30 lines
950 B
C#
30 lines
950 B
C#
using System;
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using PSO2SERVER.Models;
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using PSO2SERVER.Protocol.Packets;
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namespace PSO2SERVER.Protocol.Handlers
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{
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[PacketHandlerAttr(0x11, 0x52)]
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public class CreateCharacterInviteNickname : PacketHandler
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{
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private uint PlayerID { get; set; }
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private uint unk1 { get; set; }
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public override void HandlePacket(Client context, byte flags, byte[] data, uint position, uint size)
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{
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var info = string.Format("[<--] 接收到的数据 (hex): {0} 字节", data.Length);
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Logger.WriteHex(info, data);
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var reader = new PacketReader(data, position, size);
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PlayerID = reader.ReadUInt32();
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unk1 = reader.ReadUInt32();
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Logger.Write($"PlayerID:{PlayerID} unk1:{unk1}");
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//TODO 数据包结构不对的 需要探索
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context.SendPacket(new CreateCharacterInviteNicknameResponsePacket(0, 0, 0, 0));
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}
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}
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}
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