindex, -1, "恭喜你变性成帽子妹!", CHAR_COLORYELLOW); }else if(OldMetamoId>=100060 && OldMetamoId <100080){ //酷哥 NewMetamoId=OldMetamoId+160; CHAR_talkToCli( charaindex, -1, "恭喜你变性成辣妹!", CHAR_COLORYELLOW); }else if(OldMetamoId>=100080 && OldMetamoId <100100){ //熊皮男 NewMetamoId=OldMetamoId+60; CHAR_talkToCli( charaindex, -1, "恭喜你变性成熊皮妹!", CHAR_COLORYELLOW); }else if(OldMetamoId>=100100 && OldMetamoId <100120){ //大只佬 NewMetamoId=OldMetamoId+100; CHAR_talkToCli( charaindex, -1, "恭喜你变性成手套女!", CHAR_COLORYELLOW); }else if(OldMetamoId>=100120 && OldMetamoId <100140){ //豆丁囡 NewMetamoId=OldMetamoId-120; CHAR_talkToCli( charaindex, -1, "恭喜你变性成豆丁囝!", CHAR_COLORYELLOW); }else if(OldMetamoId>=100140 && OldMetamoId <100160){ //熊皮妹 NewMetamoId=OldMetamoId-60; CHAR_talkToCli( charaindex, -1, "恭喜你变性成熊皮男!", CHAR_COLORYELLOW); }else if(OldMetamoId>=100160 && OldMetamoId <100180){ //帽子妹 NewMetamoId=OldMetamoId-120; CHAR_talkToCli( charaindex, -1, "恭喜你变性成辫子男孩!", CHAR_COLORYELLOW); }else if(OldMetamoId>=100180 && OldMetamoId <100200){ //短发夹妹 NewMetamoId=OldMetamoId-160; CHAR_talkToCli( charaindex, -1, "恭喜你变性成赛亚人!", CHAR_COLORYELLOW); }else if(OldMetamoId>=100200 && OldMetamoId <100220){ //手套女 NewMetamoId=OldMetamoId-100; CHAR_talkToCli( charaindex, -1, "恭喜你变性成大只佬!", CHAR_COLORYELLOW); }else if(OldMetamoId>=100220 && OldMetamoId <100240){ //辣妹 NewMetamoId=OldMetamoId-160; CHAR_talkToCli( charaindex, -1, "恭喜你变性成酷哥!", CHAR_COLORYELLOW); }else{ CHAR_talkToCli( charaindex, -1, "你并不是人物造型,无法变性!", CHAR_COLORYELLOW); return;} if(NewMetamoId==0)return; CHAR_setInt( charaindex , CHAR_BASEIMAGENUMBER , NewMetamoId ); CHAR_setInt( charaindex , CHAR_BASEBASEIMAGENUMBER , NewMetamoId ); CHAR_complianceParameter( charaindex ); CHAR_sendCToArroundCharacter( CHAR_getWorkInt( charaindex , CHAR_WORKOBJINDEX )); CHAR_send_P_StatusString( charaindex , CHAR_P_STRING_BASEBASEIMAGENUMBER); CHAR_DelItem( charaindex, haveitemindex); } #endif