48 lines
1.6 KiB
C#
48 lines
1.6 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.Remoting.Messaging;
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using System.Text;
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using PSO2SERVER.Models;
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namespace PSO2SERVER.Protocol.Packets
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{
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class ObjectActionPacket : Packet
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{
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private ObjectHeader headerA; // Destination player / object?
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private ObjectHeader headerB; // Calling player / object?
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private ObjectHeader headerC; // Maybe argument player / object?
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private ObjectHeader headerD; // Probably another arg I guess?
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private string command; // ASCII command
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public ObjectActionPacket(ObjectHeader headerA, ObjectHeader headerB, ObjectHeader headerC, ObjectHeader headerD, string command)
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{
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this.headerA = headerA;
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this.headerB = headerB;
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this.headerC = headerC;
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this.headerD = headerD;
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this.command = command;
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}
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public override byte[] Build()
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{
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PacketWriter writer = new PacketWriter();
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headerA.WriteObjectHeaderToStream(writer);
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headerB.WriteObjectHeaderToStream(writer);
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writer.Write((uint)0); // Padding
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headerC.WriteObjectHeaderToStream(writer);
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headerD.WriteObjectHeaderToStream(writer);
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writer.Write((uint)0); // Padding
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writer.WriteAscii(command, 0x5CCF, 0x15);
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return writer.ToArray();
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}
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public override PacketHeader GetHeader()
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{
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return new PacketHeader(0x04, 0x15, (PacketFlags.OBJECT_RELATED | PacketFlags.PACKED));
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}
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}
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}
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