39 lines
1.2 KiB
C#
39 lines
1.2 KiB
C#
using System;
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using System.Collections.Generic;
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using PSO2SERVER.Models;
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using PSO2SERVER.Protocol.Packets;
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namespace PSO2SERVER.Protocol.Handlers
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{
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[PacketHandlerAttr(0x1A, 0x00)]
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public class MailListRequest : PacketHandler
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{
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public struct MailListRequestPacket
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{
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public uint unk1;
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public MailType unk2;//mail type
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public uint unk3;
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}
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public override void HandlePacket(Client context, byte flags, byte[] data, uint position, uint size)
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{
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var info = string.Format("[<--] 接收到的数据 (hex): {0} 字节", data.Length);
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Logger.WriteHex(info, data);
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var reader = new PacketReader(data, position, size);
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var pkt = reader.ReadStruct<MailListRequestPacket>();
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Logger.WriteObj(pkt);
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List<MailHeader> Headers = new List<MailHeader>
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{
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new MailHeader(1234, 5678, 1001, new byte[0x14], 1111, 2222, TimeSpan.FromDays(1), 3333, "SenderName", "MailSubject")
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};
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MailListPacket packet = new MailListPacket(1, 2, 3, 4, new byte[0x4], 100, "PlayerName", "CharacterName", Headers);
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context.SendPacket(packet);
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}
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}
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}
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