37 lines
949 B
C#
37 lines
949 B
C#
using PSO2SERVER.Models;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Security.Cryptography;
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using System.Text;
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namespace PSO2SERVER.Protocol.Packets
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{
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public class DespawnObjectPacket : Packet
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{
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private readonly PSOObject _player;
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private readonly PSOObject _item;
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public DespawnObjectPacket(PSOObject player, PSOObject item)
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{
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_player = player;
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_item = item;
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}
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#region implemented abstract members of Packet
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public override byte[] Build()
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{
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PacketWriter writer = new PacketWriter();
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writer.WriteStruct(_player.Header);
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writer.WriteStruct(_item.Header);
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return writer.ToArray();
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}
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public override PacketHeader GetHeader()
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{
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return new PacketHeader(0x04, 0x06, PacketFlags.OBJECT_RELATED);
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}
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#endregion
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}
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} |