PSO2SERVER/Server/Protocol/Packets/0E-PartyPacket/0E-31-PartySetQuestPacket.cs

48 lines
1.5 KiB
C#

using System;
using System.Runtime.InteropServices;
using PSO2SERVER.Models;
namespace PSO2SERVER.Protocol.Packets
{
class PartySetQuestPacket : Packet
{
public uint Name { get; set; }
public uint Difficulty { get; set; }
public QuestType QuestType { get; set; }
public QuestDefiniton QuestDefiniton { get; set; }
public QuestDifficulty QuestDifficulty { get; set; }
public ObjectHeader Player { get; set; }
public ushort unk1 { get; set; } = 0;
public ushort unk2 { get; set; } = 0;
public PartySetQuestPacket(uint name, uint difficulty, QuestDefiniton data, QuestDifficulty Questdifficulty, ObjectHeader player)
{
Name = name;
Difficulty = difficulty;
QuestDefiniton = data;
QuestDifficulty = Questdifficulty;
Player = player;
}
public override byte[] Build()
{
PacketWriter writer = new PacketWriter();
writer.Write(Name); // Unknown
writer.Write(Difficulty); // Unknown
writer.Write((uint)QuestType);
writer.WriteStruct<QuestDefiniton>(QuestDefiniton);
writer.WriteStruct<QuestDifficulty>(QuestDifficulty);
writer.WriteStruct<ObjectHeader>(Player);
writer.Write(unk1);
writer.Write(unk2);
return writer.ToArray();
}
public override PacketHeader GetHeader()
{
return new PacketHeader(0x0E, 0x31, PacketFlags.None);
}
}
}