PSO2SERVER/Server/Protocol/Packets/04-ObjectRelatedPacket/04-3B-DespawnPlayerPacket.cs

40 lines
1.2 KiB
C#

using Mysqlx.Crud;
using PSO2SERVER.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace PSO2SERVER.Protocol.Packets
{
public class DespawnPlayerPacket : Packet
{
/// Player that receives this packet.
public ObjectHeader receiver { get; set; } = new ObjectHeader();
/// Player that got removed.
public ObjectHeader removed_player { get; set; } = new ObjectHeader();
public DespawnPlayerPacket(int other_playerid, int user_playerid)
{
receiver = new ObjectHeader((uint)other_playerid, ObjectType.Player);
removed_player = new ObjectHeader((uint)user_playerid, ObjectType.Player);
}
#region implemented abstract members of Packet
public override byte[] Build()
{
PacketWriter writer = new PacketWriter();
receiver.WriteObjectHeaderToStream(writer);
removed_player.WriteObjectHeaderToStream(writer);
return writer.ToArray();
}
public override PacketHeader GetHeader()
{
return new PacketHeader(0x04, 0x3B, PacketFlags.OBJECT_RELATED);
}
#endregion
}
}