39 lines
1014 B
C#
39 lines
1014 B
C#
using PSO2SERVER.Models;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace PSO2SERVER.Protocol.Packets
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{
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public class ChatStatusPacket : Packet
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{
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/// Object of the player (not set for C -> S).
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public ObjectHeader Obj { get; set; }
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/// Chat status.
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public UInt32 Status { get; set; }
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public ChatStatusPacket(UInt32 sender_id, UInt32 status)
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{
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Obj = new ObjectHeader() { ID = sender_id, ObjectType = ObjectType.Player };
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Status = status;
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}
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#region implemented abstract members of Packet
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public override byte[] Build()
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{
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var pkt = new PacketWriter();
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pkt.WriteObjectHeader(Obj);
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pkt.Write(Status);
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return pkt.ToArray();
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}
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public override PacketHeader GetHeader()
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{
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return new PacketHeader(0x0E, 0x19, PacketFlags.OBJECT_RELATED);
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}
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#endregion
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}
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} |