PSO2SERVER/Server/Protocol/Packets/0E-PartyPacket/0E-2B-NewBusyStatePacket.cs

44 lines
1.1 KiB
C#

using PSO2SERVER.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace PSO2SERVER.Protocol.Packets
{
public enum BusyState
{
NotBusy,
Busy,
}
public class NewBusyStatePacket : Packet
{
public ObjectHeader @object { get; set; } = new ObjectHeader();
/// New busy state.
public BusyState state { get; set; } = new BusyState();
public NewBusyStatePacket(int user_playerid, BusyState state)
{
@object = new ObjectHeader((uint)user_playerid, ObjectType.Player);
this.state = state;
}
#region implemented abstract members of Packet
public override byte[] Build()
{
var pkt = new PacketWriter();
pkt.WriteObjectHeader(@object);
pkt.Write((uint)state);
return pkt.ToArray();
}
public override PacketHeader GetHeader()
{
return new PacketHeader(0x0E, 0x2B, PacketFlags.None);
}
#endregion
}
}