PSO2SERVER/Server/Models/Inventory.cs
2024-12-10 13:33:57 +08:00

55 lines
1.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace PSO2SERVER.Models
{
public struct ItemName
{
public ItemId id;
public string en_name;
public string jp_name;
public string en_desc;
public string jp_desc;
}
public struct ItemParameters
{
public List<byte> pc_attrs;
public List<byte> vita_attrs;
public ItemAttributesPC attrs;
public List<ItemName> names;
}
public struct StorageInventory
{
public uint total_space;
public byte storage_id;
public bool is_enabled;
public bool is_purchased;
public byte storage_type;
public List<PSO2Items> items;
}
public struct AccountStorages
{
public ulong Storage_meseta;
public StorageInventory Default;
public StorageInventory Premium;
public StorageInventory Extend1;
}
/// Player equiped item.
public struct EquipedItem
{
public PSO2Items item;
public uint unk;
}
internal class Inventory
{
}
}