PSO2SERVER/Server/Packets/Handlers/03-ServerHandler/03-10-MapLoaded.cs

46 lines
1.2 KiB
C#

using PSO2SERVER.Models;
using PSO2SERVER.Packets.PSOPackets;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
namespace PSO2SERVER.Packets.Handlers
{
[PacketHandlerAttr(0x03, 0x10)]
public class MapLoaded : PacketHandler
{
[StructLayout(LayoutKind.Sequential)]
public struct MapLoadedPacket
{
/// Loaded zone object.
public ObjectHeader MapObject;
/// Unknown data, 32 bytes.
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x20)]
public byte[] Unk;
// 可选构造函数
public MapLoadedPacket(ObjectHeader mapObject)
{
MapObject = mapObject;
Unk = new byte[0x20];
}
}
#region implemented abstract members of PacketHandler
public override void HandlePacket(Client context, byte flags, byte[] data, uint position, uint size)
{
if (context.User == null || context.Character == null)
return;
context.SendPacket(new LoadingScreenRemovePacket());
}
#endregion
}
}