201 lines
5.8 KiB
C#
201 lines
5.8 KiB
C#
using Newtonsoft.Json;
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using PSO2SERVER.Json;
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using PSO2SERVER.Protocol;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using static PSO2SERVER.Models.PSOPalette;
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namespace PSO2SERVER.Models
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{
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public class SubPalette
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{
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[JsonProperty("items")]
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[JsonConverter(typeof(FixedListConverter<PalettePA>))]
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// Items in the subpalette.
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public FixedList<PalettePA> Items { get; set; } = new FixedList<PalettePA>(0x0C, new PalettePA());
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// 从字节流中读取数据
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public void ReadFromStream(PacketReader reader)
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{
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// 假设 Items 长度固定为 12
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for (int i = 0; i < Items.Length; i++)
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{
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// 读取每个 PalettePA
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var palettePA = new PalettePA();
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palettePA.ReadFromStream(reader);
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Items.SetItem(i, palettePA);
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}
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}
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// 写入数据到字节流
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public void WriteToStream(PacketWriter writer)
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{
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// 遍历 FixedList,将每个 PalettePA 写入字节流
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foreach (var item in Items)
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{
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item.WriteToStream(writer);
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}
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}
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}
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public class PalettePA
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{
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[JsonProperty("id")]
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/// PA ID.
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public byte ID { get; set; } = 0;
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[JsonProperty("category")]
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/// PA category.
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public byte Category { get; set; } = 0;
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[JsonProperty("unk")]
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public byte Unk { get; set; } = 0;
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[JsonProperty("level")]
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/// PA level.
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public byte Level { get; set; } = 0;
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public PalettePA()
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{
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}
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public PalettePA(byte id, byte category, byte unk, byte level)
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{
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ID = id;
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Category = category;
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Unk = unk;
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Level = level;
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}
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public void ReadFromStream(PacketReader reader)
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{
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ID = reader.ReadByte();
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Category = reader.ReadByte();
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Unk = reader.ReadByte();
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Level = reader.ReadByte();
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}
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public void WriteToStream(PacketWriter writer)
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{
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writer.Write(ID);
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writer.Write(Category);
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writer.Write(Unk);
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writer.Write(Level);
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}
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}
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public class WeaponPalette
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{
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public ulong Uuid { get; set; } = 0;
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public uint Unk1 { get; set; } = 0;
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public PalettePA Unk2 { get; set; } = new PalettePA();
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public PalettePA Unk3 { get; set; } = new PalettePA();
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public PalettePA Unk4 { get; set; } = new PalettePA();
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public uint[] Unk { get; set; } = new uint[3];
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public uint PetId { get; set; } = 0;
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public List<PalettePA> Skills { get; set; } = new List<PalettePA>(6);
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public WeaponPalette()
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{
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}
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public void ReadFromStream(PacketReader reader)
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{
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Uuid = reader.ReadUInt64();
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Unk1 = reader.ReadUInt32();
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Unk2 = new PalettePA();
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Unk2.ReadFromStream(reader);
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Unk3 = new PalettePA();
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Unk3.ReadFromStream(reader);
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Unk4 = new PalettePA();
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Unk4.ReadFromStream(reader);
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for (int i = 0; i < Unk.Length; i++)
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{
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Unk[i] = reader.ReadUInt32();
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}
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PetId = reader.ReadUInt32();
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for (int i = 0; i < Skills.Count; i++)
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{
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Skills[i].ReadFromStream(reader);
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}
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}
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public void WriteToStream(PacketWriter writer)
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{
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writer.Write(Uuid);
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writer.Write(Unk1);
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Unk2.WriteToStream(writer);
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Unk3.WriteToStream(writer);
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Unk4.WriteToStream(writer);
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foreach (var value in Unk)
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{
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writer.Write(value);
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}
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writer.Write(PetId);
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foreach (var skill in Skills)
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{
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skill.WriteToStream(writer);
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}
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}
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}
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public class PSOPalette
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{
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public uint CurPalette { get; set; } = 0;
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public uint CurSubpalette { get; set; } = 0;
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public uint CurBook { get; set; } = 0;
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public FixedList<WeaponPalette> Palettes { get; set; } = new FixedList<WeaponPalette>(6, new WeaponPalette());
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public FixedList<SubPalette> Subpalettes { get; set; } = new FixedList<SubPalette>(6, new SubPalette());
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public List<uint> DefaultPas { get; set; } = new List<uint>();
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public PSOPalette() { }
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public void ReadFromStream(PacketReader reader)
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{
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CurPalette = reader.ReadUInt32();
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CurSubpalette = reader.ReadUInt32();
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CurBook = reader.ReadUInt32();
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for (int i = 0; i < Palettes.Length; i++)
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{
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Palettes[i].ReadFromStream(reader);
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}
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for (int i = 0; i < Subpalettes.Length; i++)
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{
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Subpalettes[i].ReadFromStream(reader);
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}
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int defaultPasCount = reader.ReadInt32(); // 假设先读入数量
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DefaultPas.Clear();
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for (int i = 0; i < defaultPasCount; i++)
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{
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DefaultPas.Add(reader.ReadUInt32());
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}
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}
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public void WriteToStream(PacketWriter writer)
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{
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writer.Write(CurPalette);
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writer.Write(CurSubpalette);
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writer.Write(CurBook);
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for (int i = 0; i < Palettes.Length; i++)
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{
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Palettes[i].WriteToStream(writer);
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}
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for (int i = 0; i < Subpalettes.Length; i++)
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{
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Subpalettes[i].WriteToStream(writer);
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}
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foreach (var value in DefaultPas)
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{
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writer.Write(value);
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}
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}
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}
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}
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