StoneAge/saac/recv.h

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3.6 KiB
C
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2018-08-07 15:51:35 +08:00
#ifndef _RECV_H_
#define _RECV_H_
#ifdef _CK_ONLINE_PLAYER_COUNT // WON ADD <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void PlayerCount(void);
#endif
#ifdef _SEND_EFFECT // WON ADD <20><><EFBFBD><EFBFBD>ѩ<EFBFBD><D1A9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ч
void SendEffect(char *ffect);
#endif
#ifdef _BAD_PLAYER // WON ADD <20>ͻ<EFBFBD><CDBB><EFBFBD><EFBFBD><EFBFBD>ȥ<EFBFBD><C8A5>
void BadPlayer(void);
char BadPlayerList[500][20];
int MAX_BAD_PLAYER;
#endif
#ifdef _WORKER_AUTO_LOGOUT // WON ADD GS<47><53><EFBFBD><EFBFBD><EFBFBD>Զ<EFBFBD><D4B6><EFBFBD>LOGOUT<55><54>WORKER
void Worker_send_logout( int ti ,char* id );
#endif
#ifdef _AC_SEND_FM_PK // WON ADD ׯ԰<D7AF><D4B0>ս<EFBFBD>б<EFBFBD><D0B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>AC
void load_fm_pk_list(void);
void save_fm_pk_list(void);
char fm_pk_list[9][255];
#endif
#ifdef _ALLDOMAN // Syu ADD <20><><EFBFBD>а<EFBFBD>NPC
void LOAD_herolist();
void SAVE_herolist(int);
void Send_A_herolist(int);
#ifdef _FIX_ALLDOMAN
void Send_S_herolist( int ti );
#define MAX_HERO_LIST 50
typedef struct _tagHerolistBase
{
char strings[3][64];
int intdata[3];
int use;
}HerolistBase;
HerolistBase Herolist[MAX_HERO_LIST];
#else
void Send_S_herolist( char *ocdkey , char *oname , char *ncdkey , char *nname ,
char *title , int level , int trns , int floor );
#define MAX_HERO_COLUMN 7
#define MAX_HERO_LIST 100
char Herolist[MAX_HERO_LIST][MAX_HERO_COLUMN][72];
#endif
#endif
#ifdef _RECAL_BACKUP_PLAYER // WON <20><><EFBFBD>ݹ<EFBFBD><DDB9><EFBFBD>
struct PLAYER_DATA {
char name[20];
char fl[10];
char x[10];
char y[10];
char lv[20];
char gold[20];
char hp[20];
char mp[20];
char vi[20];
char str[20];
char tou[20];
char dex[20];
char exp[20];
char trn[20];
char fmi[20];
char fmlf[20];
char bankgld[20];
char fame[20];
char pgold[20];
char fmname[20];
char item_name[50][64];
char item[50][255];
char pet_name[50][64];
char pet[25][255];
}player_data;
typedef struct tagSTRING64
{
char string[64];
}STRING64;
struct ITEM_PET_CHANG{
int equit_item[5];
int have_item[15];
int pool_item[30];
int have_pet[5];
int pool_pet[20];
}item_pet_chang;
#define won_get(get, delime1, delime2) _won_get(get, delime1, delime2, char_data)
void _won_get(char *get, char *delime1, char *delime2, char *char_data);
void saacproto_ACRecalPlayer_recv(int fd, char *uid, int userfdid, int GmCliId, char *id, int char_num, int date, int backup_flag);
void analysis_char(char *char_data);
int get_delim(char *msg, char *temp, char *delime1, char *delime2);
void get_online_player_data(int fd, char *uid, int userfdid, int GmCliId, char *id, int char_num, int date);
void send_backup_player_data();
void get_backup_player_data(int fd, char *uid, int userfdid, int GmCliId, char *id, int char_num, int date);
void get_backup_date(int fd, char *uid, int userfdid, int GmCliId, char *id, int char_num, int date);
void saacproto_ACRecalBackup_recv(int fd, char *uid, int userfdid, int GmCliId, char *id, int char_num, int date, char *char_data, int backup_flag);
void recal_part_backup(int fd, char *uid, int userfdid, int GmCliId, char *id, int char_num, int date);
int rgetFileName( char* dirname , STRING64* string, int size);
int rrd( char* dirname , STRING64* buf ,int bufsize, int* index);
#define BACKUP_DIR "/home/backup/char"
void _won_get_player(char *char_data);
void _won_get_2(char *char_data, char *fun, char *check);
#endif // end RECAL_ASK_PLAYER
typedef struct tagUNLOCKMENUS{
char PlayerId[256];
int use;
time_t time;
}UNLockMenus;
int UNlockM_isBe( char *id);
int UNlockM_addPlayer( char *id);
int UNlockM_UnlockPlayer( void);
int UNlockM_Init( void);
#ifdef _GM_BROADCAST // WON ADD <20>ͷ<EFBFBD><CDB7><EFBFBD><EFBFBD><EFBFBD>ϵͳ
void broadcast( char *msg );
#endif
#ifdef _DEATH_FAMILY_GM_COMMAND // WON ADD <20><><EFBFBD><EFBFBD>սGMָ<4D><D6B8>
void saacproto_ACShowMemberList_2_recv( int fd, int charindex, int fm1, int fm2, int time, int id );
#endif
#endif