43 lines
990 B
C#
43 lines
990 B
C#
using PSO2SERVER.Models;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace PSO2SERVER.Protocol.Packets
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{
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public enum BusyState
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{
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NotBusy,
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Busy,
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}
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public class NewBusyStatePacket : Packet
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{
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private int _user_playerid;
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private BusyState _state;
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public NewBusyStatePacket(int user_playerid, BusyState state)
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{
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_user_playerid = user_playerid;
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_state = state;
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}
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#region implemented abstract members of Packet
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public override byte[] Build()
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{
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var pkt = new PacketWriter();
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pkt.WriteStruct(new ObjectHeader((uint)_user_playerid, ObjectType.Player));
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pkt.Write((uint)_state);
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return pkt.ToArray();
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}
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public override PacketHeader GetHeader()
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{
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return new PacketHeader(0x0E, 0x2B, PacketFlags.None);
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}
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#endregion
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}
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} |