79 lines
2.6 KiB
C#
79 lines
2.6 KiB
C#
using PSO2SERVER.Database;
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using PSO2SERVER.Models;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.Remoting.Contexts;
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using System.Text;
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namespace PSO2SERVER.Packets.PSOPackets
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{
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public class CharacterListPacket : Packet
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{
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// Ninji note: This packet may be followed by extra data,
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// after a fixed-length array of character data structures.
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// Needs more investigation at some point.
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// ---
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// CK note: Extra data is likely current equipment, playtime, etc.
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// All of that data is currently unaccounted for at the moment.
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//忍者注意:这个包后面可能有额外的数据,
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//在固定长度的字符数据结构数组之后。
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//需要更多的调查。
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// ---
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// CK注:额外的数据可能是当前设备,游戏时间等。
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//所有这些数据目前都是未知的。
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private int _PlayerId;
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public CharacterListPacket(int PlayerId)
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{
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_PlayerId = PlayerId;
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}
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#region implemented abstract members of Packet
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public override byte[] Build()
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{
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var writer = new PacketWriter();
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using (var db = new ServerEf())
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{
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var chars = db.Characters
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.Where(w => w.Player.PlayerId == _PlayerId)
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.OrderBy(o => o.CharacterId) // TODO: Order by last played
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.Select(s => s);
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writer.Write((uint)chars.Count()); // Number of characters
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for (var i = 0; i < 0x4; i++) // Whatever this is
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writer.Write((byte)0);
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foreach (var ch in chars)
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{
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writer.Write(ch.CharacterId);
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writer.Write(ch.player_id);
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writer.Write(ch.unk1);
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writer.Write(ch.voice_type);
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writer.Write(ch.unk2);
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writer.Write(ch.voice_pitch);
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writer.WriteFixedLengthUtf16(ch.Name, 16);
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writer.Write((uint)0);
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writer.WriteStruct(ch.Looks); // Note: 第4集之前创造的外观似乎不再有效了
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writer.WriteStruct(ch.Jobs);
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for (var i = 0; i < 0x90; i++)
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writer.Write((byte)0);
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}
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}
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return writer.ToArray();
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}
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public override PacketHeader GetHeader()
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{
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return new PacketHeader(0x11, 0x03, PacketFlags.None);
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}
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#endregion
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}
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} |