112 lines
3.9 KiB
C#
112 lines
3.9 KiB
C#
using System.IO;
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using System.Linq;
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using System.Text.RegularExpressions;
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using PSO2SERVER.Database;
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using PSO2SERVER.Packets.PSOPackets;
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using PSO2SERVER.Models;
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namespace PSO2SERVER.Packets.Handlers
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{
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[PacketHandlerAttr(0x11, 0x0)]
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public class Login : PacketHandler
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{
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#region implemented abstract members of PacketHandler
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public override void HandlePacket(Client context, byte flags, byte[] data, uint position, uint size)
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{
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var reader = new PacketReader(data, position, size);
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reader.BaseStream.Seek(0x2C, SeekOrigin.Current);
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var macCount = reader.ReadMagic(0x5E6, 107);
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reader.BaseStream.Seek(0x1C * macCount, SeekOrigin.Current);
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reader.BaseStream.Seek(0x154, SeekOrigin.Current);
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var username = reader.ReadFixedLengthAscii(64);
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var password = reader.ReadFixedLengthAscii(64);
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// What am I doing here even
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using (var db = new ServerEf())
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{
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var users = from u in db.Players
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where u.Username.ToLower().Equals(username.ToLower())
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select u;
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var error = "";
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Player user;
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if (!users.Any())
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{
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// Check if there is an empty field
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if (string.IsNullOrWhiteSpace(username) || string.IsNullOrWhiteSpace(password))
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{
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error = "用户名或密码为空.";
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user = null;
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}
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// Check for special characters
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else if (!Regex.IsMatch(username, "^[a-zA-Z0-9 ]*$", RegexOptions.IgnoreCase))
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{
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error = "用户名不能包含特殊字符\n请只使用字母和数字.";
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user = null;
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}
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else // We're all good!
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{
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// Insert new player into database
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user = new Player
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{
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Username = username.ToLower(),
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Password = BCrypt.Net.BCrypt.HashPassword(password),
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Nickname = username.ToLower(),
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// Since we can't display the nickname prompt yet, just default it to the username
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SettingsIni = File.ReadAllText(ServerApp.ServerSettingsKey)
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};
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db.Players.Add(user);
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db.SaveChanges();
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// context.SendPacket(0x11, 0x1e, 0x0, new byte[0x44]); // Request nickname
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}
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}
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else
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{
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user = users.First();
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if (!BCrypt.Net.BCrypt.Verify(password, user.Password))
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{
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error = "密码错误.";
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user = null;
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}
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}
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/* Mystery packet
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var mystery = new PacketWriter();
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mystery.Write((uint)100);
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SendPacket(0x11, 0x49, 0, mystery.ToArray()); */
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// Login response packet
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context.SendPacket(new LoginDataPacket("Server Block 1", error, (user == null) ? (uint)0 : (uint)user.PlayerId));
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if (user == null)
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return;
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// Settings packet
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var settings = new PacketWriter();
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settings.WriteAscii(user.SettingsIni, 0x54AF, 0x100);
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context.SendPacket(0x2B, 2, 4, settings.ToArray());
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context.User = user;
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}
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if (ServerApp.Config.motd != "")
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{
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context.SendPacket(new SystemMessagePacket(ServerApp.Config.motd, SystemMessagePacket.MessageType.AdminMessageInstant));
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}
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}
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#endregion
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}
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} |