PSO2SERVER/Server/Protocol/Packets/23-FlagPackets/23-04-ServerSetFlagPacket.cs
2024-11-27 18:05:53 +08:00

48 lines
1.2 KiB
C#

using PSO2SERVER.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using static PSO2SERVER.Models.Flags;
namespace PSO2SERVER.Protocol.Packets
{
public class ServerSetFlagPacket : Packet
{
/// Flag type.
public FlagType _flag_type { get; set; }
/// Flag ID.
public uint _id { get; set; }
/// Flag value.
public uint _value { get; set; }
public uint _unk { get; set; }
public ServerSetFlagPacket(uint flag, uint value)
{
_flag_type = FlagType.Account;
_id = flag;
_value = value;
_unk = 0; // 设定未知字段的默认值
}
#region implemented abstract members of Packet
public override byte[] Build()
{
var pkt = new PacketWriter();
pkt.Write((uint)_flag_type);
pkt.Write((uint)_id);
pkt.Write((uint)_value);
pkt.Write((uint)_unk);
return pkt.ToArray();
}
public override PacketHeader GetHeader()
{
return new PacketHeader(0x23, 0x04, PacketFlags.None);
}
#endregion
}
}