50 lines
1.2 KiB
C#
50 lines
1.2 KiB
C#
using System;
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using System.IO;
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using PSO2SERVER.Models;
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namespace PSO2SERVER.Packets.PSOPackets
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{
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class ServerHelloPacket : Packet
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{
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/// <summary>
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/// Unknown. Seems to be always 0x03.
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/// </summary>
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public ushort Unk1 { get; set; }
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/// <summary>
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/// Block Id.
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/// </summary>
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public ushort BlockId { get; set; }
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public uint Unk2 { get; set; }
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public ServerHelloPacket()
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{
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Unk1 = 0x03; // Initialize Unk1 with default value
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}
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public override byte[] Build()
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{
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//var welcome = new PacketWriter();
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//welcome.Write((ushort)3);
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//welcome.Write((ushort)201);
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//welcome.Write((ushort)0);
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//welcome.Write((ushort)0);
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PacketWriter writer = new PacketWriter();
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writer.Write(Unk1);
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writer.Seek(4, SeekOrigin.Current); // Skip 4 bytes
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writer.Write(BlockId);
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writer.Write(Unk2);
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return writer.ToArray();
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}
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public override PacketHeader GetHeader()
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{
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return new PacketHeader(0x03, 0x08, PacketFlags.None);
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}
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}
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}
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