41 lines
1.2 KiB
C#
41 lines
1.2 KiB
C#
using System;
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using System.Collections.Generic;
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using PSO2SERVER.Models;
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namespace PSO2SERVER.Protocol.Packets
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{
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public class ChangeWeaponPalettePacket : Packet
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{
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/// Player switching the palette.
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public ObjectHeader Player { get; set; } = new ObjectHeader();
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public FixedList<ushort> unk { get; set; } = new FixedList<ushort>(0x12, 0);
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public uint Unk1 { get; set; } = 0;
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/// New palette ID.
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public uint cur_palette { get; set; } = 0;
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#region implemented abstract members of Packet
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public ChangeWeaponPalettePacket(Client client)
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{
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Player = new ObjectHeader((uint)client._account.AccountId, ObjectType.Player);
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cur_palette = client.Palette.CurPalette;
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}
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public override byte[] Build()
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{
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var pkt = new PacketWriter();
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pkt.WriteObjectHeader(Player);
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pkt.WriteList(unk);
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pkt.Write(Unk1);
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pkt.Write(cur_palette);
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return pkt.ToArray();
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}
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public override PacketHeader GetHeader()
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{
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return new PacketHeader(0x0F, 0xBC, PacketFlags.None);
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}
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#endregion
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}
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} |