PSO2SERVER/Server/Protocol/Packets/11-ClientPacket/11-91-CharacterUndeletionPacket.cs

42 lines
986 B
C#

using PSO2SERVER.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace PSO2SERVER.Protocol.Packets
{
public class CharacterUndeletionPacket : Packet
{
public enum UndeletionStatus : uint
{
/// Character was already deleted.
AlreadyDeleted,
/// Character deletion canceled.
Success,
}
public UndeletionStatus status { get; set; }
public CharacterUndeletionPacket(UndeletionStatus status)
{
this.status = status;
}
#region implemented abstract members of Packet
public override byte[] Build()
{
var pkt = new PacketWriter();
pkt.Write((uint)status);
return pkt.ToArray();
}
public override PacketHeader GetHeader()
{
return new PacketHeader(0x11, 0x91, PacketFlags.None);
}
#endregion
}
}