45 lines
1.2 KiB
C#
45 lines
1.2 KiB
C#
using PSO2SERVER.Models;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using static PSO2SERVER.Models.CharacterStruct;
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namespace PSO2SERVER.Protocol.Packets
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{
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public class ShipListPacket : Packet
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{
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public List<ShipEntry> shipEntries { get; set; } = new List<ShipEntry>();
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public int timestamp { get; set; }
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public uint unk { get; set; }
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public ShipListPacket(List<ShipEntry> entries, int timestamp, uint unk)
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{
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shipEntries = entries;
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this.timestamp = timestamp;
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this.unk = unk;
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}
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#region implemented abstract members of Packet
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public override byte[] Build()
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{
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var pkt = new PacketWriter();
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pkt.WriteMagic((uint)shipEntries.Count, 0xE418, 0x51);
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foreach (var entry in shipEntries)
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pkt.WriteStruct(entry);
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pkt.Write(timestamp);
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pkt.Write(unk);
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return pkt.ToArray();
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}
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public override PacketHeader GetHeader()
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{
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return new PacketHeader(0x11, 0x3D, PacketFlags.PACKED);
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}
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#endregion
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}
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} |