102 lines
3.5 KiB
C#
102 lines
3.5 KiB
C#
using System;
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using System.Runtime.InteropServices;
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using System.ComponentModel.DataAnnotations;
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using System.ComponentModel.DataAnnotations.Schema;
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using PSO2SERVER.Protocol;
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using PSO2SERVER.Database;
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namespace PSO2SERVER.Models
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{
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public class CharacterStruct
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{
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[StructLayout(LayoutKind.Sequential)]
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public unsafe struct LooksParam
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{
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public RunAnimation running_animation;
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public Race race;
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public Gender gender;
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public ushort Muscule;
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public Figure Body;
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public Figure Arms;
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public Figure Legs;
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public Figure Chest;
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public Figure FaceShape;
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public Figure FaceParts;
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public Figure Eyes;
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public Figure NoseSize;
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public Figure NoseHeight;
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public Figure Mouth;
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public Figure Ears;
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public Figure Neck;
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public Figure Waist;
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public Figure Body2;
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public Figure Arms2;
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public Figure Legs2;
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public Figure Chest2;
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public Figure Neck2;
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public Figure Waist2;
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public fixed byte Unk1[0x20];
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public fixed byte Unk2[0x0A];
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public AccessoryData Acc1Location;
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public AccessoryData Acc2Location;
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public AccessoryData Acc3Location;
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public AccessoryData Acc4Location;
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public HSVColor UnkColor;
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public HSVColor CostumeColor;
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public HSVColor MainColor;
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public HSVColor Sub1Color;
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public HSVColor Sub2Color;
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public HSVColor Sub3Color;
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public HSVColor EyeColor;
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public HSVColor HairColor;
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public fixed byte Unk3[0x20];
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public fixed byte Unk4[0x10];
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public ushort CostumeId;
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public ushort BodyPaint1;
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public ushort StickerId;
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public ushort RightEyeId;
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public ushort EyebrowId;
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public ushort EyelashId;
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public ushort FaceId1;
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public ushort FaceId2;
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public ushort Facemakeup1Id;
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public ushort HairstyleId;
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public ushort Acc1Id;
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public ushort Acc2Id;
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public ushort Acc3Id;
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public ushort Facemakeup2Id;
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public ushort LegId;
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public ushort ArmId;
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public ushort Acc4Id;
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public fixed byte Unk5[0x04];
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public ushort BodyPaint2;
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public ushort LeftEyeId;
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public fixed byte Unk6[0x12];
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public AccessoryData Acc1Size;
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public AccessoryData Acc2Size;
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public AccessoryData Acc3Size;
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public AccessoryData Acc4Size;
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public AccessoryData Acc1Rotation;
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public AccessoryData Acc2Rotation;
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public AccessoryData Acc3Rotation;
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public AccessoryData Acc4Rotation;
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public ushort Unk7;
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public fixed byte Unk8[0x08];
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public SkinColor SkinColorType;
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public sbyte EyebrowThickness;
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}
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[StructLayout(LayoutKind.Sequential)]
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public unsafe struct JobParam
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{
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public ClassType mainClass;//1
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public ClassType subClass;//1
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public ushort unk2;//2
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public ClassTypeField enabledClasses;//2
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public ushort unk3;//2
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public Entries entries; //TODO: Make this a fixed array 24 * 8
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public fixed ushort unk_maxlevel[15];//30
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}
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}
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}
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