PSO2SERVER/Server/Protocol/Packets/0F-ItemPacket/0F-21-EquipedWeaponPacket.cs
2024-12-11 04:26:15 +08:00

39 lines
1022 B
C#

using PSO2SERVER.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace PSO2SERVER.Protocol.Packets
{
public class EquipedWeaponPacket : Packet
{
/// Player changing the weapon.
public ObjectHeader player { get; set; } = new ObjectHeader();
/// New weapon.
public PSO2Items Item { get; set; } = new PSO2Items();
public EquipedWeaponPacket(uint player_id, PSO2Items item)
{
player = new ObjectHeader(player_id, ObjectType.Player);
Item = item;
}
#region implemented abstract members of Packet
public override byte[] Build()
{
var pkt = new PacketWriter();
pkt.WriteObjectHeader(player);
pkt.WriteStruct(Item);
return pkt.ToArray();
}
public override PacketHeader GetHeader()
{
return new PacketHeader(0x0F, 0x21, PacketFlags.None);
}
#endregion
}
}