#ifndef _CHAR_H_ #define _CHAR_H_ #include "version.h" /* 1½»¡õ°ÇؤÐ×Ô»¼° ƽÅÒ·ÂÐÑ(°×ÑëÄÌ»ïÐÑ) */ #define MAXCHAR_PER_USER 2 int isLocked( char *id ); void charLoadCallback( int ti , int auth_ok , char *c0, char* c1 , char *c2 , char *c3, char *c4, int i0 , int i1 ); // Spock 2000/11/1 //void charSave( int ti , char *c0 , // char *c2 , char *c3 , char *c4, int i0 , int i1 ); // return process number #ifdef _NewSave int charSave( int ti , char *c0 , char *c2 , char *c3 , char *c4, int i0 , int i1 , int charindex ); #else int charSave( int ti , char *c0 , char *c2 , char *c3 , char *c4, int i0 , int i1 ); #endif // Spock end void charListCallback( int ti , int auth_ok , char *c0 , char *c1 , char *c2 , char *c3 , char *c4 , int i0 , int i1 ); void charDeleteCallback( int ti , int auth_ok , char *c0 , char *c1 , char *c2 , char *c3 , char *c4 , int i0 , int i1 ); // Nuke void dummyCallback( int ti , int auth_ok , char *c0 , char *c1 , char *c2 , char *c3 , char *c4 , int i0 , int i1 ); // Spock 2000/11/1 #ifdef _LOCK_ADD_NAME int lockUser( char *gmsvname , char *id , char *name, char *passwd , int lock , char *result, int resultlen, char *retdata , int retdatalen , char *process , char *deadline); #else int lockUser( char *gmsvname , char *id , char *passwd , int lock , char *result, int resultlen, char *retdata , int retdatalen , char *process , char *deadline); #endif // Spock end int checkValidCharName( char *a); int loadCharOne( char *idstring , int num, char *output , int outlen ); int saveCharOne( char *idstring , int num , char *input ); int loadCharNameAndOption( char *id , char *output , int outlen); int getCharIndexByName( char *id , char *charname ); void getCharInfoFromString( char *str , char *out ); #ifdef _CHAR_POOLITEM int InsertCharPoolItem( char *id , char *input, int sizes); int saveCharPoolItem( char *id , char *input, int sizes); int loadCharPoolItemOne( char *id , char *output , int outlen); int checkCharPoolItem( char *id); #endif #ifdef _CHAR_POOLPET int InsertCharPoolPet( char *id , char *input, int sizes); int saveCharPoolPet( char *id , char *input, int sizes); int loadCharPoolPetOne( char *id , char *output , int outlen); int checkCharPoolPet( char *id); #endif #ifdef _ANGEL_SUMMON #define MAXMISSIONTABLE 1000 struct MissionTable { char angelinfo[128]; char heroinfo[128]; int mission; int flag; int time; int limittime; }; extern struct MissionTable missiontable[MAXMISSIONTABLE]; #endif #ifdef _RACEMAN #define DEFMAXRANK 100 struct RankTable { int rank; char id[20]; char name[64]; int catchcnt; }; extern struct RankTable ranktable[DEFMAXRANK]; #endif #endif