StoneAge/gmsv/npc/npc_storyteller.c

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2018-08-07 15:51:35 +08:00
#include "version.h"
#include "char.h"
/*
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<EFBFBD><EFBFBD><EFBFBD><EFBFBD>1<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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ƥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>0<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>£<EFBFBD>
Talked:
if( <EFBFBD>ئ<EFBFBD>ƻ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>1<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȼ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>¾<EFBFBD><EFBFBD><EFBFBD>){
<EFBFBD><EFBFBD><EFBFBD><EFBFBD>0<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>£<EFBFBD>
}
switch(<EFBFBD><EFBFBD><EFBFBD><EFBFBD>){
case 0: <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>1<EFBFBD>ߣ<EFBFBD>break;
case 1: <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>2<EFBFBD>ߣ<EFBFBD>break;
case 2: <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>0<EFBFBD>ߣ<EFBFBD>break;
}
}
*/
BOOL NPC_StoryTellerInit( int meindex )
{
CHAR_setInt( meindex , CHAR_WHICHTYPE , CHAR_TYPESTORYTELLER );
CHAR_setFlg( meindex , CHAR_ISATTACKED , 0 );
CHAR_setFlg( meindex , CHAR_ISOVERED , 0 );
return TRUE;
}
void NPC_StoryTellerTalked( int meindex , int talker , char *msg , int col )
{
}