37 lines
1.1 KiB
C#
37 lines
1.1 KiB
C#
using System;
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using System.Collections.Generic;
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using PSO2SERVER.Models;
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namespace PSO2SERVER.Protocol.Packets
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{
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public class LoadMaterialStoragePacket : Packet
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{
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public uint player_id { get; set; } = new uint();
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public List<MaterialStorageItem> items { get; set; } = new List<MaterialStorageItem> ();
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public StorageInfo info { get; set; } = new StorageInfo ();
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#region implemented abstract members of Packet
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public LoadMaterialStoragePacket(Client client)
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{
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player_id = (uint)client._account.AccountId;
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}
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public override byte[] Build()
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{
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var pkt = new PacketWriter();
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pkt.Write(player_id);
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pkt.WriteMagic((uint)items.Count, 0xAC9, 0x9F);
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foreach (var item in items) {pkt.WriteStruct(item);}
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pkt.WriteStruct(info);
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return pkt.ToArray();
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}
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public override PacketHeader GetHeader()
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{
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return new PacketHeader(0x0F, 0xDF, PacketFlags.PACKED);
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}
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#endregion
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}
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} |