PSO2SERVER/Server/Protocol/Packets/0E-PartyPacket/0E-19-ChatStatusPacket.cs

39 lines
1014 B
C#

using PSO2SERVER.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace PSO2SERVER.Protocol.Packets
{
public class ChatStatusPacket : Packet
{
/// Object of the player (not set for C -> S).
public ObjectHeader Obj { get; set; }
/// Chat status.
public UInt32 Status { get; set; }
public ChatStatusPacket(UInt32 sender_id, UInt32 status)
{
Obj = new ObjectHeader() { ID = sender_id, ObjectType = ObjectType.Player };
Status = status;
}
#region implemented abstract members of Packet
public override byte[] Build()
{
var pkt = new PacketWriter();
pkt.WriteObjectHeader(Obj);
pkt.Write(Status);
return pkt.ToArray();
}
public override PacketHeader GetHeader()
{
return new PacketHeader(0x0E, 0x19, PacketFlags.OBJECT_RELATED);
}
#endregion
}
}