43 lines
1.2 KiB
C#
43 lines
1.2 KiB
C#
using System;
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using System.Collections.Generic;
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using PSO2SERVER.Models;
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namespace PSO2SERVER.Protocol.Packets
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{
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public class LoadPlayerInventoryPacket : Packet
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{
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/// Player object.
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public ObjectHeader ObjectHeader { get; set; } = new ObjectHeader();
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/// Character's name.
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public string Name { get; set; } = string.Empty;
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/// Meseta currently held.
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public ulong Meseta { get; set; } = 0;
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/// Max inventory capacity.
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public uint Maxcapacity { get; set; } = 0;
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public List<PSO2Items> Items { get; set; }= new List<PSO2Items>();
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public LoadPlayerInventoryPacket(uint account_id, Client client)
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{
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ObjectHeader = new ObjectHeader(account_id, ObjectType.Player);
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Name = client.Character.Name;
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}
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#region implemented abstract members of Packet
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public override byte[] Build()
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{
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var pkt = new PacketWriter();
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pkt.WriteObjectHeader(ObjectHeader);
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pkt.Write(Name);
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return pkt.ToArray();
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}
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public override PacketHeader GetHeader()
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{
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return new PacketHeader(0x0F, 0x0D, PacketFlags.PACKED);
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}
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#endregion
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}
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} |