145 lines
5.9 KiB
C#
145 lines
5.9 KiB
C#
using PSO2SERVER.Database;
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using PSO2SERVER.Models;
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using PSO2SERVER.Object;
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using PSO2SERVER.Protocol.Packets;
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using PSO2SERVER.Zone;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace PSO2SERVER.Protocol.Handlers
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{
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[PacketHandlerAttr(0x04, 0x14)]
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public class ObjectInteract : PacketHandler
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{
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public class InteractPacket
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{
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// Fields
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public byte[] Unk1 { get; set; } // [u8; 0xC]
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public ObjectHeader Object1 { get; set; }
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public byte[] Unk2 { get; set; } // [u8; 0x4]
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public ObjectHeader Object3 { get; set; }
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public byte[] Object4 { get; set; } // [u8; 0x10]
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public string Action { get; set; } // AsciiString
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// Constructor
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public InteractPacket()
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{
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Unk1 = new byte[0x0C]; // Initialize arrays with appropriate sizes
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Unk2 = new byte[0x04];
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Object4 = new byte[0x10];
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Action = string.Empty;
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}
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// Deserialize constructor (for example purposes, if needed)
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public InteractPacket(byte[] unk1, ObjectHeader object1, byte[] unk2, ObjectHeader object3, byte[] object4, string action)
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{
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Unk1 = unk1;
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Object1 = object1;
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Unk2 = unk2;
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Object3 = object3;
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Object4 = object4;
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Action = action;
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}
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}
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public override void HandlePacket(Client context, byte flags, byte[] data, uint position, uint size)
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{
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var reader = new PacketReader(data, position, size);
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var pkt = new InteractPacket
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{
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Unk1 = reader.ReadBytes(0x0C),
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Object1 = reader.ReadObjectHeader(),
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Unk2 = reader.ReadBytes(4),
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Object3 = reader.ReadObjectHeader(),
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Object4 = reader.ReadBytes(0x10),
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Action = reader.ReadAscii(0xD711, 0xCA)
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};
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Logger.Write($"PKT:Object1 {pkt.Object1.ToString()} Object3 {pkt.Object3.ToString()} Action {pkt.Action}");
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PSOObject srcObj;
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if(pkt.Object1.ObjectType == ObjectType.Object)
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{
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srcObj = ObjectManager.Instance.getObjectByID(context.CurrentMap.Name, pkt.Object1.ID);
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}
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else if(pkt.Object1.ObjectType == ObjectType.Player)
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{
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srcObj = new PSOObject
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{
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Header = pkt.Object1,
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Name = "Accounts"
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};
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}
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else
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{
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srcObj = null;
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}
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//Logger.WriteInternal("[OBJ] {0} (ID {1}) <{2}> --> Ent {3} (ID {4})", srcObj.name, srcObj.Header.ID, command, (ObjectType)dstObject.ObjectType, dstObject.ID);
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// TODO: Delete this code and do this COMPLETELY correctly!!!
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if (pkt.Action == "Transfer" && context.CurrentMap.Name == "lobby")
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{
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// Try and get the teleport definition for the object...
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using (var db = new ServerEf())
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{
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db.Configuration.AutoDetectChangesEnabled = true;
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var teleporterEndpoint = db.Teleports.Find("lobby", (int)pkt.Object1.ID);
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if (teleporterEndpoint == null)
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{
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Logger.WriteError("[OBJ] 传输 {0} 于 {1} 没有包含一个有效目的地!", srcObj.Header.ID, "lobby");
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// Teleport Accounts to default point
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context.SendPacket(new TeleportTransferPacket(srcObj, new PSOLocation(0f, 1f, 0f, -0.000031f, -0.417969f, 0.000031f, 134.375f)));
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// Unhide player
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context.SendPacket(new ObjectActionPacket(pkt.Object3, pkt.Object1, new ObjectHeader(), new ObjectHeader(), "Forwarded"));
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}
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else
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{
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PSOLocation endpointLocation = new PSOLocation()
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{
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RotX = teleporterEndpoint.RotX,
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RotY = teleporterEndpoint.RotY,
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RotZ = teleporterEndpoint.RotZ,
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RotW = teleporterEndpoint.RotW,
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PosX = teleporterEndpoint.PosX,
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PosY = teleporterEndpoint.PosY,
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PosZ = teleporterEndpoint.PosZ,
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};
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// Teleport Accounts
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context.SendPacket(new TeleportTransferPacket(srcObj, endpointLocation));
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// Unhide player
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context.SendPacket(new ObjectActionPacket(pkt.Object3, pkt.Object1, new ObjectHeader(), new ObjectHeader(), "Forwarded"));
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}
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}
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}
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if (pkt.Action == "READY")
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{
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context.SendPacket(new ObjectActionPacket(new ObjectHeader((uint)context._account.AccountId, ObjectType.Player), srcObj.Header, srcObj.Header,
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new ObjectHeader(), "FavsNeutral"));
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context.SendPacket(new ObjectActionPacket(new ObjectHeader((uint)context._account.AccountId, ObjectType.Player), srcObj.Header, srcObj.Header,
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new ObjectHeader(), "AP")); // Short for Appear, Thanks Zapero!
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}
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if (pkt.Action == "Sit")
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{
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foreach (var client in Server.Instance.Clients)
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{
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if (client.Character == null || client == context)
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continue;
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client.SendPacket(new ObjectActionPacket(new ObjectHeader((uint)client._account.AccountId, ObjectType.Player), srcObj.Header,
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new ObjectHeader(pkt.Object3.ID, ObjectType.Player), new ObjectHeader(), "SitSuccess"));
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}
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}
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}
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}
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}
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