PSO2SERVER/Server/Packets/Handlers/2B-SettingHandler/2B-01-SavePlayerSettings.cs

57 lines
1.8 KiB
C#

using System;
using System.Data.Entity.Infrastructure;
using System.Linq;
using PSO2SERVER.Database;
using PSO2SERVER.Models;
using PSO2SERVER.Packets.PSOPackets;
namespace PSO2SERVER.Packets.Handlers
{
[PacketHandlerAttr(0x2B, 0x01)]
class SavePlayerSettings : PacketHandler
{
public override void HandlePacket(Client context, byte flags, byte[] data, uint position, uint size)
{
var reader = new PacketReader(data, position, size);
var setting = reader.ReadAscii(0xCEF1, 0xB5);
using (var db = new ServerEf())
{
try
{
var player = db.Account.FirstOrDefault(w => w.AccountId == context._account.AccountId);
if (player == null)
{
Logger.WriteError("未找到 AccountId: {0}", context._account.AccountId);
return;
}
if (string.IsNullOrWhiteSpace(setting))
{
Logger.WriteError("新的设置内容无效。");
return;
}
player.SettingsIni = setting;
// 保存更改并捕获可能的异常
db.SaveChanges();
}
catch (DbUpdateException dbEx)
{
Logger.WriteError("数据库更新时发生异常: {0}", dbEx.Message);
// 处理数据库更新错误
}
catch (Exception ex)
{
Logger.WriteError("构建数据包时发生异常: {0}", ex.Message);
// 处理其他异常情况
}
}
//context.SendPacket(new LoadSettingsPacket(context._account.AccountId));
}
}
}