PSO2SERVER/Server/Packets/PSOPackets/03-08-ServerHelloPacket.cs

50 lines
1.2 KiB
C#

using System;
using System.IO;
using PSO2SERVER.Models;
namespace PSO2SERVER.Packets.PSOPackets
{
class ServerHelloPacket : Packet
{
/// <summary>
/// Unknown. Seems to be always 0x03.
/// </summary>
public ushort Unk1 { get; set; }
/// <summary>
/// Block Id.
/// </summary>
public ushort BlockId { get; set; }
public uint Unk2 { get; set; }
public ServerHelloPacket()
{
Unk1 = 0x03; // Initialize Unk1 with default value
}
public override byte[] Build()
{
//var welcome = new PacketWriter();
//welcome.Write((ushort)3);
//welcome.Write((ushort)201);
//welcome.Write((ushort)0);
//welcome.Write((ushort)0);
PacketWriter writer = new PacketWriter();
writer.Write(Unk1);
writer.Seek(4, SeekOrigin.Current); // Skip 4 bytes
writer.Write(BlockId);
writer.Write(Unk2);
return writer.ToArray();
}
public override PacketHeader GetHeader()
{
return new PacketHeader(0x03, 0x08, PacketFlags.None);
}
}
}