57 lines
1.8 KiB
C#
57 lines
1.8 KiB
C#
using System;
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using System.Data.Entity.Infrastructure;
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using System.Linq;
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using PSO2SERVER.Database;
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using PSO2SERVER.Models;
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using PSO2SERVER.Packets.PSOPackets;
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namespace PSO2SERVER.Packets.Handlers
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{
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[PacketHandlerAttr(0x2B, 0x01)]
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class SavePlayerSettings : PacketHandler
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{
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public override void HandlePacket(Client context, byte flags, byte[] data, uint position, uint size)
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{
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var reader = new PacketReader(data, position, size);
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var setting = reader.ReadAscii(0xCEF1, 0xB5);
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using (var db = new ServerEf())
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{
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try
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{
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var player = db.Account.FirstOrDefault(w => w.AccountId == context._account.AccountId);
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if (player == null)
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{
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Logger.WriteError("未找到 AccountId: {0}", context._account.AccountId);
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return;
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}
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if (string.IsNullOrWhiteSpace(setting))
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{
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Logger.WriteError("新的设置内容无效。");
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return;
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}
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player.SettingsIni = setting;
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// 保存更改并捕获可能的异常
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db.SaveChanges();
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}
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catch (DbUpdateException dbEx)
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{
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Logger.WriteError("数据库更新时发生异常: {0}", dbEx.Message);
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// 处理数据库更新错误
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}
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catch (Exception ex)
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{
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Logger.WriteError("构建数据包时发生异常: {0}", ex.Message);
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// 处理其他异常情况
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}
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}
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//context.SendPacket(new LoadSettingsPacket(context._account.AccountId));
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}
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}
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}
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