PSO2SERVER/Server/Protocol/Handlers/11-ClientHandler/11-14-BlockLogin.cs

46 lines
1.3 KiB
C#

using System;
using System.Collections.Generic;
using PSO2SERVER.Models;
using PSO2SERVER.Protocol.Packets;
namespace PSO2SERVER.Protocol.Handlers
{
[PacketHandlerAttr(0x11, 0x14)]
public class BlockLogin : PacketHandler
{
// Player ID
public ulong PlayerId { get; set; }
// Unknown fields
public byte Unk1 { get; set; }
public byte Unk2 { get; set; }
public ushort Unk3 { get; set; }
public uint Unk4 { get; set; }
public uint Unk5 { get; set; }
// Version ID (32 bytes)
public byte[] VerId { get; set; } = new byte[0x20];
// Clients' active network interfaces
public List<NetInterface> Interfaces { get; set; }
// Login challenge
public uint Challenge { get; set; }
// Unknown data, fixed length (196 bytes)
public byte[] Unk6 { get; set; } = new byte[0xC4];
// Unknown field, 16 bytes
public byte[] Unk7 { get; set; } = new byte[0x10];
public override void HandlePacket(Client context, byte flags, byte[] data, uint position, uint size)
{
var info = string.Format("[<--] 接收到的数据 (hex): {0} 字节", data.Length);
Logger.WriteHex(info, data);
var reader = new PacketReader(data, position, size);
}
}
}