PSO2SERVER/Server/Packets/PSOPackets/11-ClientPacket/11-07-CharacterCreateResponsePacket.cs
2024-09-17 11:29:41 +08:00

53 lines
1.3 KiB
C#

using Mysqlx;
using PSO2SERVER.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Remoting.Contexts;
using System.Text;
namespace PSO2SERVER.Packets.PSOPackets
{
public class CharacterCreateResponsePacket : Packet
{
public enum CharacterCreationStatus
{
/// 角色创建成功.
Success,
/// 显示数据空白错误信息.
EmptyError,
/// 角色数量上限错误.
LimitReached,
/// AC不足无法创建角色.
NoAC,
/// 常规系统报错.
SystemError,
}
private CharacterCreationStatus status;
private uint userid;
public CharacterCreateResponsePacket(CharacterCreationStatus status, uint userid)
{
this.status = status;
this.userid = userid;
}
#region implemented abstract members of Packet
public override byte[] Build()
{
var pkt = new PacketWriter();
pkt.Write((int)status);
pkt.Write(userid);
return pkt.ToArray();
}
public override PacketHeader GetHeader()
{
return new PacketHeader(0x11, 0x07, PacketFlags.None);
}
#endregion
}
}