PSO2SERVER/Server/Packets/PSOPackets/04-ObjectRelatedPacket/04-3B-DespawnPlayerPacket.cs

37 lines
1.0 KiB
C#

using Mysqlx.Crud;
using PSO2SERVER.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace PSO2SERVER.Packets.PSOPackets
{
public class DespawnPlayerPacket : Packet
{
private readonly int _other_playerid;
private readonly int _user_playerid;
public DespawnPlayerPacket(int other_playerid, int user_playerid)
{
_other_playerid = other_playerid;
_user_playerid = user_playerid;
}
#region implemented abstract members of Packet
public override byte[] Build()
{
PacketWriter writer = new PacketWriter();
writer.WriteStruct(new ObjectHeader((uint)_other_playerid, EntityType.Player));
writer.WriteStruct(new ObjectHeader((uint)_user_playerid, EntityType.Player));
return writer.ToArray();
}
public override PacketHeader GetHeader()
{
return new PacketHeader(0x04, 0x3B, PacketFlags.OBJECT_RELATED);
}
#endregion
}
}