StoneAge/gmsv/data/npc/100/sb_mimi.create

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NPCCREATE
#######122<32><32>ϩ<EFBFBD>ߥߥå<DFA5>##########
{
floorid=122
borncenter=78,102,1,1
movecenter=20,20,100,100
createnum=1
dir=6
graphicname=16073
name=<3D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
enemy=sb_hag|file:100/sb_mimi.arg
}
{
floorid=122
borncenter=78,96,1,1
movecenter=20,20,100,100
createnum=1
dir=6
graphicname=16073
name=<3D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
enemy=sb_hag|file:100/sb_mimi.arg
}
{
floorid=122
borncenter=93,152,1,1
movecenter=20,20,100,100
createnum=1
dir=6
graphicname=16073
name=<3D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
enemy=sb_hag|file:100/sb_mimi.arg
}
{
floorid=122
borncenter=45,152,1,1
movecenter=20,20,100,100
createnum=1
dir=6
graphicname=16073
name=<3D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
enemy=sb_hag|file:100/sb_mimi.arg
}
{
floorid=122
borncenter=120,145,1,1
movecenter=20,20,100,100
createnum=1
dir=6
graphicname=16073
name=<3D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
enemy=sb_hag|file:100/sb_mimi.arg
}
{
floorid=122
borncenter=162,12,1,1
movecenter=20,20,100,100
createnum=1
dir=6
graphicname=16073
name=<3D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
enemy=sb_hag|file:100/sb_mimi.arg
}
#######118<31>ߥߥå<DFA5>######
{
floorid=118
borncenter=75,9,1,1
movecenter=20,20,100,100
createnum=1
dir=6
graphicname=16073
name=<3D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
enemy=sb_hag|file:100/sb_mimi.arg
}
{
floorid=118
borncenter=129,165,1,1
movecenter=20,20,100,100
createnum=1
dir=6
graphicname=16073
name=<3D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
enemy=sb_hag|file:100/sb_mimi.arg
}
{
floorid=118
borncenter=207,99,1,1
movecenter=20,20,100,100
createnum=1
dir=6
graphicname=16073
name=<3D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
enemy=sb_hag|file:100/sb_mimi.arg
}
{
floorid=118
borncenter=189,69,1,1
movecenter=20,20,100,100
createnum=1
dir=6
graphicname=16073
name=<3D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
enemy=sb_hag|file:100/sb_mimi.arg
}
{
floorid=118
borncenter=99,15,1,1
movecenter=20,20,100,100
createnum=1
dir=6
graphicname=16073
name=<3D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
enemy=sb_hag|file:100/sb_mimi.arg
}
{
floorid=118
borncenter=81,15,1,1
movecenter=20,20,100,100
createnum=1
dir=6
graphicname=16073
name=<3D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
enemy=sb_hag|file:100/sb_mimi.arg
}