48 lines
1.2 KiB
C#
48 lines
1.2 KiB
C#
using PSO2SERVER.Models;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using static PSO2SERVER.Models.Flags;
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namespace PSO2SERVER.Protocol.Packets
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{
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public class ServerSetFlagPacket : Packet
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{
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/// Flag type.
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public FlagType _flag_type { get; set; }
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/// Flag ID.
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public uint _id { get; set; }
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/// Flag value.
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public uint _value { get; set; }
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public uint _unk { get; set; }
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public ServerSetFlagPacket(uint flag, uint value)
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{
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_flag_type = FlagType.Account;
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_id = flag;
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_value = value;
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_unk = 0; // 设定未知字段的默认值
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}
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#region implemented abstract members of Packet
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public override byte[] Build()
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{
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var pkt = new PacketWriter();
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pkt.Write((uint)_flag_type);
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pkt.Write((uint)_id);
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pkt.Write((uint)_value);
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pkt.Write((uint)_unk);
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return pkt.ToArray();
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}
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public override PacketHeader GetHeader()
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{
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return new PacketHeader(0x23, 0x04, PacketFlags.None);
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}
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#endregion
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}
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} |