40 lines
1.2 KiB
C#
40 lines
1.2 KiB
C#
using Mysqlx.Crud;
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using PSO2SERVER.Models;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace PSO2SERVER.Protocol.Packets
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{
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public class DespawnPlayerPacket : Packet
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{
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/// Player that receives this packet.
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public ObjectHeader receiver { get; set; } = new ObjectHeader();
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/// Player that got removed.
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public ObjectHeader removed_player { get; set; } = new ObjectHeader();
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public DespawnPlayerPacket(int other_playerid, int user_playerid)
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{
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receiver = new ObjectHeader((uint)other_playerid, ObjectType.Player);
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removed_player = new ObjectHeader((uint)user_playerid, ObjectType.Player);
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}
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#region implemented abstract members of Packet
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public override byte[] Build()
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{
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PacketWriter writer = new PacketWriter();
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receiver.WriteObjectHeaderToStream(writer);
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removed_player.WriteObjectHeaderToStream(writer);
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return writer.ToArray();
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}
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public override PacketHeader GetHeader()
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{
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return new PacketHeader(0x04, 0x3B, PacketFlags.OBJECT_RELATED);
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}
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#endregion
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}
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} |