PSO2SERVER/Server/Protocol/Handlers/0B-QuestHandler/0B-CD-AcceptStoryQuestHandler.cs

34 lines
1.0 KiB
C#

using System;
using PSO2SERVER.Models;
using PSO2SERVER.Protocol.Packets;
using PSO2SERVER.Party;
namespace PSO2SERVER.Protocol.Handlers
{
[PacketHandlerAttr(0x0B, 0xCD)]
public class AcceptStoryQuestHandler : PacketHandler
{
public struct AcceptStoryQuestPacket
{
public uint name_id;
public uint unk;
}
public override void HandlePacket(Client context, byte flags, byte[] data, uint position, uint size)
{
//var info = string.Format("[<--] 接收到的数据 (hex): {0} 字节", data.Length);
//Logger.WriteHex(info, data);
var reader = new PacketReader(data, position, size);
var pkt = reader.ReadStruct<AcceptStoryQuestPacket>();
Logger.Write("任务编号: " + pkt.name_id + " unk: " + pkt.unk);
PartyManager.Instance.CreateNewParty(context);
// 告诉客户端切换到加载界面
//context.SendPacket(new LoadingScreenTransitionPacket());
}
}
}