StoneAge/gmsv/include/battle_command.h

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2018-08-07 15:51:35 +08:00
#ifndef __BATTLE_COMMAND_H__
#define __BATTLE_COMMAND_H__
void BattleCommandDispach(
int fd,
char *command
);
void BattleEncountOut(
int charaindex
);
BOOL BATTLE_CommandSend( int charaindex, char *pszCommand );
BOOL BATTLE_MakeCharaString(
int battleindex,
char *pszCommand, // ƽ<>ҷ<EFBFBD><D2B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><>
int size // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
);
void BATTLE_CharSendAll( int battleindex );
BOOL BATTLE_PetDefaultCommand( int petindex );
void BATTLE_ActSettingSend( int battleindex );
#endif