PSO2SERVER/Server/Packets/Handlers/CharacterSpawn.cs
2024-09-11 17:13:00 +08:00

56 lines
1.8 KiB
C#

using System;
using System.IO;
using System.Linq;
using Newtonsoft.Json;
using PSO2SERVER.Models;
using PSO2SERVER.Packets.PSOPackets;
using PSO2SERVER.Object;
using PSO2SERVER.Database;
using PSO2SERVER.Zone;
namespace PSO2SERVER.Packets.Handlers
{
[PacketHandlerAttr(0x11, 0x3E)]
public class CharacterSpawn : PacketHandler
{
#region implemented abstract members of PacketHandler
public override void HandlePacket(Client context, byte flags, byte[] data, uint position, uint size)
{
if (context.User == null || context.Character == null)
return;
// Looks/Jobs
if (size > 0)
{
var reader = new PacketReader(data);
reader.BaseStream.Seek(0x38, SeekOrigin.Begin);
context.Character.Looks = reader.ReadStruct<Character.LooksParam>();
context.Character.Jobs = reader.ReadStruct<Character.JobParam>();
using(var db = new ServerEf())
db.ChangeTracker.DetectChanges();
}
Map lobbyMap = ZoneManager.Instance.MapFromInstance("lobby", "lobby");
lobbyMap.SpawnClient(context, lobbyMap.GetDefaultLocation(), "lobby");
// Unlock Controls
context.SendPacket(new NoPayloadPacket(0x03, 0x2B));
//context.SendPacket(File.ReadAllBytes("testbed/237.23-7.210.189.208.30.bin"));
// Give a blank palette
context.SendPacket(new PalettePacket());
// memset packet - Enables menus
// Also holds event items and likely other stuff too
var memSetPacket = File.ReadAllBytes("Resources/setMemoryPacket.bin");
context.SendPacket(memSetPacket);
}
#endregion
}
}