PSO2SERVER/Server/Packets/PSOPackets/LoginDataPacket.cs
2024-09-11 17:13:00 +08:00

78 lines
2.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using PSO2SERVER.Models;
namespace PSO2SERVER.Packets.PSOPackets
{
class LoginDataPacket : Packet
{
private string blockName, error;
private uint userid;
public LoginDataPacket(string blockName, string error, uint userid)
{
this.blockName = blockName;
this.error = error;
this.userid = userid;
}
public override byte[] Build()
{
var resp = new PacketWriter();
resp.Write((uint)((userid == 0) ? 1 : 0)); // Status flag: 0=success, 1=error
resp.WriteUtf16(error, 0x8BA4, 0xB6);
if (userid == 0)
{
for (var i = 0; i < 0xEC; i++)
resp.Write((byte)0);
return resp.ToArray();
}
// TODO: Explore this data! Some if it seems really important. (May contain level cap setting + more)
resp.WriteStruct(new ObjectHeader(userid, EntityType.Player));
resp.WriteFixedLengthUtf16(blockName, 0x20); // This is right
// Set things to "default" values; Dunno these purposes yet.
resp.Write(0x42700000); //0
resp.Write(7); //4
resp.Write(0xA); //8 - Level Cap!
resp.Write(1); //C
resp.Write(0x41200000); //10
resp.Write(0x40A00000); //14
resp.Write(11); //18
resp.Write(0x3F800000); //1C (1 as a float)
resp.Write(0x42960000); //20
resp.Write(40); //24
resp.Write(0x41200000); //28
resp.Write(1); //2C?
resp.Write(1120403456); //30
//WHAT
for (int i = 0; i < 10; i++)
{
resp.Write(1065353216);
}
//ARE
for (int i = 0; i < 21; i++)
{
resp.Write(1120403456);
}
//THESE?
resp.Write(0x91A2B); //B0
resp.Write(0x91A2B); //B4
resp.WriteBytes(0, 12);
return resp.ToArray();
}
public override PacketHeader GetHeader()
{
return new PacketHeader(0x11, 0x1, PacketFlags.PACKED);
}
}
}