StoneAge/gmsv/data/npc/almark/zhuansheng/zhuans.create

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NPCCREATE
{
floorid=2000
borncenter=44,60
time=0
createnum=1
graphicname=110096
name=<3D><><EFBFBD><EFBFBD>ת<EFBFBD><D7AA><EFBFBD><EFBFBD>ʹ
dir=4
enemy=changeevent|file:almark/zhuansheng/zhuans1.arg
}
{
floorid=2000
borncenter=46,60
time=0
createnum=1
graphicname=110092
name=<3D><><EFBFBD><EFBFBD>ת<EFBFBD><D7AA><EFBFBD><EFBFBD>ʹ
dir=4
enemy=changeevent|file:almark/zhuansheng/zhuans2.arg
}
{
floorid=2000
borncenter=48,60
time=0
createnum=1
graphicname=110095
name=<3D><><EFBFBD><EFBFBD>ת<EFBFBD><D7AA><EFBFBD><EFBFBD>ʹ
dir=4
enemy=changeevent|file:almark/zhuansheng/zhuans3.arg
}
{
floorid=2000
borncenter=50,60
time=0
createnum=1
graphicname=110093
name=<3D><><EFBFBD><EFBFBD>ת<EFBFBD><D7AA><EFBFBD><EFBFBD>ʹ
dir=4
enemy=changeevent|file:almark/zhuansheng/zhuans4.arg
}
#<23><>Ա<EFBFBD><D4B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
{
floorid=777
borncenter=27,23
time=0
createnum=1
graphicname=100444
name=<3D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
dir=4
ignoreinvincible=1
enemy=npc_transmigration|file:almark/zhuansheng/ten.arg
}
#<23><>Աת<D4B1><D7AA><EFBFBD><EFBFBD>ʹ
{
floorid=777
borncenter=19,23
time=0
createnum=1
graphicname=110096
name=<3D><><EFBFBD><EFBFBD>ת<EFBFBD><D7AA><EFBFBD><EFBFBD>ʹ
dir=4
enemy=changeevent|file:almark/zhuansheng/zhuans1.arg
}
{
floorid=777
borncenter=21,23
time=0
createnum=1
graphicname=110092
name=<3D><><EFBFBD><EFBFBD>ת<EFBFBD><D7AA><EFBFBD><EFBFBD>ʹ
dir=4
enemy=changeevent|file:almark/zhuansheng/zhuans2.arg
}
{
floorid=777
borncenter=23,23
time=0
createnum=1
graphicname=110095
name=<3D><><EFBFBD><EFBFBD>ת<EFBFBD><D7AA><EFBFBD><EFBFBD>ʹ
dir=4
enemy=changeevent|file:almark/zhuansheng/zhuans3.arg
}
{
floorid=777
borncenter=25,23
time=0
createnum=1
graphicname=110093
name=<3D><><EFBFBD><EFBFBD>ת<EFBFBD><D7AA><EFBFBD><EFBFBD>ʹ
dir=4
enemy=changeevent|file:almark/zhuansheng/zhuans4.arg
}