StoneAge/gmsv/include/npc_stoneserviceman.h

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2018-08-07 15:51:35 +08:00
#ifndef __NPC_STONESERVICEMAN_H__
#define __NPC_STONESERVICEMAN_H__
// <20><><EFBFBD>ϴ<EFBFBD><CFB4><EFBFBD>
typedef struct _List
{
char Data[32]; // <20><><EFBFBD><EFBFBD>
struct _List *Next; // ָ<><D6B8><EFBFBD><EFBFBD>һ<EFBFBD><D2BB>List
}List,*LPList;
BOOL NPC_StoneServiceManInit(int meindex);
void NPC_StoneServiceManLoop(int meindex);
void NPC_StoneServiceManTalked(int meindex,int talkerindex,char *msg,int color);
void NPC_StoneServiceManWindowTalked(int meindex,int talkerindex,int seqno,
int select,char *data);
int SendToAP(int nAid,int nIndex,int nLen,void *Data1,void *Data2);
int RecvFromAP(int *nAid,int nIndex,int *nLen,LPList *Data);
int GetMsg(int meindex);
int ConnectToAP(void);
#endif