PSO2SERVER/Server/Protocol/Handlers/11-ClientHandler/11-52-CreateCharacterInviteNickname.cs

30 lines
950 B
C#

using System;
using PSO2SERVER.Models;
using PSO2SERVER.Protocol.Packets;
namespace PSO2SERVER.Protocol.Handlers
{
[PacketHandlerAttr(0x11, 0x52)]
public class CreateCharacterInviteNickname : PacketHandler
{
private uint PlayerID { get; set; }
private uint unk1 { get; set; }
public override void HandlePacket(Client context, byte flags, byte[] data, uint position, uint size)
{
var info = string.Format("[<--] 接收到的数据 (hex): {0} 字节", data.Length);
Logger.WriteHex(info, data);
var reader = new PacketReader(data, position, size);
PlayerID = reader.ReadUInt32();
unk1 = reader.ReadUInt32();
Logger.Write($"PlayerID:{PlayerID} unk1:{unk1}");
//TODO 数据包结构不对的 需要探索
context.SendPacket(new CreateCharacterInviteNicknameResponsePacket(0, 0, 0, 0));
}
}
}