46 lines
1.4 KiB
C#
46 lines
1.4 KiB
C#
using PSO2SERVER.Models;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace PSO2SERVER.Protocol.Packets
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{
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public class ItemPickupResponsePacket : Packet
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{
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/// Packet receiver object (? or player, who picked up the item, unsure)
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public ObjectHeader Target { get; set; } = new ObjectHeader();
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/// Item drop ID.
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public uint Drop_id { get; set; } = new uint();
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/// Was the item actually picked up.
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public uint Was_pickedup { get; set; } = new uint();
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public uint Unk { get; set; } = new uint();
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public ItemPickupResponsePacket(int player_id, uint drop_id, uint was_pickedup, uint unk)
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{
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Target = new ObjectHeader((uint)player_id, ObjectType.Player);
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Drop_id = drop_id;
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Was_pickedup = was_pickedup;
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Unk = unk;
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}
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#region implemented abstract members of Packet
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public override byte[] Build()
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{
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var pkt = new PacketWriter();
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pkt.WriteObjectHeader(Target);
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pkt.Write(Drop_id);
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pkt.Write(Was_pickedup);
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pkt.Write(Unk);
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return pkt.ToArray();
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}
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public override PacketHeader GetHeader()
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{
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return new PacketHeader(0x0F, 0x02, PacketFlags.None);
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}
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#endregion
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}
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} |