StoneAge/gmsv/include/npc_fmwarpman.h

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2018-08-07 15:51:35 +08:00
#ifndef __NPC_FMWARPMAN_H__
#define __NPC_FMWARPMAN_H__
void NPC_FMWarpManTalked(int meindex, int talkerindex, char *msg, int color);
BOOL NPC_FMWarpManInit(int meindex);
void NPC_FMWarpManWindowTalked(int meindex, int talkerindex, int seqno,
int select, char *data);
void NPC_FMWarpManLoop(int meindex);
void NPC_GetPKFMNum(int floor, int fmindex1, int fmindex2, int *num1, int *num2);
#ifdef _DEATH_FAMILY_GM_COMMAND // WON ADD <20><><EFBFBD><EFBFBD>սGMָ<4D><D6B8>
void set_fm_pk_score( int win_index, int loser_index, char *win_name, char *loser_name );
void swap_fm_pk_struct( int no1, int no2 );
int get_fm_pk_index( int win_index );
void read_fm_pk_score();
void save_fm_pk_score();
#endif
#endif
/*__NPC_FMWARPMAN_H__*/