120 lines
3.4 KiB
C
120 lines
3.4 KiB
C
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#ifndef __CHAR_DATA_H__
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#define __CHAR_DATA_H__
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#include "item.h"
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#include "char.h"
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#define CHAR_CLASS01_PASSLV 20
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#define BATEBAN 2
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#define FIRSTPOSITIONMAXINDEX 1
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#define ELDERINDEXSTART FIRSTPOSITIONMAXINDEX+BATEBAN+1
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typedef struct tagLevelUpPattern
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{
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#if 1
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struct Exptbl{
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int origin;
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int multi;
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}exptbl[3];
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int hpupminpoint; /* hp <20><>ؤ<EFBFBD><D8A4><EFBFBD><EFBFBD> 쵰<>*/
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int hpupmaxpoint; /* hp <20><>ؤ<EFBFBD><D8A4><EFBFBD><EFBFBD> 쵰<>*/
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int needexp; /* ۢئ<DBA2><D8A6><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
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#else
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int uppoint[5];
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#endif
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}LevelUpPattern;
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/*====================<3D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƥ<EFBFBD><C6A4>ʧ<EFBFBD><CAA7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>====================*/
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BOOL CHAR_getDefaultChar( Char* nc, int imagenumber );
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/*====================<3D><> <20><> <20><> į<C4AF><D7B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD>====================*/
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int CHAR_getNewImagenumberFromEquip( int basebaseimagenumber,
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ITEM_CATEGORY category );
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/*==================== <20><> į ٯ -> į<><C4AF><EFBFBD><EFBFBD>====================*/
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void CHAR_initSeekGraphicNumberFromString();
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int CHAR_seekGraphicNumberFromString( char* string );
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/*====================ƽ<>ҷ¼<D2B7><C2BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>====================*/
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BOOL CHAR_getInitElderPosition( Char* ch,int hometown);
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BOOL CHAR_getElderPosition( int elderindex, int* fl, int* x, int* y );
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void CHAR_setInitValues( Char* ch );
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/*==================== <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>====================*/
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typedef enum
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{
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CHAR_INVAREA,
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CHAR_CANNOTDROPAREA,
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CHAR_CANNOTMAGICAREA,
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CHAR_AREAKIND_NONE,
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}CHAR_AREAKIND;
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BOOL CHAR_initInvinciblePlace( char* filename );
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BOOL CHAR_isCannotMagicArea( int floor , int x, int y, int magicnum );
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BOOL CHAR_initAppearPosition( char* filename );
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BOOL CHAR_isInvincibleArea( int floor , int x, int y );
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BOOL CHAR_isAppearPosition( int floor, int *x, int *y);
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BOOL CHAR_isCannotDropArea( int floor , int x, int y );
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/* Ӯ <20><><EFBFBD><EFBFBD> */
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BOOL CHAR_ElderSetPosition( int elderindex ,int fl,int x ,int y);
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/*************************************************
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<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ì<EFBFBD><EFBFBD>ʧ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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*************************************************/
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int GetEnemyExp( int level );
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int CHAR_GetLevel();
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int CHAR_GetLevelExp( int charaindex, int level );
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int CHAR_GetOldLevelExp( int level);
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int CHAR_LevelUpCheck( int charaindex , int toindex);
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int CHAR_PetLevelUp( int petindex );
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BOOL CHAR_checkFaceImageNumber( int imagenumber, int faceimagenumber);
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BOOL CHAR_checkPlayerImageNumber( int imagenumber);
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int CHAR_PetTakeLevelUp( int petindex, int lv); //ǿ<>Ƴ<EFBFBD><C6B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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int CHAR_PetTakeDrop( int petindex, int floor, int ox, int oy); //ǿ<>ƶ<EFBFBD><C6B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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#ifdef _NPC_FUSION
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int PETFUSION_FusionPetSub( int charaindex, int Subindex1, int Subindex2, int *work, int *skill);
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BOOL PETFUSION_FusionPetMain( int charaindex, int Mainindex, int *work, int *skill);
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BOOL PETFUSION_DelPet( int toindex, int Mainindex, int Subindex1, int Subindex2, int flg);
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int PETFUSION_Evolution( int charaindex, int petindex);
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#endif
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int PETTRANS_PetTransManStatus( int toindex, int petindex1, int petindex2);
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#ifdef _PET_2TRANS
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int NPC_PetTransManGetAns( int total1, int total2, int LV, int rank, int tran);
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#else
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int NPC_PetTransManGetAns( int total1, int total2, int LV, int rank);
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#endif //_PET_2TRANS
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#ifdef _CHIKULA_STONE
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void CHAR_AutoChikulaStone( int charaindex, int Dflg);
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#endif
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#ifdef _STATUS_WATERWORD //ˮ<><CBAE><EFBFBD><EFBFBD>״̬
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void CHAR_CheckWaterStatus( int charaindex);
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#endif
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int CHAR_findSurplusPetBox( int charaindex );
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#ifdef _USER_EXP_CF
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void setNeedLevelUpTbls(int level,int exp);
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void setMaxLevel(int level);
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#endif
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#endif
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