46 lines
1.1 KiB
C#
46 lines
1.1 KiB
C#
using PSO2SERVER.Models;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
|
|
namespace PSO2SERVER.Protocol.Packets
|
|
{
|
|
public class CharacterNewNamePacket : Packet
|
|
{
|
|
public enum NewNameStatus : uint
|
|
{
|
|
Success = 0,
|
|
Failure = 1
|
|
}
|
|
|
|
public NewNameStatus status { get; set; }
|
|
public uint player_id { get; set; }
|
|
public string Name { get; set; }
|
|
|
|
public CharacterNewNamePacket(NewNameStatus Status, uint Player_id, string Newname)
|
|
{
|
|
status = Status;
|
|
player_id = Player_id;
|
|
Name = Newname;
|
|
}
|
|
|
|
#region implemented abstract members of Packet
|
|
|
|
public override byte[] Build()
|
|
{
|
|
var pkt = new PacketWriter();
|
|
pkt.Write((uint)status);
|
|
pkt.Write(player_id);
|
|
pkt.WriteFixedLengthUtf16(Name, 16);
|
|
return pkt.ToArray();
|
|
}
|
|
|
|
public override PacketHeader GetHeader()
|
|
{
|
|
return new PacketHeader(0x11, 0x9C, PacketFlags.None);
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
} |